From f3c6d90cf1737996c65529267845547cff1277c4 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Sat, 28 Mar 2026 10:34:08 -0700 Subject: [PATCH] Fix inaccurate comment: vehicle arrays contain VehicleState, not bool Co-Authored-By: Claude Opus 4.6 (1M context) --- .../include/extensions/multiplayer/animation/coordinator.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/extensions/include/extensions/multiplayer/animation/coordinator.h b/extensions/include/extensions/multiplayer/animation/coordinator.h index b0c71094..7f2ab26a 100644 --- a/extensions/include/extensions/multiplayer/animation/coordinator.h +++ b/extensions/include/extensions/multiplayer/animation/coordinator.h @@ -57,7 +57,7 @@ class Coordinator { // Compute eligibility for animations at a location. // p_locationChars: local player + remote players at the same location (for cam anims). // p_proximityChars: local player + remote players within proximity (for NPC anims). - // p_locationVehicles/p_proximityVehicles: parallel bool arrays indicating vehicle riding state. + // p_locationVehicles/p_proximityVehicles: parallel arrays of VehicleState values. std::vector ComputeEligibility( int16_t p_location, const int8_t* p_locationChars,