Android port (#656)

* initial files

* get building

* proper paths & default to virtual mouse

* Wrap gradle under cmake & build SDL3.aar

run cmake with  -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build

if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."'  at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options`
Check CMakeLists.txt Android build block for more info

* workflow and format

* dont cmake -> gradle -> cmake

* icons

* prevent first start crash due to missing isle.ini

dont force require gles3 (vulkan & software are options)

* cleanup

* cmake script & ci cleanup

use a cmake script to downoad SDL3 sources for aar building

* script cleanups & gradle stub for android studio

handle the env var setting for the sdl3 aar build script

* signing

needed repository secrets:
- keystore  :  key.jks in base64
- keystorePassword  :  Key store password
- keyAlias  :  Key alias, ex key0
- keyPassword  :  Key Password

* conditionally run action without keys

* compile SDL once & cross-platformize gradle tasks

* suggestions

* use find_package over manual configuration

* use MxString

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Cookie 2025-08-15 11:12:35 -04:00 committed by GitHub
parent 2971a3b06c
commit f06731784e
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
37 changed files with 803 additions and 13 deletions

View File

@ -47,6 +47,7 @@ jobs:
- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
steps:
- name: Setup vcvars
if: ${{ !!matrix.msvc }}
@ -112,7 +113,41 @@ jobs:
- uses: actions/checkout@v4
- name: Setup Java (Android)
if: ${{ matrix.android }}
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Get CMake (Android)
if: ${{ matrix.android }}
uses: lukka/get-cmake@latest
with:
cmakeVersion: 3.30.5
- name: Build (Android)
if: ${{ matrix.android }}
env:
SIGNING_KEY_ALIAS: ${{ secrets.keyAlias }}
SIGNING_KEY_PASSWORD: ${{ secrets.keyPassword }}
SIGNING_STORE_PASSWORD: ${{ secrets.keystorePassword }}
SIGNING_STORE_FILE: ${{ github.workspace }}/release.keystore
run: |
echo "${{ secrets.keystore }}" | base64 -d > release.keystore
cd android-project
./gradlew $([ -n "$SIGNING_KEY_ALIAS" ] && echo packageRelease || echo assembleDebug ) \
--info \
-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release \
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
-DISLE_BUILD_CONFIG=${{ !!matrix.config }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.werror }} \
-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
-Werror=dev"
- name: Configure (CMake)
if: ${{ !matrix.android }}
run: |
${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -G "${{ matrix.generator }}" \
${{ matrix.cmake-args || '' }} \
@ -126,10 +161,11 @@ jobs:
-Werror=dev
- name: Build (CMake)
if: ${{ !matrix.android }}
run: cmake --build build --verbose --config Release
- name: Package (CPack)
if: ${{ !matrix.n3ds }}
if: ${{ !matrix.n3ds && !matrix.android }}
run: |
cd build
success=0
@ -178,6 +214,12 @@ jobs:
mv *.3dsx dist/
mv *.cia dist/
- name: Package (Android)
if: ${{ matrix.android }}
run: |
mkdir -p build/dist
mv android-project/app/build/outputs/apk/*/*.apk build/dist/
- name: Package Assets Separately
if: matrix.build-assets
run: (cd build/assets && zip -r ../dist/isle-assets.zip .)
@ -191,6 +233,7 @@ jobs:
build/dist/*.AppImage
build/dist/*.3dsx
build/dist/*.cia
build/dist/*.apk
flatpak:
name: "Flatpak (${{ matrix.arch }})"

2
.gitignore vendored
View File

@ -6,12 +6,14 @@ Release/
/.idea
.env
.venv
.gradle
env/
venv/
ENV/
VENV/
env.bak/
venv.bak/
local.properties
/build/
/build_debug/
/legobin/

View File

@ -73,22 +73,28 @@ if (DOWNLOAD_DEPENDENCIES)
# FetchContent downloads and configures dependencies
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
include(FetchContent)
if (WINDOWS_STORE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
if(ANDROID)
# Built by Gradle
find_package(SDL3 REQUIRED CONFIG COMPONENTS Shared)
else()
FetchContent_Declare(
if (WINDOWS_STORE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
else()
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
)
endif()
FetchContent_MakeAvailable(SDL3)
endif()
FetchContent_MakeAvailable(SDL3)
FetchContent_Declare(
iniparser
@ -501,6 +507,13 @@ if (ISLE_EXTENSIONS)
endif()
if (ISLE_BUILD_APP)
if (ANDROID)
function(add_executable TARGET PLATFORM)
add_library(${TARGET} SHARED ${ARGN})
endfunction()
endif()
add_executable(isle WIN32
ISLE/res/isle.rc
ISLE/isleapp.cpp
@ -580,6 +593,11 @@ if (ISLE_BUILD_APP)
ISLE/ios/config.cpp
)
endif()
if (ANDROID)
target_sources(isle PRIVATE
ISLE/android/config.cpp
)
endif()
if(Python3_FOUND)
if(NOT DEFINED PYTHON_PIL_AVAILABLE)
execute_process(
@ -746,7 +764,7 @@ endif()
set(install_extra_targets)
if(DOWNLOAD_DEPENDENCIES)
get_property(sdl3_type TARGET SDL3::SDL3 PROPERTY TYPE)
if(sdl3_type STREQUAL "SHARED_LIBRARY")
if(sdl3_type STREQUAL "SHARED_LIBRARY" AND NOT ANDROID)
list(APPEND install_extra_targets "SDL3-shared")
endif()
endif()

30
ISLE/android/config.cpp Normal file
View File

@ -0,0 +1,30 @@
#include "config.h"
#include "mxstring.h"
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_system.h>
#include <iniparser.h>
void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for Android");
const char* data = SDL_GetAndroidExternalStoragePath();
MxString savedata = MxString(data) + "/saves/";
if (!SDL_GetPathInfo(savedata.GetData(), NULL)) {
SDL_CreateDirectory(savedata.GetData());
}
iniparser_set(p_dictionary, "isle:diskpath", data);
iniparser_set(p_dictionary, "isle:cdpath", data);
iniparser_set(p_dictionary, "isle:mediapath", data);
iniparser_set(p_dictionary, "isle:savepath", savedata.GetData());
// Default to Virtual Mouse
char buf[16];
iniparser_set(p_dictionary, "isle:Touch Scheme", SDL_itoa(0, buf, 10));
}

8
ISLE/android/config.h Normal file
View File

@ -0,0 +1,8 @@
#ifndef ANDROID_CONFIG_H
#define ANDROID_CONFIG_H
#include "dictionary.h"
void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary);
#endif // ANDROID_CONFIG_H

View File

@ -72,6 +72,10 @@
#include "ios/config.h"
#endif
#ifdef ANDROID
#include "android/config.h"
#endif
DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
// GLOBAL: ISLE 0x410030
@ -1027,6 +1031,13 @@ bool IsleApp::LoadConfig()
{
#ifdef IOS
const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
#elif defined(ANDROID)
// SDL_GetAndroidExternalStoragePath() returns without a trailing / resulting in "filesisle.ini" :(
const char* androidPath = SDL_GetAndroidExternalStoragePath();
size_t len = SDL_strlen(androidPath) + 2;
char* prefPath = new char[len];
SDL_strlcpy(prefPath, androidPath, len);
SDL_strlcat(prefPath, "/", len);
#else
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
#endif
@ -1128,6 +1139,9 @@ bool IsleApp::LoadConfig()
#endif
#ifdef IOS
IOS_SetupDefaultConfigOverrides(dict);
#endif
#ifdef ANDROID
Android_SetupDefaultConfigOverrides(dict);
#endif
iniparser_dump_ini(dict, iniFP);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New config written at '%s'", iniConfig);

5
android-project/.gitignore vendored Normal file
View File

@ -0,0 +1,5 @@
.cxx
.gradle
local.properties
build
*.aar

View File

@ -0,0 +1,101 @@
plugins {
id 'com.android.application'
}
def androidProject = projectDir.parentFile
android {
namespace "org.legoisland.isle"
compileSdk 35
defaultConfig {
applicationId 'org.legoisland.isle'
minSdk 21
targetSdk 35
versionCode 1
versionName '1.0'
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_shared', "-DFETCHCONTENT_BASE_DIR=${androidProject}/build/_deps"
if (project.hasProperty('cmakeArgs')) {
project.cmakeArgs.split(" ").each {arg -> arguments arg}
}
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
}
externalNativeBuild {
cmake {
version "3.30.5"
path '../../CMakeLists.txt'
}
}
signingConfigs {
register("release") {
enableV4Signing = true
keyAlias = System.getenv("SIGNING_KEY_ALIAS")
keyPassword = System.getenv("SIGNING_KEY_PASSWORD")
System.getenv("SIGNING_STORE_FILE")?.with { storeFile = file(it) }
storePassword = System.getenv("SIGNING_STORE_PASSWORD")
}
}
buildTypes {
release {
minifyEnabled true
signingConfig = signingConfigs.getByName("release")
// proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
buildFeatures {
prefab true
}
}
afterEvaluate {
def androidPath = System.getenv("ANDROID_HOME") ?: android.sdkDirectory
def ndkPath = System.getenv("ANDROID_NDK_HOME") ?: android.ndkDirectory
tasks.named('compileSDL3AndroidArchive').configure {
environment "ANDROID_HOME", androidPath
environment "ANDROID_NDK_HOME", ndkPath
}
}
def aarDest = project.providers.provider { file("${projectDir}/libs/SDL3.aar") }
tasks.register('downloadSDL3', Exec) {
workingDir = androidProject
commandLine 'cmake', '-P', 'downloadSDL3.cmake'
}
tasks.register('compileSDL3AndroidArchive', Exec) {
workingDir = androidProject
dependsOn(downloadSDL3)
def sdl3Dir = "build/_deps/sdl3-src"
commandLine 'python', "${sdl3Dir}/build-scripts/build-release.py",
'--actions', 'android',
'--fast', '--force',
"--root=${sdl3Dir}"
doLast {
def aarFile = file("${androidProject}/${sdl3Dir}/build-android").listFiles().find {
it.name.endsWith(".aar")
}
aarDest.get().parentFile.mkdirs()
aarFile.renameTo(aarDest.get())
}
}
tasks.register('ensureSDL3') {
// if DOWNLOAD_DEPENDENCIES=OFF download the version appropriate
// 'devel android zip' and place the .aar at `aarDest`
if (aarDest.get().exists()) { return false }
dependsOn(compileSDL3AndroidArchive)
}
dependencies {
implementation files('libs/SDL3.aar').builtBy(ensureSDL3)
}

View File

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<!-- OpenGL ES 3.0 -->
<uses-feature
android:glEsVersion="0x00030000"
android:required="false" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:label="@string/app_name"
android:supportsRtl="true"
android:hardwareAccelerated="true"
tools:targetApi="31">
<activity
android:name="org.legoisland.isle.IsleActivity"
android:exported="true"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
android:screenOrientation="landscape"
android:launchMode="singleInstance">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
</activity>
</application>
</manifest>

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

View File

@ -0,0 +1,9 @@
package org.legoisland.isle;
import org.libsdl.app.SDLActivity;
public class IsleActivity extends SDLActivity {
protected String[] getLibraries() {
return new String[] { "SDL3", "lego1", "isle" };
}
}

View File

@ -0,0 +1,141 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="180"
android:viewportHeight="180">
<group android:scaleX="0.47"
android:scaleY="0.47"
android:translateX="47.7"
android:translateY="47.7">
<path
android:pathData="M16.09,16.09m-16.09,0a16.09,16.09 0,1 1,32.18 0a16.09,16.09 0,1 1,-32.18 0"
android:strokeWidth="6.09858"
android:fillColor="#ffff00"/>
<path
android:pathData="M9.23,38.09L9.23,65.53"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
<path
android:pathData="m66.61,9.11l-27.44,0"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
<path
android:pathData="M21.86,39.44 L29.29,61.95"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
<path
android:pathData="m33.06,32.76 l19.56,13.39"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
<path
android:pathData="m38.74,20.71 l22.48,7.51"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
<path
android:pathData="M31.84,157.94l131.47,0l0,18.05l-131.47,0z"
android:strokeLineJoin="round"
android:strokeWidth="8.01"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="butt"/>
<path
android:pathData="M31.84,79.75l131.47,0l0,18.05l-131.47,0z"
android:strokeLineJoin="round"
android:strokeWidth="8.01"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="butt"/>
<path
android:pathData="M31.84,131.88l131.47,0l0,18.05l-131.47,0z"
android:strokeLineJoin="round"
android:strokeWidth="8.01"
android:fillColor="#ff0000"
android:strokeColor="#ff0000"
android:strokeLineCap="butt"/>
<path
android:pathData="M31.84,105.81l131.47,0l0,18.05l-131.47,0z"
android:strokeLineJoin="round"
android:strokeWidth="8.01"
android:fillColor="#0000ff"
android:strokeColor="#0000ff"
android:strokeLineCap="butt"/>
<path
android:pathData="M70.06,80.85l55.04,0l0,68.99l-55.04,0z"
android:strokeLineJoin="miter"
android:strokeWidth="8.91"
android:fillColor="#000000"
android:strokeColor="#000000"
android:strokeLineCap="butt"/>
<path
android:pathData="M72.74,85.31l20.36,0l0,24.52l-20.36,0z"
android:strokeLineJoin="round"
android:strokeWidth="3.04"
android:fillColor="#00ffff"
android:strokeColor="#00ffff"
android:strokeLineCap="butt"/>
<path
android:pathData="M101.96,85.31l20.36,0l0,24.52l-20.36,0z"
android:strokeLineJoin="round"
android:strokeWidth="3.04"
android:fillColor="#00ffff"
android:strokeColor="#00ffff"
android:strokeLineCap="butt"/>
<path
android:pathData="M72.89,116.22l20.06,0l0,30.02l-20.06,0z"
android:strokeLineJoin="round"
android:strokeWidth="3.34"
android:fillColor="#00ffff"
android:strokeColor="#00ffff"
android:strokeLineCap="butt"/>
<path
android:pathData="M102.11,116.22l20.06,0l0,30.02l-20.06,0z"
android:strokeLineJoin="round"
android:strokeWidth="3.34"
android:fillColor="#00ffff"
android:strokeColor="#00ffff"
android:strokeLineCap="butt"/>
<path
android:pathData="M131.19,7.33L131.19,55.6"
android:strokeLineJoin="round"
android:strokeWidth="4.57"
android:fillColor="#ff0000"
android:strokeColor="#000000"
android:strokeLineCap="round"/>
<path
android:pathData="m111.99,3.21 l38.38,29.26"
android:strokeLineJoin="round"
android:strokeWidth="4.57"
android:fillColor="#ff0000"
android:strokeColor="#000000"
android:strokeLineCap="round"/>
<path
android:pathData="m115.82,19.64 l30.2,23.02"
android:strokeLineJoin="round"
android:strokeWidth="4.57"
android:fillColor="#ff0000"
android:strokeColor="#000000"
android:strokeLineCap="round"/>
<path
android:pathData="M19.99,75.94H173.06L150.4,51.32h-7.63l-5.02,6.19h-7.47l-4.27,-8.06h-7.59l-4.57,8.06h-8l-4.69,-8.06h-7.44l-4.18,8.06h-8.45l-3.9,-8.06h-7.23l-4.36,8.06h-8.61l-5.45,-6.19h-6.08z"
android:strokeLineJoin="round"
android:strokeWidth="3.04929"
android:fillColor="#ff0000"
android:strokeColor="#ff0000"
android:strokeLineCap="butt"/>
</group>
</vector>

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#39A0D9</color>
</resources>

View File

@ -0,0 +1,3 @@
<resources>
<string name="app_name">Lego Island</string>
</resources>

View File

@ -0,0 +1,8 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

View File

@ -0,0 +1,4 @@
plugins {
id 'com.android.application' version '8.7.0' apply false
id 'com.android.library' version '8.7.0' apply false
}

View File

@ -0,0 +1,13 @@
cmake_minimum_required(VERSION 3.25...4.0 FATAL_ERROR)
include(FetchContent)
set(FETCHCONTENT_BASE_DIR "build/_deps")
FetchContent_Populate(
SDL3
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
GIT_TAG "main"
SOURCE_DIR "build/_deps/sdl3-src"
BINARY_DIR "build/_deps/sdl3-build"
)

View File

@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app"s APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

Binary file not shown.

View File

@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME

185
android-project/gradlew vendored Executable file
View File

@ -0,0 +1,185 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
android-project/gradlew.bat vendored Normal file
View File

@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@ -0,0 +1,16 @@
pluginManagement {
repositories {
gradlePluginPortal()
google()
mavenCentral()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "legoisland"
include ':app'

View File

@ -44,7 +44,7 @@ if(NOT WINDOWS_STORE)
message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL")
endif()
find_library(OPENGL_ES3_LIBRARY NAMES GLESv2)
find_library(OPENGL_ES3_LIBRARY NAMES GLESv3 GLESv2)
if(EMSCRIPTEN OR OPENGL_ES3_LIBRARY)
message(STATUS "Found OpenGL: enabling OpenGL ES 3.x renderer")
target_sources(miniwin PRIVATE src/d3drm/backends/opengles3/renderer.cpp)

1
settings.gradle Normal file
View File

@ -0,0 +1 @@
includeBuild('android-project')