mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-10 18:21:14 +00:00
* initial files * get building * proper paths & default to virtual mouse * Wrap gradle under cmake & build SDL3.aar run cmake with -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."' at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options` Check CMakeLists.txt Android build block for more info * workflow and format * dont cmake -> gradle -> cmake * icons * prevent first start crash due to missing isle.ini dont force require gles3 (vulkan & software are options) * cleanup * cmake script & ci cleanup use a cmake script to downoad SDL3 sources for aar building * script cleanups & gradle stub for android studio handle the env var setting for the sdl3 aar build script * signing needed repository secrets: - keystore : key.jks in base64 - keystorePassword : Key store password - keyAlias : Key alias, ex key0 - keyPassword : Key Password * conditionally run action without keys * compile SDL once & cross-platformize gradle tasks * suggestions * use find_package over manual configuration * use MxString --------- Co-authored-by: Anders Jenbo <anders@jenbo.dk> Co-authored-by: Christian Semmler <mail@csemmler.com>
31 lines
828 B
C++
31 lines
828 B
C++
#include "config.h"
|
|
|
|
#include "mxstring.h"
|
|
|
|
#include <SDL3/SDL_filesystem.h>
|
|
#include <SDL3/SDL_log.h>
|
|
#include <SDL3/SDL_system.h>
|
|
#include <iniparser.h>
|
|
|
|
void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary)
|
|
{
|
|
SDL_Log("Overriding default config for Android");
|
|
|
|
const char* data = SDL_GetAndroidExternalStoragePath();
|
|
MxString savedata = MxString(data) + "/saves/";
|
|
|
|
if (!SDL_GetPathInfo(savedata.GetData(), NULL)) {
|
|
SDL_CreateDirectory(savedata.GetData());
|
|
}
|
|
|
|
iniparser_set(p_dictionary, "isle:diskpath", data);
|
|
iniparser_set(p_dictionary, "isle:cdpath", data);
|
|
iniparser_set(p_dictionary, "isle:mediapath", data);
|
|
|
|
iniparser_set(p_dictionary, "isle:savepath", savedata.GetData());
|
|
|
|
// Default to Virtual Mouse
|
|
char buf[16];
|
|
iniparser_set(p_dictionary, "isle:Touch Scheme", SDL_itoa(0, buf, 10));
|
|
}
|