Update renderer.cpp (clang-formatted)

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Lyelye150 2025-10-19 01:07:49 -04:00 committed by GitHub
parent 3b9ca55bb9
commit ea2849512e
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@ -18,7 +18,8 @@ struct IsleGX2Backend {
WHBGfxShaderGroup shaderGroup;
bool rendering = false;
void Init(const char* shaderPath) {
void Init(const char* shaderPath)
{
WHBLogUdpInit();
WHBProcInit();
WHBGfxInit();
@ -26,7 +27,9 @@ struct IsleGX2Backend {
char path[256];
sprintf(path, "%s/%s", WHBGetSdCardMountPath(), shaderPath);
FILE* f = fopen(path, "rb");
if (!f) return;
if (!f) {
return;
}
fseek(f, 0, SEEK_END);
size_t fsize = ftell(f);
rewind(f);
@ -39,15 +42,21 @@ struct IsleGX2Backend {
WHBGfxInitFetchShader(&shaderGroup);
}
void StartFrame() {
if (rendering) return;
void StartFrame()
{
if (rendering) {
return;
}
WHBGfxBeginRender();
WHBGfxBeginRenderTV();
rendering = true;
}
void EndFrame() {
if (!rendering) return;
void EndFrame()
{
if (!rendering) {
return;
}
WHBGfxFinishRenderTV();
WHBGfxBeginRenderDRC();
WHBGfxFinishRenderDRC();
@ -55,16 +64,16 @@ struct IsleGX2Backend {
rendering = false;
}
void Clear(float r, float g, float b) {
void Clear(float r, float g, float b)
{
StartFrame();
WHBGfxClearColor(r, g, b, 1.0f);
}
void Flip() {
EndFrame();
}
void Flip() { EndFrame(); }
void Shutdown() {
void Shutdown()
{
WHBUnmountSdCard();
WHBGfxShutdown();
WHBProcShutdown();
@ -74,9 +83,27 @@ struct IsleGX2Backend {
static IsleGX2Backend g_backend;
extern "C" void IsleBackendInit(const char* shaderPath) { g_backend.Init(shaderPath); }
extern "C" void IsleBackendStartFrame() { g_backend.StartFrame(); }
extern "C" void IsleBackendEndFrame() { g_backend.EndFrame(); }
extern "C" void IsleBackendClear(float r, float g, float b) { g_backend.Clear(r, g, b); }
extern "C" void IsleBackendFlip() { g_backend.Flip(); }
extern "C" void IsleBackendShutdown() { g_backend.Shutdown(); }
extern "C" void IsleBackendInit(const char* shaderPath)
{
g_backend.Init(shaderPath);
}
extern "C" void IsleBackendStartFrame()
{
g_backend.StartFrame();
}
extern "C" void IsleBackendEndFrame()
{
g_backend.EndFrame();
}
extern "C" void IsleBackendClear(float r, float g, float b)
{
g_backend.Clear(r, g, b);
}
extern "C" void IsleBackendFlip()
{
g_backend.Flip();
}
extern "C" void IsleBackendShutdown()
{
g_backend.Shutdown();
}