diff --git a/miniwin/src/d3drm/backends/gx2/renderer.cpp b/miniwin/src/d3drm/backends/gx2/renderer.cpp index 401642f4..76117361 100644 --- a/miniwin/src/d3drm/backends/gx2/renderer.cpp +++ b/miniwin/src/d3drm/backends/gx2/renderer.cpp @@ -13,70 +13,97 @@ #include struct IsleGX2Backend { - GX2RBuffer positionBuffer; - GX2RBuffer colourBuffer; - WHBGfxShaderGroup shaderGroup; - bool rendering = false; + GX2RBuffer positionBuffer; + GX2RBuffer colourBuffer; + WHBGfxShaderGroup shaderGroup; + bool rendering = false; - void Init(const char* shaderPath) { - WHBLogUdpInit(); - WHBProcInit(); - WHBGfxInit(); - WHBMountSdCard(); - char path[256]; - sprintf(path, "%s/%s", WHBGetSdCardMountPath(), shaderPath); - FILE* f = fopen(path, "rb"); - if (!f) return; - fseek(f, 0, SEEK_END); - size_t fsize = ftell(f); - rewind(f); - char* data = (char*) malloc(fsize); - fread(data, 1, fsize, f); - WHBGfxLoadGFDShaderGroup(&shaderGroup, 0, data); - free(data); - WHBGfxInitShaderAttribute(&shaderGroup, "aPosition", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32); - WHBGfxInitShaderAttribute(&shaderGroup, "aColour", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32); - WHBGfxInitFetchShader(&shaderGroup); - } + void Init(const char* shaderPath) + { + WHBLogUdpInit(); + WHBProcInit(); + WHBGfxInit(); + WHBMountSdCard(); + char path[256]; + sprintf(path, "%s/%s", WHBGetSdCardMountPath(), shaderPath); + FILE* f = fopen(path, "rb"); + if (!f) { + return; + } + fseek(f, 0, SEEK_END); + size_t fsize = ftell(f); + rewind(f); + char* data = (char*) malloc(fsize); + fread(data, 1, fsize, f); + WHBGfxLoadGFDShaderGroup(&shaderGroup, 0, data); + free(data); + WHBGfxInitShaderAttribute(&shaderGroup, "aPosition", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32); + WHBGfxInitShaderAttribute(&shaderGroup, "aColour", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32); + WHBGfxInitFetchShader(&shaderGroup); + } - void StartFrame() { - if (rendering) return; - WHBGfxBeginRender(); - WHBGfxBeginRenderTV(); - rendering = true; - } + void StartFrame() + { + if (rendering) { + return; + } + WHBGfxBeginRender(); + WHBGfxBeginRenderTV(); + rendering = true; + } - void EndFrame() { - if (!rendering) return; - WHBGfxFinishRenderTV(); - WHBGfxBeginRenderDRC(); - WHBGfxFinishRenderDRC(); - WHBGfxFinishRender(); - rendering = false; - } + void EndFrame() + { + if (!rendering) { + return; + } + WHBGfxFinishRenderTV(); + WHBGfxBeginRenderDRC(); + WHBGfxFinishRenderDRC(); + WHBGfxFinishRender(); + rendering = false; + } - void Clear(float r, float g, float b) { - StartFrame(); - WHBGfxClearColor(r, g, b, 1.0f); - } + void Clear(float r, float g, float b) + { + StartFrame(); + WHBGfxClearColor(r, g, b, 1.0f); + } - void Flip() { - EndFrame(); - } + void Flip() { EndFrame(); } - void Shutdown() { - WHBUnmountSdCard(); - WHBGfxShutdown(); - WHBProcShutdown(); - WHBLogUdpDeinit(); - } + void Shutdown() + { + WHBUnmountSdCard(); + WHBGfxShutdown(); + WHBProcShutdown(); + WHBLogUdpDeinit(); + } }; static IsleGX2Backend g_backend; -extern "C" void IsleBackendInit(const char* shaderPath) { g_backend.Init(shaderPath); } -extern "C" void IsleBackendStartFrame() { g_backend.StartFrame(); } -extern "C" void IsleBackendEndFrame() { g_backend.EndFrame(); } -extern "C" void IsleBackendClear(float r, float g, float b) { g_backend.Clear(r, g, b); } -extern "C" void IsleBackendFlip() { g_backend.Flip(); } -extern "C" void IsleBackendShutdown() { g_backend.Shutdown(); } +extern "C" void IsleBackendInit(const char* shaderPath) +{ + g_backend.Init(shaderPath); +} +extern "C" void IsleBackendStartFrame() +{ + g_backend.StartFrame(); +} +extern "C" void IsleBackendEndFrame() +{ + g_backend.EndFrame(); +} +extern "C" void IsleBackendClear(float r, float g, float b) +{ + g_backend.Clear(r, g, b); +} +extern "C" void IsleBackendFlip() +{ + g_backend.Flip(); +} +extern "C" void IsleBackendShutdown() +{ + g_backend.Shutdown(); +}