This commit is contained in:
Christian Semmler 2026-03-13 07:58:48 -07:00
parent 004e3b3bbf
commit e9c322fddc
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@ -189,8 +189,7 @@ void Lego3DSound::FUN_10011a60(ma_sound* p_sound, const char* p_name)
// Reset ownership flags before reassigning. Reset() only clears m_roi // Reset ownership flags before reassigning. Reset() only clears m_roi
// but not these flags, so stale values from a previous actor-backed play // but not these flags, so stale values from a previous actor-backed play
// would cause an incorrect ReleaseActor call for non-actor ROIs // would cause an incorrect ReleaseActor call for non-actor ROIs
m_isActor = FALSE; m_enabled = m_isActor = FALSE;
m_enabled = FALSE;
if (CharacterManager()->IsActor(p_name)) { if (CharacterManager()->IsActor(p_name)) {
m_roi = CharacterManager()->GetActorROI(p_name, TRUE); m_roi = CharacterManager()->GetActorROI(p_name, TRUE);