From e9c322fddca234b811cf608fc832c1dc74f510d3 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Fri, 13 Mar 2026 07:58:48 -0700 Subject: [PATCH] Fix --- LEGO1/lego/legoomni/src/audio/lego3dsound.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp b/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp index 8d3445b1..ea8db0b5 100644 --- a/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp +++ b/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp @@ -189,8 +189,7 @@ void Lego3DSound::FUN_10011a60(ma_sound* p_sound, const char* p_name) // Reset ownership flags before reassigning. Reset() only clears m_roi // but not these flags, so stale values from a previous actor-backed play // would cause an incorrect ReleaseActor call for non-actor ROIs - m_isActor = FALSE; - m_enabled = FALSE; + m_enabled = m_isActor = FALSE; if (CharacterManager()->IsActor(p_name)) { m_roi = CharacterManager()->GetActorROI(p_name, TRUE);