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Use MxS32 in legoutils.cpp
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@ -758,7 +758,7 @@ void WriteDefaultTexture(LegoFile* p_file, const char* p_name)
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SDL_Palette* newPalette = SDL_CreatePalette(i);
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SDL_Palette* newPalette = SDL_CreatePalette(i);
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if (i > 0) {
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if (i > 0) {
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for (int j = 0; j < i; j++) {
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for (MxS32 j = 0; j < i; j++) {
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image->SetPaletteEntry(j, paletteEntries[j]);
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image->SetPaletteEntry(j, paletteEntries[j]);
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}
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}
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}
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}
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