From c185ba2b16bf4f75d023417bcdd057506d24ca7d Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Sat, 28 Dec 2024 00:39:29 +0000 Subject: [PATCH] Use MxS32 in legoutils.cpp --- LEGO1/lego/legoomni/src/common/legoutils.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/LEGO1/lego/legoomni/src/common/legoutils.cpp b/LEGO1/lego/legoomni/src/common/legoutils.cpp index 605d6ac2..9cf43ca1 100644 --- a/LEGO1/lego/legoomni/src/common/legoutils.cpp +++ b/LEGO1/lego/legoomni/src/common/legoutils.cpp @@ -758,7 +758,7 @@ void WriteDefaultTexture(LegoFile* p_file, const char* p_name) SDL_Palette* newPalette = SDL_CreatePalette(i); if (i > 0) { - for (int j = 0; j < i; j++) { + for (MxS32 j = 0; j < i; j++) { image->SetPaletteEntry(j, paletteEntries[j]); } }