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@ -1121,7 +1121,8 @@ Uint32 GXMRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi, float
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return textureId;
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}
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const SceGxmTexture* GXMRenderer::UseTexture(GXMTextureCacheEntry& texture) {
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const SceGxmTexture* GXMRenderer::UseTexture(GXMTextureCacheEntry& texture)
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{
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texture.notification = &this->fragmentNotifications[this->currentFragmentBufferIndex];
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sceGxmSetFragmentTexture(gxm->context, 0, &texture.gxmTexture);
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return &texture.gxmTexture;
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@ -79,6 +79,7 @@ class GXMRenderer : public Direct3DRMRenderer {
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void SetDither(bool dither) override;
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void DeleteTextures(int index);
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private:
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void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
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void AddMeshDestroyCallback(Uint32 id, IDirect3DRMMesh* mesh);
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