mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-12 02:41:14 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
9ee7a9be8b
@ -529,6 +529,9 @@ if (ISLE_BUILD_APP)
|
||||
# Allow unconditional include of miniwin/miniwindevice.h
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||||
target_link_libraries(isle PRIVATE miniwin-headers)
|
||||
|
||||
# Vector math
|
||||
target_link_libraries(isle PRIVATE Vec::Vec)
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||||
|
||||
# Link DSOUND and WINMM
|
||||
if (WIN32)
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||||
target_link_libraries(isle PRIVATE winmm)
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||||
@ -788,7 +791,7 @@ if(NINTENDO_3DS)
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DESCRIPTION "LEGO Island for the Nintendo 3DS"
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||||
AUTHOR "isledecomp/isle-portable"
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||||
VERSION "${PROJECT_VERSION}"
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||||
ICON "ISLE/res/3ds/icon.png"
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ICON "${CMAKE_SOURCE_DIR}/packaging/3ds/icon.png"
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||||
)
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||||
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||||
ctr_create_3dsx(isle SMDH isle.smdh)
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@ -796,10 +799,10 @@ if(NINTENDO_3DS)
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||||
add_custom_command(
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||||
OUTPUT "isle.bnr"
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||||
COMMAND "${BANNERTOOL}" makebanner
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||||
-i "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png"
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||||
-a "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
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||||
-i "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.png"
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||||
-a "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.wav"
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||||
-o "isle.bnr"
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||||
DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png" "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
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||||
DEPENDS "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.png" "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.wav"
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VERBATIM
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)
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||||
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||||
@ -809,14 +812,14 @@ if(NINTENDO_3DS)
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||||
-f cia
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||||
-exefslogo
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||||
-o "isle.cia"
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||||
-rsf "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf"
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||||
-rsf "${CMAKE_SOURCE_DIR}/packaging/3ds/template.rsf"
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||||
-major "${CMAKE_PROJECT_VERSION_MAJOR}"
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||||
-minor "${CMAKE_PROJECT_VERSION_MINOR}"
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||||
-micro 0
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||||
-icon "isle.smdh"
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||||
-banner "isle.bnr"
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||||
-elf "isle.elf"
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DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf" "isle.smdh" "isle.bnr"
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||||
DEPENDS "${CMAKE_SOURCE_DIR}/packaging/3ds/template.rsf" "isle.smdh" "isle.bnr"
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COMMENT "Building CIA executable target isle.cia"
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||||
VERBATIM
|
||||
)
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||||
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||||
@ -57,8 +57,10 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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||||
connect(m_ui->devicesList, &QListWidget::currentRowChanged, this, &CMainDialog::OnList3DevicesSelectionChanged);
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||||
connect(m_ui->musicCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxMusic);
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||||
connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
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||||
connect(m_ui->joystickCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxJoystick);
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||||
connect(m_ui->fullscreenCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxFullscreen);
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||||
connect(m_ui->rumbleCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxRumble);
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||||
connect(m_ui->textureCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxTexture);
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||||
connect(m_ui->touchComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TouchControlsChanged);
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connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
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||||
connect(m_ui->okButton, &QPushButton::clicked, this, &CMainDialog::accept);
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||||
connect(m_ui->cancelButton, &QPushButton::clicked, this, &CMainDialog::reject);
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||||
@ -70,8 +72,13 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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||||
connect(m_ui->dataPath, &QLineEdit::editingFinished, this, &CMainDialog::DataPathEdited);
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||||
connect(m_ui->savePath, &QLineEdit::editingFinished, this, &CMainDialog::SavePathEdited);
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||||
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||||
connect(m_ui->texturePathOpen, &QPushButton::clicked, this, &CMainDialog::SelectTexturePathDialog);
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||||
connect(m_ui->texturePath, &QLineEdit::editingFinished, this, &CMainDialog::TexturePathEdited);
|
||||
|
||||
connect(m_ui->maxLoDSlider, &QSlider::valueChanged, this, &CMainDialog::MaxLoDChanged);
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||||
connect(m_ui->maxLoDSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxLoDChanged);
|
||||
connect(m_ui->maxActorsSlider, &QSlider::valueChanged, this, &CMainDialog::MaxActorsChanged);
|
||||
connect(m_ui->maxActorsSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxActorsChanged);
|
||||
|
||||
layout()->setSizeConstraint(QLayout::SetFixedSize);
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||||
}
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||||
@ -115,7 +122,9 @@ bool CMainDialog::OnInitDialog()
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||||
m_ui->devicesList->setCurrentRow(selected);
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||||
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||||
m_ui->maxLoDSlider->setValue((int) currentConfigApp->m_max_lod * 10);
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||||
m_ui->LoDNum->setNum((int) currentConfigApp->m_max_lod * 10);
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||||
m_ui->maxActorsSlider->setValue(currentConfigApp->m_max_actors);
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||||
m_ui->maxActorsNum->setNum(currentConfigApp->m_max_actors);
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||||
UpdateInterface();
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||||
return true;
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||||
}
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||||
@ -210,12 +219,18 @@ void CMainDialog::UpdateInterface()
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||||
else {
|
||||
m_ui->textureQualityHighRadioButton->setChecked(true);
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||||
}
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||||
m_ui->joystickCheckBox->setChecked(currentConfigApp->m_use_joystick);
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||||
m_ui->musicCheckBox->setChecked(currentConfigApp->m_music);
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||||
m_ui->fullscreenCheckBox->setChecked(currentConfigApp->m_full_screen);
|
||||
m_ui->rumbleCheckBox->setChecked(currentConfigApp->m_haptic);
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||||
m_ui->touchComboBox->setCurrentIndex(currentConfigApp->m_touch_scheme);
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||||
m_ui->transitionTypeComboBox->setCurrentIndex(currentConfigApp->m_transition_type);
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||||
m_ui->dataPath->setText(QString::fromStdString(currentConfigApp->m_cd_path));
|
||||
m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
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||||
m_ui->textureCheckBox->setChecked(currentConfigApp->m_texture_load);
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||||
m_ui->texturePath->setText(QString::fromStdString(currentConfigApp->m_texture_path));
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||||
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||||
m_ui->texturePath->setEnabled(currentConfigApp->m_texture_load);
|
||||
m_ui->texturePathOpen->setEnabled(currentConfigApp->m_texture_load);
|
||||
}
|
||||
|
||||
// FUNCTION: CONFIG 0x004045e0
|
||||
@ -275,14 +290,6 @@ void CMainDialog::OnRadiobuttonTextureHighQuality(bool checked)
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: CONFIG 0x00404790
|
||||
void CMainDialog::OnCheckboxJoystick(bool checked)
|
||||
{
|
||||
currentConfigApp->m_use_joystick = checked;
|
||||
m_modified = true;
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
// FUNCTION: CONFIG 0x004048c0
|
||||
void CMainDialog::OnCheckboxMusic(bool checked)
|
||||
{
|
||||
@ -298,6 +305,27 @@ void CMainDialog::OnCheckboxFullscreen(bool checked)
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::OnCheckboxRumble(bool checked)
|
||||
{
|
||||
currentConfigApp->m_haptic = checked;
|
||||
m_modified = true;
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::OnCheckboxTexture(bool checked)
|
||||
{
|
||||
currentConfigApp->m_texture_load = checked;
|
||||
m_modified = true;
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::TouchControlsChanged(int index)
|
||||
{
|
||||
currentConfigApp->m_touch_scheme = index;
|
||||
m_modified = true;
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::TransitionTypeChanged(int index)
|
||||
{
|
||||
currentConfigApp->m_transition_type = index;
|
||||
@ -376,11 +404,43 @@ void CMainDialog::SavePathEdited()
|
||||
void CMainDialog::MaxLoDChanged(int value)
|
||||
{
|
||||
currentConfigApp->m_max_lod = static_cast<float>(value) / 10.0f;
|
||||
m_ui->LoDNum->setNum(value);
|
||||
m_modified = true;
|
||||
}
|
||||
|
||||
void CMainDialog::MaxActorsChanged(int value)
|
||||
{
|
||||
currentConfigApp->m_max_actors = value;
|
||||
m_ui->maxActorsNum->setNum(value);
|
||||
m_modified = true;
|
||||
}
|
||||
|
||||
void CMainDialog::SelectTexturePathDialog()
|
||||
{
|
||||
QString texture_path = QString::fromStdString(currentConfigApp->m_texture_path);
|
||||
texture_path = QFileDialog::getExistingDirectory(
|
||||
this,
|
||||
tr("Open Directory"),
|
||||
texture_path,
|
||||
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks
|
||||
);
|
||||
|
||||
QDir texture_dir = QDir(texture_path);
|
||||
|
||||
if (texture_dir.exists()) {
|
||||
currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
|
||||
m_modified = true;
|
||||
}
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::TexturePathEdited()
|
||||
{
|
||||
QDir texture_dir = QDir(m_ui->texturePath->text());
|
||||
|
||||
if (texture_dir.exists()) {
|
||||
currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
|
||||
m_modified = true;
|
||||
}
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
@ -40,9 +40,11 @@ private slots:
|
||||
void OnRadiobuttonModelHighQuality(bool checked);
|
||||
void OnRadiobuttonTextureLowQuality(bool checked);
|
||||
void OnRadiobuttonTextureHighQuality(bool checked);
|
||||
void OnCheckboxJoystick(bool checked);
|
||||
void OnCheckboxMusic(bool checked);
|
||||
void OnCheckboxFullscreen(bool checked);
|
||||
void OnCheckboxRumble(bool checked);
|
||||
void OnCheckboxTexture(bool checked);
|
||||
void TouchControlsChanged(int index);
|
||||
void TransitionTypeChanged(int index);
|
||||
void accept() override;
|
||||
void reject() override;
|
||||
@ -53,6 +55,8 @@ private slots:
|
||||
void SavePathEdited();
|
||||
void MaxLoDChanged(int value);
|
||||
void MaxActorsChanged(int value);
|
||||
void SelectTexturePathDialog();
|
||||
void TexturePathEdited();
|
||||
};
|
||||
|
||||
// SYNTHETIC: CONFIG 0x00403de0
|
||||
|
||||
@ -78,6 +78,10 @@ bool CConfigApp::InitInstance()
|
||||
m_3d_video_ram = FALSE;
|
||||
m_joystick_index = -1;
|
||||
m_display_bit_depth = 16;
|
||||
m_haptic = TRUE;
|
||||
m_touch_scheme = 2;
|
||||
m_texture_load = TRUE;
|
||||
m_texture_path = "/textures/";
|
||||
int totalRamMiB = SDL_GetSystemRAM();
|
||||
if (totalRamMiB < 12) {
|
||||
m_3d_sound = FALSE;
|
||||
@ -155,6 +159,7 @@ bool CConfigApp::ReadRegisterSettings()
|
||||
m_flip_surfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flip_surfaces);
|
||||
m_full_screen = iniparser_getboolean(dict, "isle:Full Screen", m_full_screen);
|
||||
m_transition_type = iniparser_getint(dict, "isle:Transition Type", m_transition_type);
|
||||
m_touch_scheme = iniparser_getint(dict, "isle:Touch Scheme", m_touch_scheme);
|
||||
m_3d_video_ram = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
|
||||
m_wide_view_angle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wide_view_angle);
|
||||
m_3d_sound = iniparser_getboolean(dict, "isle:3DSound", m_3d_sound);
|
||||
@ -162,10 +167,13 @@ bool CConfigApp::ReadRegisterSettings()
|
||||
m_model_quality = iniparser_getint(dict, "isle:Island Quality", m_model_quality);
|
||||
m_texture_quality = iniparser_getint(dict, "isle:Island Texture", m_texture_quality);
|
||||
m_use_joystick = iniparser_getboolean(dict, "isle:UseJoystick", m_use_joystick);
|
||||
m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
|
||||
m_music = iniparser_getboolean(dict, "isle:Music", m_music);
|
||||
m_joystick_index = iniparser_getint(dict, "isle:JoystickIndex", m_joystick_index);
|
||||
m_max_lod = iniparser_getdouble(dict, "isle:Max LOD", m_max_lod);
|
||||
m_max_actors = iniparser_getint(dict, "isle:Max Allowed Extras", m_max_actors);
|
||||
m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
|
||||
m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
|
||||
iniparser_freedict(dict);
|
||||
return true;
|
||||
}
|
||||
@ -230,6 +238,14 @@ bool CConfigApp::ValidateSettings()
|
||||
m_max_actors = 20;
|
||||
is_modified = TRUE;
|
||||
}
|
||||
if (!m_use_joystick) {
|
||||
m_use_joystick = true;
|
||||
is_modified = TRUE;
|
||||
}
|
||||
if (m_touch_scheme < 0 || m_touch_scheme > 2) {
|
||||
m_touch_scheme = 2;
|
||||
is_modified = TRUE;
|
||||
}
|
||||
|
||||
return is_modified;
|
||||
}
|
||||
@ -298,6 +314,8 @@ void CConfigApp::WriteRegisterSettings() const
|
||||
|
||||
dictionary* dict = dictionary_new(0);
|
||||
iniparser_set(dict, "isle", NULL);
|
||||
iniparser_set(dict, "extensions", NULL);
|
||||
iniparser_set(dict, "texture loader", NULL);
|
||||
if (m_device_enumerator->FormatDeviceName(buffer, m_driver, m_device) >= 0) {
|
||||
iniparser_set(dict, "isle:3D Device ID", buffer);
|
||||
}
|
||||
@ -311,14 +329,19 @@ void CConfigApp::WriteRegisterSettings() const
|
||||
SetIniBool(dict, "isle:Wide View Angle", m_wide_view_angle);
|
||||
|
||||
SetIniInt(dict, "isle:Transition Type", m_transition_type);
|
||||
SetIniInt(dict, "isle:Touch Scheme", m_touch_scheme);
|
||||
|
||||
SetIniBool(dict, "isle:3DSound", m_3d_sound);
|
||||
SetIniBool(dict, "isle:Music", m_music);
|
||||
SetIniBool(dict, "isle:Haptic", m_haptic);
|
||||
|
||||
SetIniBool(dict, "isle:UseJoystick", m_use_joystick);
|
||||
SetIniInt(dict, "isle:JoystickIndex", m_joystick_index);
|
||||
SetIniBool(dict, "isle:Draw Cursor", m_draw_cursor);
|
||||
|
||||
SetIniBool(dict, "extensions:texture loader", m_texture_load);
|
||||
iniparser_set(dict, "texture loader:texture path", m_texture_path.c_str());
|
||||
|
||||
SetIniBool(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
|
||||
|
||||
SetIniInt(dict, "isle:Island Quality", m_model_quality);
|
||||
|
||||
@ -71,16 +71,20 @@ class CConfigApp {
|
||||
bool m_3d_sound;
|
||||
bool m_draw_cursor;
|
||||
bool m_use_joystick;
|
||||
bool m_haptic;
|
||||
int m_joystick_index;
|
||||
int m_model_quality;
|
||||
int m_texture_quality;
|
||||
bool m_music;
|
||||
bool m_texture_load;
|
||||
std::string m_texture_path;
|
||||
std::string m_iniPath;
|
||||
std::string m_base_path;
|
||||
std::string m_cd_path;
|
||||
std::string m_save_path;
|
||||
float m_max_lod;
|
||||
int m_max_actors;
|
||||
int m_touch_scheme;
|
||||
};
|
||||
|
||||
extern CConfigApp g_theApp;
|
||||
|
||||
@ -6,8 +6,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>575</width>
|
||||
<height>600</height>
|
||||
<width>550</width>
|
||||
<height>700</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@ -23,7 +23,7 @@
|
||||
<iconset resource="config.qrc">
|
||||
<normaloff>:/lego1.png</normaloff>:/lego1.png</iconset>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0">
|
||||
<item>
|
||||
<widget class="QLabel" name="sharkImageLabel">
|
||||
<property name="sizePolicy">
|
||||
@ -56,13 +56,16 @@
|
||||
<property name="scaledContents">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="settingsWidget" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QWidget" name="dataPaths" native="true">
|
||||
@ -89,7 +92,7 @@
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>55</width>
|
||||
<width>50</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
@ -108,7 +111,7 @@
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>55</width>
|
||||
<width>50</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
@ -129,17 +132,15 @@
|
||||
<string>Save Path:</string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::TextFormat::PlainText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
<enum>Qt::PlainText</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="dataPath">
|
||||
<property name="toolTip">
|
||||
<string>Path to the game data files. Set this to the CD image root.</string>
|
||||
<string>Path to the game data files.
|
||||
Set this to the CD image root.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -162,10 +163,7 @@
|
||||
<string>Data Path:</string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::TextFormat::PlainText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
<enum>Qt::PlainText</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -187,13 +185,166 @@
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item row="1" column="3">
|
||||
<widget class="QGroupBox" name="maxActorsGroup">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Maximum number of LEGO actors to exist in the world at a time.
|
||||
The game will gradually increase the number of actors until this maximum is reached and while performance is acceptable.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Maximum Actors (5..40)</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8">
|
||||
<item>
|
||||
<widget class="QSlider" name="maxActorsSlider">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>40</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="sliderPosition">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="tracking">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::NoTicks</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>5</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="maxActorsNum">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>15</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>20</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QGroupBox" name="maxLoDGroup">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>70</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Maximum Level of Detail (LOD).
|
||||
A higher setting will cause higher quality textures to be drawn regardless of distance.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Maximum LOD</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QSlider" name="maxLoDSlider">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>35</number>
|
||||
</property>
|
||||
<property name="tracking">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::NoTicks</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>10</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="LoDNum">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>15</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>35</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<widget class="QGroupBox" name="modelQualityGroup">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>120</height>
|
||||
</size>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Set 3D model detail level.</string>
|
||||
@ -204,8 +355,14 @@
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item>
|
||||
<widget class="QRadioButton" name="modelQualityLowRadioButton">
|
||||
<property name="toolTip">
|
||||
<string>Broken, not recommended.</string>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">color: rgb(255, 0, 0);</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Low</string>
|
||||
<string>Low - BROKEN!</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -226,63 +383,26 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QGroupBox" name="maxLoDGroup">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>70</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Maximum Level of Detail (LOD). A higher setting will cause higher quality textures to be drawn regardless of distance.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Maximum LOD</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QSlider" name="maxLoDSlider">
|
||||
<property name="maximum">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>35</number>
|
||||
</property>
|
||||
<property name="tracking">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::TickPosition::TicksBothSides</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>10</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QGroupBox" name="textureQualityGroup">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Set texture detail level.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Island Texture Quality</string>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
@ -307,58 +427,24 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="3">
|
||||
<widget class="QGroupBox" name="maxActorsGroup">
|
||||
<property name="toolTip">
|
||||
<string>Maximum number of LEGO actors to exist in the world at a time. The game will gradually increase the number of actors until this maximum is reached and while performance is acceptable.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Maximum Actors (5..40)</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8">
|
||||
<item>
|
||||
<widget class="QSlider" name="maxActorsSlider">
|
||||
<property name="minimum">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>40</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="sliderPosition">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="tracking">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::TickPosition::TicksBothSides</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>5</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="checkboxWidget" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="sound3DCheckBox">
|
||||
<property name="toolTip">
|
||||
@ -379,16 +465,6 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="joystickCheckBox">
|
||||
<property name="toolTip">
|
||||
<string>Enable joystick and gamepad support for LEGO Island.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use Joystick</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="fullscreenCheckBox">
|
||||
<property name="toolTip">
|
||||
@ -399,80 +475,201 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="rumbleCheckBox">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Enable controller rumble.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Rumble</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Transition Type</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="widget" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="transitionBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Sets the transition effect to be used in game.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Transition Type</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QComboBox" name="transitionTypeComboBox">
|
||||
<property name="currentText">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>No Animation</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Dissolve</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Wipe Down</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Windows</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unknown - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="touchControl">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p><span style=" font-weight:600;">Virtual Gamepad (Recommended):</span> Slide your finger to move and turn.</p><p><span style=" font-weight:600;">Virtual Arrow Keys:</span> Tap screen areas to move. The top moves forward, the bottom turns or moves back.</p><p><span style=" font-weight:600;">Virtual Mouse:</span> Emulates classic mouse controls with touch.</p></body></html></string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Touch Control Scheme</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QComboBox" name="touchComboBox">
|
||||
<property name="currentIndex">
|
||||
<number>2</number>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Mouse</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Arrow Keys</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Gamepad</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="transitionTypeComboBox">
|
||||
<property name="toolTip">
|
||||
<string>Sets the transition effect to be used in game.</string>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Texture Loader Extension</string>
|
||||
</property>
|
||||
<property name="currentText">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string/>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>No Animation</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Dissolve</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Wipe Down</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Windows</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unknown - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<layout class="QGridLayout" name="gridLayout_3">
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="texturePath">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Path to texture replacements.</string>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>textures/</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="2">
|
||||
<widget class="QPushButton" name="texturePathOpen">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>50</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Open</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="textureCheckBox">
|
||||
<property name="text">
|
||||
<string>Enabled</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="advancedGroup">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>225</height>
|
||||
</size>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>3D graphics device used to render the game.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
<string>Graphics Devices</string>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
@ -490,28 +687,6 @@
|
||||
<property name="bottomMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="direct3DDevicesLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>25</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Direct 3D Devices</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QListWidget" name="devicesList">
|
||||
<property name="enabled">
|
||||
@ -526,17 +701,17 @@
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>125</height>
|
||||
<height>100</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="alternatingRowColors">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="selectionBehavior">
|
||||
<enum>QAbstractItemView::SelectionBehavior::SelectRows</enum>
|
||||
<enum>QAbstractItemView::SelectItems</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -545,9 +720,15 @@
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="buttonWidgets" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<property name="spacing">
|
||||
<number>30</number>
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
@ -616,8 +797,6 @@
|
||||
<tabstop>maxActorsSlider</tabstop>
|
||||
<tabstop>sound3DCheckBox</tabstop>
|
||||
<tabstop>musicCheckBox</tabstop>
|
||||
<tabstop>joystickCheckBox</tabstop>
|
||||
<tabstop>fullscreenCheckBox</tabstop>
|
||||
<tabstop>devicesList</tabstop>
|
||||
<tabstop>okButton</tabstop>
|
||||
<tabstop>launchButton</tabstop>
|
||||
|
||||
107
ISLE/isleapp.cpp
107
ISLE/isleapp.cpp
@ -37,8 +37,10 @@
|
||||
#include "tgl/d3drm/impl.h"
|
||||
#include "viewmanager/viewmanager.h"
|
||||
|
||||
#include <array>
|
||||
#include <extensions/extensions.h>
|
||||
#include <miniwin/miniwindevice.h>
|
||||
#include <vec.h>
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS
|
||||
#include <SDL3/SDL.h>
|
||||
@ -180,6 +182,8 @@ IsleApp::IsleApp()
|
||||
m_maxAllowedExtras = m_islandQuality <= 1 ? 10 : 20;
|
||||
m_transitionType = MxTransitionManager::e_mosaic;
|
||||
m_cursorSensitivity = 4;
|
||||
m_touchScheme = LegoInputManager::e_gamepad;
|
||||
m_haptic = TRUE;
|
||||
}
|
||||
|
||||
// FUNCTION: ISLE 0x4011a0
|
||||
@ -443,17 +447,6 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
// [library:window]
|
||||
// Remaining functionality to be implemented:
|
||||
// WM_TIMER - use SDL_Timer functionality instead
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// Workaround for the fact we are getting both mouse & touch events on mobile devices running Emscripten.
|
||||
// On desktops, we are only getting mouse events, but a touch device (pen_input) may also be present...
|
||||
// See: https://github.com/libsdl-org/SDL/issues/13161
|
||||
static bool detectedTouchEvents = false;
|
||||
#endif
|
||||
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
@ -638,11 +631,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
g_mouseWarped = FALSE;
|
||||
break;
|
||||
}
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (detectedTouchEvents) {
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
g_mousemoved = TRUE;
|
||||
|
||||
if (InputManager()) {
|
||||
@ -665,16 +654,18 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_FINGER_MOTION: {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
detectedTouchEvents = true;
|
||||
#endif
|
||||
g_mousemoved = TRUE;
|
||||
|
||||
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
|
||||
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
|
||||
|
||||
if (InputManager()) {
|
||||
InputManager()->QueueEvent(c_notificationMouseMove, LegoEventNotificationParam::c_lButtonState, x, y, 0);
|
||||
MxU8 modifier = LegoEventNotificationParam::c_lButtonState;
|
||||
if (InputManager()->HandleTouchEvent(event, g_isle->GetTouchScheme())) {
|
||||
modifier |= LegoEventNotificationParam::c_motionHandled;
|
||||
}
|
||||
|
||||
InputManager()->QueueEvent(c_notificationMouseMove, modifier, x, y, 0);
|
||||
}
|
||||
|
||||
g_lastMouseX = x;
|
||||
@ -688,11 +679,6 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (detectedTouchEvents) {
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
g_mousedown = TRUE;
|
||||
|
||||
if (InputManager()) {
|
||||
@ -706,15 +692,13 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_FINGER_DOWN: {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
detectedTouchEvents = true;
|
||||
#endif
|
||||
g_mousedown = TRUE;
|
||||
|
||||
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
|
||||
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
|
||||
|
||||
if (InputManager()) {
|
||||
InputManager()->HandleTouchEvent(event, g_isle->GetTouchScheme());
|
||||
InputManager()->QueueEvent(c_notificationButtonDown, LegoEventNotificationParam::c_lButtonState, x, y, 0);
|
||||
}
|
||||
|
||||
@ -729,17 +713,6 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (detectedTouchEvents) {
|
||||
// Abusing the fact (bug?) that we are always getting mouse events on Emscripten.
|
||||
// This functionality should be enabled in a more general way with touch events,
|
||||
// but SDL touch event's don't have a "double tap" indicator right now.
|
||||
if (event->button.clicks == 2) {
|
||||
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
g_mousedown = FALSE;
|
||||
|
||||
if (InputManager()) {
|
||||
@ -753,15 +726,15 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_FINGER_UP: {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
detectedTouchEvents = true;
|
||||
#endif
|
||||
g_mousedown = FALSE;
|
||||
|
||||
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
|
||||
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
|
||||
|
||||
g_isle->DetectDoubleTap(event->tfinger);
|
||||
|
||||
if (InputManager()) {
|
||||
InputManager()->HandleTouchEvent(event, g_isle->GetTouchScheme());
|
||||
InputManager()->QueueEvent(c_notificationButtonUp, 0, x, y, 0);
|
||||
}
|
||||
break;
|
||||
@ -807,6 +780,11 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
SDL_Log("Game started");
|
||||
}
|
||||
}
|
||||
else if (event->user.type == g_legoSdlEvents.m_hitActor && g_isle->GetHaptic()) {
|
||||
if (InputManager()) {
|
||||
InputManager()->HandleRumbleEvent();
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
@ -1057,6 +1035,8 @@ bool IsleApp::LoadConfig()
|
||||
iniparser_set(dict, "isle:Max LOD", buf);
|
||||
iniparser_set(dict, "isle:Max Allowed Extras", SDL_itoa(m_maxAllowedExtras, buf, 10));
|
||||
iniparser_set(dict, "isle:Transition Type", SDL_itoa(m_transitionType, buf, 10));
|
||||
iniparser_set(dict, "isle:Touch Scheme", SDL_itoa(m_touchScheme, buf, 10));
|
||||
iniparser_set(dict, "isle:Haptic", m_haptic ? "true" : "false");
|
||||
|
||||
#ifdef EXTENSIONS
|
||||
iniparser_set(dict, "extensions", NULL);
|
||||
@ -1130,6 +1110,8 @@ bool IsleApp::LoadConfig()
|
||||
m_maxAllowedExtras = iniparser_getint(dict, "isle:Max Allowed Extras", m_maxAllowedExtras);
|
||||
m_transitionType =
|
||||
(MxTransitionManager::TransitionType) iniparser_getint(dict, "isle:Transition Type", m_transitionType);
|
||||
m_touchScheme = (LegoInputManager::TouchScheme) iniparser_getint(dict, "isle:Touch Scheme", m_touchScheme);
|
||||
m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
|
||||
|
||||
const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
|
||||
if (deviceId != NULL) {
|
||||
@ -1145,13 +1127,19 @@ bool IsleApp::LoadConfig()
|
||||
strcpy(m_savePath, savePath);
|
||||
|
||||
#ifdef EXTENSIONS
|
||||
std::vector<const char*> keys;
|
||||
keys.resize(iniparser_getsecnkeys(dict, "extensions"));
|
||||
iniparser_getseckeys(dict, "extensions", keys.data());
|
||||
|
||||
for (const char* key : keys) {
|
||||
for (const char* key : Extensions::availableExtensions) {
|
||||
if (iniparser_getboolean(dict, key, 0)) {
|
||||
Extensions::Enable(key);
|
||||
std::vector<const char*> extensionKeys;
|
||||
const char* section = SDL_strchr(key, ':') + 1;
|
||||
extensionKeys.resize(iniparser_getsecnkeys(dict, section));
|
||||
iniparser_getseckeys(dict, section, extensionKeys.data());
|
||||
|
||||
std::map<std::string, std::string> extensionDict;
|
||||
for (const char* key : extensionKeys) {
|
||||
extensionDict[key] = iniparser_getstring(dict, key, NULL);
|
||||
}
|
||||
|
||||
Extensions::Enable(key, std::move(extensionDict));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1478,3 +1466,26 @@ void IsleApp::MoveVirtualMouseViaJoystick()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IsleApp::DetectDoubleTap(const SDL_TouchFingerEvent& p_event)
|
||||
{
|
||||
typedef std::pair<Uint64, std::array<float, 2>> LastTap;
|
||||
|
||||
const MxU32 doubleTapMs = 500;
|
||||
const float doubleTapDist = 0.001;
|
||||
static LastTap lastTap = {0, {0, 0}};
|
||||
|
||||
LastTap currentTap = {p_event.timestamp, {p_event.x, p_event.y}};
|
||||
if (SDL_NS_TO_MS(currentTap.first - lastTap.first) < doubleTapMs &&
|
||||
DISTSQRD2(currentTap.second, lastTap.second) < doubleTapDist) {
|
||||
|
||||
if (InputManager()) {
|
||||
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
|
||||
}
|
||||
|
||||
lastTap = {0, {0, 0}};
|
||||
}
|
||||
else {
|
||||
lastTap = currentTap;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
|
||||
#include "cursor.h"
|
||||
#include "lego1_export.h"
|
||||
#include "legoinputmanager.h"
|
||||
#include "legoutils.h"
|
||||
#include "mxtransitionmanager.h"
|
||||
#include "mxtypes.h"
|
||||
@ -53,6 +54,8 @@ class IsleApp {
|
||||
MxS32 GetDrawCursor() { return m_drawCursor; }
|
||||
MxS32 GetGameStarted() { return m_gameStarted; }
|
||||
MxFloat GetCursorSensitivity() { return m_cursorSensitivity; }
|
||||
LegoInputManager::TouchScheme GetTouchScheme() { return m_touchScheme; }
|
||||
MxBool GetHaptic() { return m_haptic; }
|
||||
|
||||
void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
|
||||
void SetGameStarted(MxS32 p_gameStarted) { m_gameStarted = p_gameStarted; }
|
||||
@ -62,6 +65,7 @@ class IsleApp {
|
||||
MxResult VerifyFilesystem();
|
||||
void DetectGameVersion();
|
||||
void MoveVirtualMouseViaJoystick();
|
||||
void DetectDoubleTap(const SDL_TouchFingerEvent& p_event);
|
||||
|
||||
private:
|
||||
char* m_hdPath; // 0x00
|
||||
@ -102,6 +106,8 @@ class IsleApp {
|
||||
MxFloat m_maxLod;
|
||||
MxU32 m_maxAllowedExtras;
|
||||
MxTransitionManager::TransitionType m_transitionType;
|
||||
LegoInputManager::TouchScheme m_touchScheme;
|
||||
MxBool m_haptic;
|
||||
};
|
||||
|
||||
extern IsleApp* g_isle;
|
||||
|
||||
Binary file not shown.
@ -18,6 +18,7 @@ class LegoEventNotificationParam : public MxNotificationParam {
|
||||
c_rButtonState = 2,
|
||||
c_modKey1 = 4,
|
||||
c_modKey2 = 8,
|
||||
c_motionHandled = 16,
|
||||
};
|
||||
|
||||
// FUNCTION: LEGO1 0x10028690
|
||||
|
||||
@ -18,6 +18,8 @@
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <map>
|
||||
|
||||
class LegoCameraController;
|
||||
class LegoControlManager;
|
||||
class LegoWorld;
|
||||
@ -89,6 +91,12 @@ class LegoInputManager : public MxPresenter {
|
||||
c_upOrDown = c_up | c_down
|
||||
};
|
||||
|
||||
enum TouchScheme {
|
||||
e_mouse = 0,
|
||||
e_arrowKeys,
|
||||
e_gamepad,
|
||||
};
|
||||
|
||||
LegoInputManager();
|
||||
~LegoInputManager() override;
|
||||
|
||||
@ -144,6 +152,8 @@ class LegoInputManager : public MxPresenter {
|
||||
void GetKeyboardState();
|
||||
MxResult GetNavigationKeyStates(MxU32& p_keyFlags);
|
||||
MxResult GetNavigationTouchStates(MxU32& p_keyFlags);
|
||||
LEGO1_EXPORT MxBool HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touchScheme);
|
||||
LEGO1_EXPORT MxBool HandleRumbleEvent();
|
||||
|
||||
// SYNTHETIC: LEGO1 0x1005b8d0
|
||||
// LegoInputManager::`scalar deleting destructor'
|
||||
@ -171,6 +181,10 @@ class LegoInputManager : public MxPresenter {
|
||||
MxBool m_useJoystick; // 0x334
|
||||
MxBool m_unk0x335; // 0x335
|
||||
MxBool m_unk0x336; // 0x336
|
||||
|
||||
std::map<SDL_FingerID, SDL_FPoint> m_touchOrigins;
|
||||
std::map<SDL_FingerID, MxU32> m_touchFlags;
|
||||
std::map<SDL_FingerID, std::pair<MxU32, SDL_FPoint>> m_touchLastMotion;
|
||||
};
|
||||
|
||||
// TEMPLATE: LEGO1 0x10028850
|
||||
|
||||
@ -71,6 +71,7 @@ LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage);
|
||||
void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name);
|
||||
void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture);
|
||||
void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture);
|
||||
void HitActorEvent();
|
||||
|
||||
// FUNCTION: BETA10 0x100260a0
|
||||
inline void StartIsleAction(IsleScript::Script p_objectId)
|
||||
|
||||
@ -782,3 +782,10 @@ void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture)
|
||||
textureInfo->LoadBits(p_namedTexture->GetTexture()->GetImage()->GetBits());
|
||||
}
|
||||
}
|
||||
|
||||
void HitActorEvent()
|
||||
{
|
||||
SDL_Event event;
|
||||
event.user.type = g_legoSdlEvents.m_hitActor;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
@ -41,6 +41,10 @@ MxResult LegoCameraController::Create()
|
||||
// FUNCTION: BETA10 0x10067852
|
||||
MxLong LegoCameraController::Notify(MxParam& p_param)
|
||||
{
|
||||
if (((LegoEventNotificationParam&) p_param).GetModifier() & LegoEventNotificationParam::c_motionHandled) {
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
switch (((MxNotificationParam&) p_param).GetNotification()) {
|
||||
case c_notificationDragEnd: {
|
||||
if (((((LegoEventNotificationParam&) p_param).GetModifier()) & LegoEventNotificationParam::c_lButtonState) ==
|
||||
|
||||
@ -528,42 +528,116 @@ void LegoInputManager::EnableInputProcessing()
|
||||
|
||||
MxResult LegoInputManager::GetNavigationTouchStates(MxU32& p_keyStates)
|
||||
{
|
||||
int count;
|
||||
SDL_TouchID* touchDevices = SDL_GetTouchDevices(&count);
|
||||
for (auto& [fingerID, touchFlags] : m_touchFlags) {
|
||||
p_keyStates |= touchFlags;
|
||||
|
||||
if (touchDevices) {
|
||||
auto applyFingerNavigation = [&p_keyStates](SDL_TouchID p_touchId) {
|
||||
int count;
|
||||
SDL_Finger** fingers = SDL_GetTouchFingers(p_touchId, &count);
|
||||
// We need to clear these as they are not meant to be persistent in e_gamepad mode.
|
||||
if (m_touchOrigins.count(fingerID) && m_touchLastMotion.count(fingerID)) {
|
||||
const MxU32 inactivityThreshold = 3;
|
||||
|
||||
if (fingers) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (fingers[i]->y > 3.0 / 4.0) {
|
||||
if (fingers[i]->x < 1.0 / 3.0) {
|
||||
p_keyStates |= c_left;
|
||||
}
|
||||
else if (fingers[i]->x > 2.0 / 3.0) {
|
||||
p_keyStates |= c_right;
|
||||
}
|
||||
else {
|
||||
p_keyStates |= c_down;
|
||||
}
|
||||
}
|
||||
else {
|
||||
p_keyStates |= c_up;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_free(fingers);
|
||||
if (m_touchLastMotion[fingerID].first++ > inactivityThreshold) {
|
||||
touchFlags &= ~c_left;
|
||||
touchFlags &= ~c_right;
|
||||
m_touchOrigins[fingerID].x = m_touchLastMotion[fingerID].second.x;
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
applyFingerNavigation(touchDevices[i]);
|
||||
}
|
||||
|
||||
SDL_free(touchDevices);
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touchScheme)
|
||||
{
|
||||
const SDL_TouchFingerEvent& event = p_event->tfinger;
|
||||
|
||||
switch (p_touchScheme) {
|
||||
case e_mouse:
|
||||
// Handled in LegoCameraController
|
||||
return FALSE;
|
||||
case e_arrowKeys:
|
||||
switch (p_event->type) {
|
||||
case SDL_EVENT_FINGER_UP:
|
||||
m_touchFlags.erase(event.fingerID);
|
||||
break;
|
||||
case SDL_EVENT_FINGER_DOWN:
|
||||
case SDL_EVENT_FINGER_MOTION:
|
||||
m_touchFlags[event.fingerID] = 0;
|
||||
|
||||
if (event.y > 3.0 / 4.0) {
|
||||
if (event.x < 1.0 / 3.0) {
|
||||
m_touchFlags[event.fingerID] |= c_left;
|
||||
}
|
||||
else if (event.x > 2.0 / 3.0) {
|
||||
m_touchFlags[event.fingerID] |= c_right;
|
||||
}
|
||||
else {
|
||||
m_touchFlags[event.fingerID] |= c_down;
|
||||
}
|
||||
}
|
||||
else {
|
||||
m_touchFlags[event.fingerID] |= c_up;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case e_gamepad:
|
||||
switch (p_event->type) {
|
||||
case SDL_EVENT_FINGER_DOWN:
|
||||
m_touchOrigins[event.fingerID] = {event.x, event.y};
|
||||
break;
|
||||
case SDL_EVENT_FINGER_UP:
|
||||
m_touchOrigins.erase(event.fingerID);
|
||||
m_touchFlags.erase(event.fingerID);
|
||||
break;
|
||||
case SDL_EVENT_FINGER_MOTION:
|
||||
if (m_touchOrigins.count(event.fingerID)) {
|
||||
const float activationThreshold = 0.03f;
|
||||
m_touchFlags[event.fingerID] &= ~c_down;
|
||||
m_touchFlags[event.fingerID] &= ~c_up;
|
||||
|
||||
const float deltaY = event.y - m_touchOrigins[event.fingerID].y;
|
||||
if (SDL_fabsf(deltaY) > activationThreshold) {
|
||||
if (deltaY > 0) {
|
||||
m_touchFlags[event.fingerID] |= c_down;
|
||||
}
|
||||
else if (deltaY < 0) {
|
||||
m_touchFlags[event.fingerID] |= c_up;
|
||||
}
|
||||
}
|
||||
|
||||
const float deltaX = event.x - m_touchOrigins[event.fingerID].x;
|
||||
if (SDL_fabsf(deltaX) > activationThreshold && event.dx) {
|
||||
if (event.dx > 0) {
|
||||
m_touchFlags[event.fingerID] |= c_right;
|
||||
m_touchFlags[event.fingerID] &= ~c_left;
|
||||
}
|
||||
else if (event.dx < 0) {
|
||||
m_touchFlags[event.fingerID] |= c_left;
|
||||
m_touchFlags[event.fingerID] &= ~c_right;
|
||||
}
|
||||
|
||||
m_touchLastMotion[event.fingerID] = {0, {event.x, event.y}};
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
MxBool LegoInputManager::HandleRumbleEvent()
|
||||
{
|
||||
if (m_joystick != NULL && SDL_GamepadConnected(m_joystick) == TRUE) {
|
||||
const Uint16 frequency = 65535 / 2;
|
||||
const Uint32 durationMs = 700;
|
||||
SDL_RumbleGamepad(m_joystick, frequency, frequency, durationMs);
|
||||
}
|
||||
else {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Add support for SDL Haptic API
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -235,6 +235,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||
assert(m_roi);
|
||||
assert(SoundManager()->GetCacheSoundManager());
|
||||
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
|
||||
HitActorEvent();
|
||||
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
|
||||
m_prevWorldSpeed = GetWorldSpeed();
|
||||
VTable0xc4();
|
||||
@ -248,6 +249,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||
LegoROI* roi = GetROI();
|
||||
assert(roi);
|
||||
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
|
||||
HitActorEvent();
|
||||
VTable0xc4();
|
||||
SetActorState(c_two | c_noCollide);
|
||||
Mx3DPointFloat dir = p_actor->GetWorldDirection();
|
||||
|
||||
@ -10,6 +10,7 @@
|
||||
struct LegoSdlEvents {
|
||||
Uint32 m_windowsMessage;
|
||||
Uint32 m_presenterProgress;
|
||||
Uint32 m_hitActor;
|
||||
};
|
||||
|
||||
LEGO1_EXPORT extern LegoSdlEvents g_legoSdlEvents;
|
||||
|
||||
@ -163,9 +163,10 @@ MxResult MxOmni::Create(MxOmniCreateParam& p_param)
|
||||
}
|
||||
|
||||
{
|
||||
Uint32 event = SDL_RegisterEvents(2);
|
||||
Uint32 event = SDL_RegisterEvents(3);
|
||||
g_legoSdlEvents.m_windowsMessage = event + 0;
|
||||
g_legoSdlEvents.m_presenterProgress = event + 1;
|
||||
g_legoSdlEvents.m_hitActor = event + 2;
|
||||
}
|
||||
|
||||
result = SUCCESS;
|
||||
|
||||
@ -1258,7 +1258,7 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
|
||||
|
||||
MxS32 pixel;
|
||||
if (!isOpaque) {
|
||||
pixel = RGB8888_CREATE(0, 0, 0, 0); // Transparent pixel
|
||||
pixel = RGB8888_CREATE(0xff, 0, 0xff, 0); // Transparent pixel
|
||||
}
|
||||
else {
|
||||
pixel = isBlack ? RGB8888_CREATE(0, 0, 0, 0xff) : RGB8888_CREATE(0xff, 0xff, 0xff, 0xff);
|
||||
@ -1288,6 +1288,10 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
DDCOLORKEY colorkey;
|
||||
colorkey.dwColorSpaceHighValue = RGB8888_CREATE(0xff, 0, 0xff, 0);
|
||||
colorkey.dwColorSpaceLowValue = RGB8888_CREATE(0xff, 0, 0xff, 0);
|
||||
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
FROM emscripten/emsdk:latest AS builder
|
||||
FROM emscripten/emsdk:4.0.10 AS builder
|
||||
|
||||
ARG CMAKE_VERSION=3.29.3
|
||||
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#include "lego1_export.h"
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
@ -10,7 +11,7 @@ namespace Extensions
|
||||
{
|
||||
constexpr const char* availableExtensions[] = {"extensions:texture loader"};
|
||||
|
||||
LEGO1_EXPORT void Enable(const char* p_key);
|
||||
LEGO1_EXPORT void Enable(const char* p_key, std::map<std::string, std::string> p_options);
|
||||
|
||||
template <typename T>
|
||||
struct Extension {
|
||||
|
||||
@ -3,16 +3,24 @@
|
||||
#include "extensions/extensions.h"
|
||||
#include "legotextureinfo.h"
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
|
||||
namespace Extensions
|
||||
{
|
||||
class TextureLoader {
|
||||
public:
|
||||
static void Initialize();
|
||||
static bool PatchTexture(LegoTextureInfo* p_textureInfo);
|
||||
|
||||
static std::map<std::string, std::string> options;
|
||||
static bool enabled;
|
||||
|
||||
private:
|
||||
static constexpr const char* texturePath = "/textures/";
|
||||
static constexpr std::array<std::pair<std::string_view, std::string_view>, 1> defaults = {
|
||||
{{"texture loader:texture path", "/textures/"}}
|
||||
};
|
||||
|
||||
private:
|
||||
static SDL_Surface* FindTexture(const char* p_name);
|
||||
};
|
||||
|
||||
|
||||
@ -4,12 +4,14 @@
|
||||
|
||||
#include <SDL3/SDL_log.h>
|
||||
|
||||
void Extensions::Enable(const char* p_key)
|
||||
void Extensions::Enable(const char* p_key, std::map<std::string, std::string> p_options)
|
||||
{
|
||||
for (const char* key : availableExtensions) {
|
||||
if (!SDL_strcasecmp(p_key, key)) {
|
||||
if (!SDL_strcasecmp(p_key, "extensions:texture loader")) {
|
||||
TextureLoader::options = std::move(p_options);
|
||||
TextureLoader::enabled = true;
|
||||
TextureLoader::Initialize();
|
||||
}
|
||||
|
||||
SDL_Log("Enabled extension: %s", p_key);
|
||||
|
||||
@ -2,8 +2,18 @@
|
||||
|
||||
using namespace Extensions;
|
||||
|
||||
std::map<std::string, std::string> TextureLoader::options;
|
||||
bool TextureLoader::enabled = false;
|
||||
|
||||
void TextureLoader::Initialize()
|
||||
{
|
||||
for (const auto& option : defaults) {
|
||||
if (!options.count(option.first.data())) {
|
||||
options[option.first.data()] = option.second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureLoader::PatchTexture(LegoTextureInfo* p_textureInfo)
|
||||
{
|
||||
SDL_Surface* surface = FindTexture(p_textureInfo->m_name);
|
||||
@ -88,6 +98,7 @@ bool TextureLoader::PatchTexture(LegoTextureInfo* p_textureInfo)
|
||||
SDL_Surface* TextureLoader::FindTexture(const char* p_name)
|
||||
{
|
||||
SDL_Surface* surface;
|
||||
const char* texturePath = options["texture loader:texture path"].c_str();
|
||||
MxString path = MxString(MxOmni::GetHD()) + texturePath + p_name + ".bmp";
|
||||
|
||||
path.MapPathToFilesystem();
|
||||
|
||||
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
BIN
packaging/3ds/banner.wav
Normal file
BIN
packaging/3ds/banner.wav
Normal file
Binary file not shown.
|
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
Loading…
Reference in New Issue
Block a user