Merge branch 'master' into filesystem-map

This commit is contained in:
Christian Semmler 2025-05-16 18:17:21 -07:00
commit aed95aed19
No known key found for this signature in database
GPG Key ID: 086DAA1360BEEE5C
27 changed files with 1243 additions and 800 deletions

137
.github/workflows/ci.yml vendored Normal file
View File

@ -0,0 +1,137 @@
name: CI
on: [push, pull_request]
jobs:
clang-format:
name: 'clang-format'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format
run: |
find CONFIG LEGO1 ISLE miniwin -iname '*.h' -o -iname '*.cpp' | xargs \
pipx run "clang-format>=17,<18" \
--style=file \
-i
- name: Check diff
run: |
git diff --exit-code
build:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
defaults:
run:
shell: ${{ matrix.shell || 'sh' }}
strategy:
fail-fast: false
matrix:
include:
- { name: 'Linux', os: 'ubuntu-latest', dx5: false, build-type: 'Debug', linux: true, werror: true, clang-tify: true }
- { name: 'MSVC (x86)', os: 'windows-latest', dx5: true, build-type: 'Debug', msvc: true, werror: false, clang-tify: false, vc-arch: 'amd64_x86' }
- { name: 'MSVC (x64)', os: 'windows-latest', dx5: false, build-type: 'Debug', msvc: true, werror: false, clang-tify: false, vc-arch: 'amd64' }
- { name: 'MSVC (arm64)', os: 'windows-latest', dx5: false, build-type: 'Debug', msvc: true, werror: false, clang-tify: false, vc-arch: 'amd64_arm64' }
- { name: 'msys2 mingw32', os: 'windows-latest', dx5: false, build-type: 'Debug', mingw: true, werror: true, clang-tify: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
- { name: 'msys2 mingw64', os: 'windows-latest', dx5: false, build-type: 'Debug', mingw: true, werror: true, clang-tify: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
- { name: 'macOS', os: 'macos-latest', dx5: false, build-type: 'Debug', brew: true, werror: true, clang-tify: true }
steps:
- name: Setup vcvars
if: ${{ !!matrix.msvc }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.vc-arch }}
- name: Set up MSYS2
if: ${{ !!matrix.msystem }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
install: >-
${{ matrix.msys-env }}-cc
${{ matrix.msys-env }}-cmake
${{ matrix.msys-env }}-ninja
${{ matrix.msys-env }}-clang-tools-extra
- name: Install Linux dependencies (apt-get)
if: ${{ matrix.linux }}
run: |
sudo apt-get update
sudo apt-get install -y \
libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols
- name: Install macOS dependencies (brew)
if: ${{ matrix.brew }}
run: |
brew update
brew install cmake ninja llvm
echo "LLVM_ROOT=$(brew --prefix llvm)/bin" >> $GITHUB_ENV
- name: Setup ninja
if: ${{ matrix.msvc }}
uses: ashutoshvarma/setup-ninja@master
- uses: actions/checkout@v4
- name: Configure (CMake)
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=${{ matrix.build-type }} \
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.werror }} \
-Werror=dev
- name: Build (CMake)
run: cmake --build build --verbose -- -k0
- name: Package (CPack)
run: |
cd build
cpack .
- name: Upload Build Artifacts
uses: actions/upload-artifact@v4
with:
name: '${{ matrix.name }} ${{ matrix.build-type }}'
path: build/dist/isle-*
ncc:
name: 'C++'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install LLVM and Clang
uses: KyleMayes/install-llvm-action@v1
with:
version: "16"
- name: Install python libraries
run: |
pip install -r tools/requirements.txt
- name: Run ncc
run: |
action_headers=$(find LEGO1/lego/legoomni/include/actions \
-name '*.h' -print0 | xargs -0 echo)
python3 tools/ncc/ncc.py \
--clang-lib ${{ env.LLVM_PATH }}/lib/libclang.so \
--recurse \
--style tools/ncc/ncc.style \
--skip tools/ncc/skip.yml \
--definition WINAPI FAR BOOL CALLBACK HWND__=HWND SDLCALL \
--include \
util \
LEGO1 \
LEGO1/omni/include \
LEGO1/lego/legoomni/include \
LEGO1/lego/sources \
--exclude \
LEGO1/omni/include/flic.h \
LEGO1/omni/src/video/flic.cpp \
$action_headers \
--path LEGO1/omni LEGO1/lego/legoomni

View File

@ -1,19 +0,0 @@
name: Format
on: [push, pull_request]
jobs:
clang-format:
name: 'C++'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format
run: |
find CONFIG LEGO1 ISLE miniwin -iname '*.h' -o -iname '*.cpp' | xargs \
pipx run "clang-format>=17,<18" \
--style=file \
-i
git diff --exit-code

View File

@ -1,45 +0,0 @@
name: Linux
on: [push, pull_request]
jobs:
build-linux:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
build-type: [Release, Debug]
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols
- name: Configure
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=${{ matrix.build-type }} \
-DISLE_USE_DX5=OFF \
-DENABLE_CLANG_TIDY=ON \
-DISLE_WERROR=ON \
-Werror=dev
- name: Build
run: cmake --build build -- -k0
- name: Make Artifact Archive
run: |
cd build
zip "isle-portable-linux-${{ matrix.build-type }}.zip" \
config isle liblego1.so
- name: Upload Build Artifacts
uses: actions/upload-artifact@v4
with:
name: linux-artifacts-${{ matrix.build-type }}
path: build/isle-portable-linux-${{ matrix.build-type }}.zip

View File

@ -1,46 +0,0 @@
name: macOS
on: [push, pull_request]
jobs:
build-macos:
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
build-type: [Release, Debug]
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
brew update
brew install cmake ninja llvm
echo "CLANG_TIDY=$(brew --prefix llvm)/bin/clang-tidy" >> $GITHUB_ENV
- name: Configure
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=${{ matrix.build-type }} \
-DISLE_USE_DX5=OFF \
-DENABLE_CLANG_TIDY=ON \
-DCLANG_TIDY_BIN=$CLANG_TIDY \
-DISLE_WERROR=ON \
-Werror=dev
- name: Build
run: cmake --build build -- -k0
- name: Make Artifact Archive
run: |
cd build
zip "isle-portable-macos-${{ matrix.build-type }}.zip" \
config isle liblego1.dylib
- name: Upload Build Artifacts
uses: actions/upload-artifact@v4
with:
name: macos-artifacts-${{ matrix.build-type }}
path: build/isle-portable-macos-${{ matrix.build-type }}.zip

View File

@ -1,43 +0,0 @@
name: Naming
on: [push, pull_request]
jobs:
ncc:
name: 'C++'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install LLVM and Clang
uses: KyleMayes/install-llvm-action@v1
with:
version: "16"
- name: Install python libraries
run: |
pip install -r tools/requirements.txt
- name: Run ncc
run: |
action_headers=$(find LEGO1/lego/legoomni/include/actions \
-name '*.h' -print0 | xargs -0 echo)
python3 tools/ncc/ncc.py \
--clang-lib ${{ env.LLVM_PATH }}/lib/libclang.so \
--recurse \
--style tools/ncc/ncc.style \
--skip tools/ncc/skip.yml \
--definition WINAPI FAR BOOL CALLBACK HWND__=HWND SDLCALL \
--include \
util \
LEGO1 \
LEGO1/omni/include \
LEGO1/lego/legoomni/include \
LEGO1/lego/sources \
--exclude \
LEGO1/omni/include/flic.h \
LEGO1/omni/src/video/flic.cpp \
$action_headers \
--path LEGO1/omni LEGO1/lego/legoomni

View File

@ -1,120 +0,0 @@
name: Windows
on: [push, pull_request]
jobs:
build-current-toolchain:
name: 'Current ${{ matrix.toolchain.name }}'
runs-on: windows-latest
defaults:
run:
shell: ${{ matrix.toolchain.shell }}
strategy:
fail-fast: false
matrix:
toolchain:
- { name: 'MSVC (32-bit, Release)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, build-type: 'Release' }
- { name: 'MSVC (32-bit, Debug)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, build-type: 'Debug' }
- { name: 'MSVC (64-bit, Debug)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, build-type: 'Debug' }
- { name: 'MSVC (ARM64, Debug)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_arm64', dx5-libs: false, build-type: 'Debug' }
- { name: 'msys2 mingw32 (Debug)', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, build-type: 'Debug' }
- { name: 'msys2 mingw64 (Debug)', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, build-type: 'Debug' }
# - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, dx5-libs: true, d3drm-from-wine: true }
steps:
- name: Setup vcvars
if: matrix.toolchain.setup-msvc
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.toolchain.vc-arch }}
# Figure out how to build for 32-bit arch
# - name: Set up SDL
# id: sdl
# uses: libsdl-org/setup-sdl@main
# with:
# version: sdl3-head
- name: Set up MSYS2
if: ${{ !!matrix.toolchain.msystem }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.toolchain.msystem }}
install: >-
${{ matrix.toolchain.msys-env }}-cc
${{ matrix.toolchain.msys-env }}-cmake
${{ matrix.toolchain.msys-env }}-ninja
${{ matrix.toolchain.msys-env }}-clang-tools-extra
- name: Setup cmake
if: matrix.toolchain.setup-cmake
uses: jwlawson/actions-setup-cmake@v1.13
- name: Setup ninja
if: matrix.toolchain.setup-ninja
uses: ashutoshvarma/setup-ninja@master
- uses: actions/checkout@v4
with:
submodules: true
- name: Build
# Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=${{ matrix.toolchain.build-type }} \
-DISLE_USE_DX5=${{ matrix.toolchain.dx5-libs }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.toolchain.werror }} \
-Werror=dev
cmake --build build -- -k0
# Needs to be reworked when cross-platform building is achieved
- name: Make Artifact Archive
shell: bash
run: |
cd build
7z a "isle-portable (${{ matrix.toolchain.name }}).zip" \
isle.exe lego1.dll sdl3.dll
- name: Upload Build Artifacts (MSVC (32-bit))
if: ${{ matrix.toolchain.name == 'MSVC (32-bit, Release)' || matrix.toolchain.name == 'MSVC (32-bit, Debug)' }}
uses: actions/upload-artifact@v4
with:
name: msvc32-artifacts-${{ matrix.toolchain.name }}
path: |
build/isle-portable (${{ matrix.toolchain.name }}).zip
merge-artifacts:
name: 'Merge artifacts'
runs-on: ubuntu-latest
needs: build-current-toolchain
steps:
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: msvc32-artifacts
pattern: msvc32-artifacts-*
upload:
name: 'Upload artifacts'
needs: merge-artifacts
runs-on: ubuntu-latest
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository == 'isledecomp/isle-portable' }}
steps:
- uses: actions/checkout@v4
with:
repository: 'probonopd/uploadtool'
- uses: actions/download-artifact@v4
with:
name: msvc32-artifacts
path: build
- name: Upload Continuous Release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }}
run: |
./upload.sh \
build/*.zip

View File

@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.25...4.0 FATAL_ERROR)
project(isle CXX C)
project(isle LANGUAGES CXX C VERSION 0.1)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
@ -69,7 +69,7 @@ endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if (ENABLE_CLANG_TIDY)
find_program(CLANG_TIDY_BIN NAMES "clang-tidy")
find_program(CLANG_TIDY_BIN NAMES "clang-tidy" ENV "LLVM_ROOT" REQUIRED)
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_BIN}")
set(CMAKE_CXX_CLANG_TIDY "${CLANG_TIDY_BIN}")
endif()
@ -87,11 +87,14 @@ endif()
#if (NOT WIN32)
add_library(miniwin STATIC EXCLUDE_FROM_ALL
miniwin/miniwin/src/miniwin.cpp
miniwin/miniwin/src/miniwin_ddclipper.cpp
miniwin/miniwin/src/miniwin_ddpalette.cpp
miniwin/miniwin/src/miniwin_ddsurface.cpp
miniwin/miniwin/src/miniwin_ddraw.cpp
miniwin/miniwin/src/miniwin_d3d.cpp
miniwin/miniwin/src/miniwin_d3drm.cpp
)
target_include_directories(miniwin PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/include>")
target_include_directories(miniwin PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/src/include")
target_compile_definitions(miniwin PUBLIC "MINIWIN")
target_link_libraries(miniwin PRIVATE SDL3::SDL3)
@ -570,3 +573,33 @@ if (EXISTS "${CLANGFORMAT_BIN}")
endif()
endif()
endif()
set(install_extra_targets)
if(DOWNLOAD_DEPENDENCIES)
get_property(sdl3_type TARGET SDL3::SDL3 PROPERTY TYPE)
if(sdl3_type STREQUAL "SHARED_LIBRARY")
list(APPEND install_extra_targets "SDL3-shared")
endif()
endif()
if(MSVC)
set(CMAKE_INSTALL_BINDIR "." CACHE PATH "Binary install directory")
set(CMAKE_INSTALL_LIBDIR "." CACHE PATH "Binary install directory")
else()
include(GNUInstallDirs)
endif()
set(ISLE_PACKAGE_NAME "${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}" CACHE STRING "Platform name of the package")
install(TARGETS isle lego1 ${install_extra_targets}
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
set(CPACK_PACKAGE_DIRECTORY "dist")
set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}-${CMAKE_SYSTEM_PROCESSOR}")
if(MSVC)
set(CPACK_GENERATOR ZIP)
else()
set(CPACK_GENERATOR TGZ)
endif()
include(CPack)

View File

@ -30,6 +30,8 @@
#include "roi/legoroi.h"
#include "viewmanager/viewmanager.h"
#include <SDL3/SDL_init.h>
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
@ -289,7 +291,16 @@ SDL_AppResult SDL_AppIterate(void* appstate)
return SDL_APP_SUCCESS;
}
g_isle->Tick();
if (!g_isle->Tick()) {
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start.\nPlease quit all other applications and try again."
"\nFailed to initialize; see logs for details",
NULL
);
return SDL_APP_FAILURE;
}
if (!g_closed) {
if (g_reqEnableRMDevice) {
@ -304,7 +315,16 @@ SDL_AppResult SDL_AppIterate(void* appstate)
}
if (g_mousedown && g_mousemoved && g_isle) {
g_isle->Tick();
if (!g_isle->Tick()) {
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
"\"LEGO® Island\" failed to start.\nPlease quit all other applications and try again."
"\nFailed to initialize; see logs for details",
NULL
);
return SDL_APP_FAILURE;
}
}
if (g_mousemoved) {
@ -683,7 +703,7 @@ bool IsleApp::LoadConfig()
}
// FUNCTION: ISLE 0x402c20
inline void IsleApp::Tick()
inline bool IsleApp::Tick()
{
// GLOBAL: ISLE 0x4101c0
static MxLong g_lastFrameTime = 0;
@ -693,17 +713,17 @@ inline void IsleApp::Tick()
if (!m_windowActive) {
SDL_Delay(1);
return;
return true;
}
if (!Lego()) {
return;
return true;
}
if (!TickleManager()) {
return;
return true;
}
if (!Timer()) {
return;
return true;
}
MxLong currentTime = Timer()->GetRealTime();
@ -713,7 +733,7 @@ inline void IsleApp::Tick()
if (m_frameDelta + g_lastFrameTime >= currentTime) {
SDL_Delay(1);
return;
return true;
}
if (!Lego()->IsPaused()) {
@ -722,12 +742,12 @@ inline void IsleApp::Tick()
g_lastFrameTime = currentTime;
if (g_startupDelay == 0) {
return;
return true;
}
g_startupDelay--;
if (g_startupDelay != 0) {
return;
return true;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
@ -739,7 +759,8 @@ inline void IsleApp::Tick()
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", MxStreamer::e_diskStream);
if (!stream) {
return;
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open NOCD.si: Streamer failed to load");
return false;
}
ds.SetAtomId(stream->GetAtom());
@ -748,7 +769,8 @@ inline void IsleApp::Tick()
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
return;
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open NOCD.si: Failed to start initial action");
return false;
}
}
else {
@ -756,10 +778,13 @@ inline void IsleApp::Tick()
ds.SetUnknown24(-1);
ds.SetObjectId(0);
if (Start(&ds) != SUCCESS) {
return;
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open ISLE.si: Failed to start initial action");
return false;
}
m_gameStarted = TRUE;
}
return true;
}
// FUNCTION: ISLE 0x402e80

View File

@ -37,7 +37,7 @@ class IsleApp {
MxResult SetupWindow();
bool LoadConfig();
void Tick();
bool Tick();
void SetupCursor(Cursor p_cursor);
static MxU8 MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags);

View File

@ -42,7 +42,7 @@ MxDriver::MxDriver(LPGUID p_guid)
// FUNCTION: CONFIG 0x00401180
// FUNCTION: LEGO1 0x1009ba80
// FUNCTION: BETA10 0x1011d8b6
MxDriver::MxDriver(LPGUID p_guid, LPSTR p_driverDesc, LPSTR p_driverName)
MxDriver::MxDriver(LPGUID p_guid, LPCSTR p_driverDesc, LPCSTR p_driverName)
{
m_guid = NULL;
m_driverDesc = NULL;
@ -71,7 +71,7 @@ MxDriver::~MxDriver()
// FUNCTION: CONFIG 0x00401330
// FUNCTION: LEGO1 0x1009bc30
// FUNCTION: BETA10 0x1011da89
void MxDriver::Init(LPGUID p_guid, LPSTR p_driverDesc, LPSTR p_driverName)
void MxDriver::Init(LPGUID p_guid, LPCSTR p_driverDesc, LPCSTR p_driverName)
{
if (m_driverDesc) {
delete[] m_driverDesc;
@ -104,8 +104,8 @@ void MxDriver::Init(LPGUID p_guid, LPSTR p_driverDesc, LPSTR p_driverName)
// FUNCTION: BETA10 0x1011dbd0
Direct3DDeviceInfo::Direct3DDeviceInfo(
LPGUID p_guid,
LPSTR p_deviceDesc,
LPSTR p_deviceName,
LPCSTR p_deviceDesc,
LPCSTR p_deviceName,
LPD3DDEVICEDESC p_HWDesc,
LPD3DDEVICEDESC p_HELDesc
)
@ -136,8 +136,8 @@ Direct3DDeviceInfo::~Direct3DDeviceInfo()
// FUNCTION: BETA10 0x1011dca6
void Direct3DDeviceInfo::Initialize(
LPGUID p_guid,
LPSTR p_deviceDesc,
LPSTR p_deviceName,
LPCSTR p_deviceDesc,
LPCSTR p_deviceName,
LPD3DDEVICEDESC p_HWDesc,
LPD3DDEVICEDESC p_HELDesc
)
@ -318,8 +318,8 @@ HRESULT MxDeviceEnumerate::EnumDisplayModesCallback(LPDDSURFACEDESC p_ddsd)
// FUNCTION: BETA10 0x1011e32f
HRESULT MxDeviceEnumerate::EnumDevicesCallback(
LPGUID p_guid,
LPSTR p_deviceDesc,
LPSTR p_deviceName,
LPCSTR p_deviceDesc,
LPCSTR p_deviceName,
LPD3DDEVICEDESC p_HWDesc,
LPD3DDEVICEDESC p_HELDesc
)

View File

@ -71,16 +71,16 @@ struct Direct3DDeviceInfo {
~Direct3DDeviceInfo();
Direct3DDeviceInfo(
LPGUID p_guid,
LPSTR p_deviceDesc,
LPSTR p_deviceName,
LPCSTR p_deviceDesc,
LPCSTR p_deviceName,
LPD3DDEVICEDESC p_HWDesc,
LPD3DDEVICEDESC p_HELDesc
);
void Initialize(
LPGUID p_guid,
LPSTR p_deviceDesc,
LPSTR p_deviceName,
LPCSTR p_deviceDesc,
LPCSTR p_deviceName,
LPD3DDEVICEDESC p_HWDesc,
LPD3DDEVICEDESC p_HELDesc
);
@ -119,9 +119,9 @@ struct MxDriver {
MxDriver() {}
~MxDriver();
MxDriver(LPGUID p_guid);
MxDriver(LPGUID p_guid, LPSTR p_driverDesc, LPSTR p_driverName);
MxDriver(LPGUID p_guid, LPCSTR p_driverDesc, LPCSTR p_driverName);
void Init(LPGUID p_guid, LPSTR p_driverDesc, LPSTR p_driverName);
void Init(LPGUID p_guid, LPCSTR p_driverDesc, LPCSTR p_driverName);
LPGUID m_guid; // 0x00
char* m_driverDesc; // 0x04
@ -202,8 +202,8 @@ class MxDeviceEnumerate {
HRESULT EnumDisplayModesCallback(LPDDSURFACEDESC p_ddsd);
HRESULT EnumDevicesCallback(
LPGUID p_guid,
LPSTR p_deviceDesc,
LPSTR p_deviceName,
LPCSTR p_deviceDesc,
LPCSTR p_deviceName,
LPD3DDEVICEDESC p_HWDesc,
LPD3DDEVICEDESC p_HELDesc
);

View File

@ -204,7 +204,7 @@ MxResult MxDisplaySurface::Create(MxVideoParam& p_videoParam)
ddsd.dwSize = sizeof(ddsd);
ddsd.dwBackBufferCount = m_videoParam.GetBackBuffers();
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_COMPLEX;
if (lpDirectDraw->CreateSurface(&ddsd, &m_ddSurface1, NULL)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "DirectDraw::CreateSurface failed");

View File

@ -24,8 +24,6 @@
#define FAILED(hr) (((HRESULT) (hr)) < 0)
#define InterlockedIncrement(x) __sync_add_and_fetch(x, 1)
#define INVALID_HANDLE ((HANDLE) -1)
#define INVALID_HANDLE_VALUE ((HANDLE) -1)
#define HKEY_LOCAL_MACHINE ((HKEY) 0x80000002)
#define LOWORD(l) ((WORD) (((DWORD_PTR) (l)) & 0xffff))
#define MAKEINTRESOURCE(i) (reinterpret_cast<LPCTSTR>((ULONG_PTR) ((WORD) (i))))
@ -130,7 +128,7 @@ struct CMenu {
struct CWinApp {
CWinApp();
virtual ~CWinApp() = default;
~CWinApp() = default;
virtual BOOL InitInstance() = 0;
virtual int ExitInstance();
};

View File

@ -16,7 +16,7 @@
#define CALLBACK
#define FAR
#define WINAPI
#define HWND_NOTOPMOST (HWND) - 2
#define HWND_NOTOPMOST -2
#define RGB(r, g, b) ((r) | ((g) << 8) | ((b) << 16))
#define S_OK ((HRESULT) 0)
#define E_NOINTERFACE (0x80004002)
@ -143,14 +143,11 @@ struct IUnknown {
virtual HRESULT QueryInterface(const GUID& riid, void** ppvObject);
virtual ~IUnknown() = default;
private:
protected:
int m_refCount;
};
inline BOOL SetWindowPos(HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
{
return TRUE;
}
BOOL SetWindowPos(HWND hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
inline HDC WINAPI GetDC(HWND hWnd)
{

View File

@ -8,6 +8,7 @@
#define D3DRM_OK DD_OK
#define MAXSHORT ((short) 0x7fff)
#define SUCCEEDED(hr) ((hr) >= D3DRM_OK)
#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
// --- Typedefs ---
typedef float D3DVAL;
@ -16,6 +17,9 @@ typedef unsigned long D3DRMGROUPINDEX;
typedef DWORD D3DCOLOR, *LPD3DCOLOR;
typedef float D3DVALUE, *LPD3DVALUE;
typedef struct IDirect3DRMObject* LPDIRECT3DRMOBJECT;
typedef void (*D3DRMOBJECTCALLBACK)(LPDIRECT3DRMOBJECT obj, LPVOID arg);
// --- Enums ---
#define D3DRMCOMBINE_REPLACE D3DRMCOMBINETYPE::REPLACE
enum class D3DRMCOMBINETYPE {
@ -140,35 +144,31 @@ struct D3DRMVERTEX {
float tu, tv;
};
struct IDirect3DRMVisual : virtual public IUnknown {};
typedef IDirect3DRMVisual* LPDIRECT3DRMVISUAL;
struct IDirect3DRMObject : virtual public IUnknown {
struct IDirect3DRMObject : public IUnknown {
virtual HRESULT Clone(void** ppObject) = 0;
virtual HRESULT AddDestroyCallback(void (*cb)(IDirect3DRMObject*, void*), void* arg) = 0;
virtual HRESULT DeleteDestroyCallback(void (*cb)(IDirect3DRMObject*, void*), void* arg) = 0;
virtual HRESULT AddDestroyCallback(D3DRMOBJECTCALLBACK callback, void* arg) = 0;
virtual HRESULT DeleteDestroyCallback(D3DRMOBJECTCALLBACK callback, void* arg) = 0;
virtual HRESULT SetAppData(LPD3DRM_APPDATA appData) = 0;
virtual LPVOID GetAppData() = 0;
virtual HRESULT SetName(const char* name) = 0;
virtual HRESULT GetName(DWORD* size, char* name) = 0;
virtual HRESULT GetClassName(DWORD* size, char* name) = 0;
};
struct IDirect3DRMTexture : virtual public IUnknown {
virtual HRESULT AddDestroyCallback(void (*cb)(IDirect3DRMObject*, void*), void* arg) = 0;
virtual LPVOID GetAppData() = 0;
virtual HRESULT SetAppData(LPD3DRM_APPDATA appData) = 0;
virtual HRESULT SetTexture(const IDirect3DRMTexture* texture) = 0;
virtual HRESULT Changed(BOOL arg1, BOOL arg2) = 0;
struct IDirect3DRMVisual : public IDirect3DRMObject {};
typedef IDirect3DRMVisual* LPDIRECT3DRMVISUAL;
struct IDirect3DRMTexture : public IDirect3DRMVisual {
virtual HRESULT Changed(BOOL pixels, BOOL palette) = 0;
};
typedef IDirect3DRMTexture* LPDIRECT3DRMTEXTURE;
struct IDirect3DRMTexture2 : public IDirect3DRMTexture {};
typedef IDirect3DRMTexture2* LPDIRECT3DRMTEXTURE2;
struct IDirect3DRMMaterial : virtual public IUnknown {};
struct IDirect3DRMMaterial : public IDirect3DRMObject {};
typedef IDirect3DRMMaterial *LPDIRECT3DRMMATERIAL, **LPLPDIRECT3DRMMATERIAL;
struct IDirect3DRMMesh : virtual public IUnknown {
struct IDirect3DRMMesh : public IDirect3DRMVisual {
virtual HRESULT Clone(int flags, GUID iid, void** object) = 0;
virtual HRESULT GetBox(D3DRMBOX* box) = 0;
virtual HRESULT AddGroup(
@ -188,7 +188,7 @@ struct IDirect3DRMMesh : virtual public IUnknown {
) = 0;
virtual HRESULT SetGroupColor(int groupIndex, D3DCOLOR color) = 0;
virtual HRESULT SetGroupColorRGB(int groupIndex, float r, float g, float b) = 0;
virtual HRESULT SetGroupTexture(int groupIndex, const IDirect3DRMTexture* texture) = 0;
virtual HRESULT SetGroupTexture(int groupIndex, IDirect3DRMTexture* texture) = 0;
virtual HRESULT SetGroupMaterial(int groupIndex, IDirect3DRMMaterial* material) = 0;
virtual HRESULT SetGroupMapping(D3DRMGROUPINDEX groupIndex, D3DRMMAPPING mapping) = 0;
virtual HRESULT SetGroupQuality(int groupIndex, D3DRMRENDERQUALITY quality) = 0;
@ -200,24 +200,28 @@ struct IDirect3DRMMesh : virtual public IUnknown {
virtual HRESULT GetVertices(int groupIndex, int startIndex, int count, D3DRMVERTEX* vertices) = 0;
};
struct IDirect3DRMLight : virtual public IUnknown {
struct IDirect3DRMLight : public IDirect3DRMObject {
virtual HRESULT SetColorRGB(float r, float g, float b) = 0;
};
struct IDirect3DRMLightArray : virtual public IUnknown {
struct IDirect3DRMArray : public IUnknown {
virtual DWORD GetSize() = 0;
virtual HRESULT GetElement(int index, IDirect3DRMLight** light) const = 0;
};
struct IDirect3DRMVisualArray : virtual public IUnknown {
virtual DWORD GetSize() = 0;
virtual HRESULT GetElement(int index, IDirect3DRMVisual** visual) const = 0;
struct IDirect3DRMLightArray : public IDirect3DRMArray {
virtual HRESULT GetElement(DWORD index, IDirect3DRMLight** out) = 0;
virtual HRESULT AddElement(IDirect3DRMLight* in) = 0;
virtual HRESULT DeleteElement(IDirect3DRMLight* element) = 0;
};
struct IDirect3DRMVisualArray : public IDirect3DRMArray {
virtual HRESULT GetElement(DWORD index, IDirect3DRMVisual** out) = 0;
virtual HRESULT AddElement(IDirect3DRMVisual* in) = 0;
virtual HRESULT DeleteElement(IDirect3DRMVisual* element) = 0;
};
typedef struct IDirect3DRMFrameArray* LPDIRECT3DRMFRAMEARRAY;
struct IDirect3DRMFrame : virtual public IUnknown {
virtual HRESULT SetAppData(LPD3DRM_APPDATA appData) = 0;
virtual LPVOID GetAppData() = 0;
struct IDirect3DRMFrame : public IDirect3DRMVisual {
virtual HRESULT AddChild(IDirect3DRMFrame* child) = 0;
virtual HRESULT DeleteChild(IDirect3DRMFrame* child) = 0;
virtual HRESULT SetSceneBackgroundRGB(float r, float g, float b) = 0;
@ -232,7 +236,7 @@ struct IDirect3DRMFrame : virtual public IUnknown {
virtual HRESULT AddVisual(IDirect3DRMFrame* visual) = 0;
virtual HRESULT DeleteVisual(IDirect3DRMFrame* visual) = 0;
virtual HRESULT GetVisuals(IDirect3DRMVisualArray** visuals) = 0;
virtual HRESULT SetTexture(const IDirect3DRMTexture* texture) = 0;
virtual HRESULT SetTexture(IDirect3DRMTexture* texture) = 0;
virtual HRESULT GetTexture(IDirect3DRMTexture** texture) = 0;
virtual HRESULT SetColor(float r, float g, float b, float a) = 0;
virtual HRESULT SetColor(D3DCOLOR) = 0;
@ -242,22 +246,22 @@ struct IDirect3DRMFrame : virtual public IUnknown {
};
typedef IDirect3DRMFrame* LPDIRECT3DRMFRAME;
struct IDirect3DRMFrameArray : public IDirect3DRMArray {
virtual HRESULT GetElement(DWORD index, IDirect3DRMFrame** out) = 0;
virtual HRESULT AddElement(IDirect3DRMFrame* in) = 0;
virtual HRESULT DeleteElement(IDirect3DRMFrame* element) = 0;
};
struct IDirect3DRMFrame2 : public IDirect3DRMFrame {};
typedef IDirect3DRMFrame2* LPDIRECT3DRMFRAME2;
struct IDirect3DRMFrameArray : virtual public IUnknown {
virtual DWORD GetSize() = 0;
virtual HRESULT GetElement(DWORD index, IDirect3DRMFrame** frame) = 0;
};
struct D3DRMPICKDESC {
IDirect3DRMVisual* visual;
IDirect3DRMFrame* frame;
float dist;
};
struct IDirect3DRMPickedArray : virtual public IUnknown {
virtual DWORD GetSize() = 0;
struct IDirect3DRMPickedArray : public IDirect3DRMArray {
virtual HRESULT GetPick(
DWORD index,
IDirect3DRMVisual** visual,
@ -288,19 +292,20 @@ struct IDirect3DRMViewport : public IDirect3DRMObject {
virtual HRESULT Pick(float x, float y, LPDIRECT3DRMPICKEDARRAY* pickedArray) = 0;
};
struct IDirect3DRMWinDevice : virtual public IUnknown {
struct IDirect3DRMViewportArray : public IDirect3DRMArray {
virtual HRESULT GetElement(DWORD index, IDirect3DRMViewport** out) = 0;
virtual HRESULT AddElement(IDirect3DRMViewport* in) = 0;
virtual HRESULT DeleteElement(IDirect3DRMViewport* element) = 0;
};
struct IDirect3DRMWinDevice : virtual public IDirect3DRMObject {
virtual HRESULT Activate() = 0;
virtual HRESULT Paint() = 0;
virtual void HandleActivate(WORD wParam) = 0;
virtual void HandlePaint(void* p_dc) = 0;
};
struct IDirect3DRMViewportArray : virtual public IUnknown {
virtual DWORD GetSize() = 0;
virtual HRESULT GetElement(int index, IDirect3DRMViewport** viewport) = 0;
};
struct IDirect3DRMDevice2 : virtual public IUnknown {
struct IDirect3DRMDevice : virtual public IDirect3DRMObject {
virtual unsigned long GetWidth() = 0;
virtual unsigned long GetHeight() = 0;
virtual HRESULT SetBufferCount(int count) = 0;
@ -316,9 +321,12 @@ struct IDirect3DRMDevice2 : virtual public IUnknown {
virtual HRESULT SetRenderMode(D3DRMRENDERMODE mode) = 0;
virtual D3DRMRENDERMODE GetRenderMode() = 0;
virtual HRESULT Update() = 0;
virtual HRESULT AddViewport(IDirect3DRMViewport* viewport) = 0;
virtual HRESULT GetViewports(IDirect3DRMViewportArray** ppViewportArray) = 0;
};
struct IDirect3DRMDevice2 : virtual public IDirect3DRMDevice {};
struct IDirect3DRM : virtual public IUnknown {
virtual HRESULT CreateDeviceFromD3D(
const IDirect3D2* d3d,

View File

@ -0,0 +1,14 @@
#pragma once
#include <SDL3/SDL.h>
#include <miniwin_ddraw.h>
class DirectDrawImpl;
struct DirectDrawClipperImpl : public IDirectDrawClipper {
DirectDrawClipperImpl(DirectDrawImpl* lpDD);
~DirectDrawClipperImpl() override;
// IDirectDrawClipper interface
HRESULT SetHWnd(DWORD unnamedParam1, HWND hWnd) override;
};

View File

@ -0,0 +1,10 @@
#pragma once
#include "miniwin_ddraw.h"
struct DirectDrawPaletteImpl : public IDirectDrawPalette {
DirectDrawPaletteImpl(LPPALETTEENTRY lpColorTable);
HRESULT GetCaps(LPDWORD lpdwCaps) override;
HRESULT GetEntries(DWORD dwFlags, DWORD dwBase, DWORD dwNumEntries, LPPALETTEENTRY lpEntries) override;
HRESULT SetEntries(DWORD dwFlags, DWORD dwStartingEntry, DWORD dwCount, LPPALETTEENTRY lpEntries) override;
};

View File

@ -0,0 +1,37 @@
#pragma once
#include "miniwin_d3d.h"
#include "miniwin_ddraw.h"
extern struct SDL_Renderer* renderer;
struct DirectDrawImpl : public IDirectDraw2, public IDirect3D2 {
// IUnknown interface
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override;
// IDirectDraw interface
HRESULT CreateClipper(DWORD dwFlags, LPDIRECTDRAWCLIPPER* lplpDDClipper, IUnknown* pUnkOuter) override;
HRESULT
CreatePalette(
DDPixelCaps dwFlags,
LPPALETTEENTRY lpColorTable,
LPDIRECTDRAWPALETTE* lplpDDPalette,
IUnknown* pUnkOuter
) override;
HRESULT CreateSurface(LPDDSURFACEDESC lpDDSurfaceDesc, LPDIRECTDRAWSURFACE* lplpDDSurface, IUnknown* pUnkOuter)
override;
HRESULT EnumDisplayModes(
DWORD dwFlags,
LPDDSURFACEDESC lpDDSurfaceDesc,
LPVOID lpContext,
LPDDENUMMODESCALLBACK lpEnumModesCallback
) override;
HRESULT FlipToGDISurface() override;
HRESULT GetCaps(LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDHELCaps) override;
HRESULT GetDisplayMode(LPDDSURFACEDESC lpDDSurfaceDesc) override;
HRESULT RestoreDisplayMode() override;
HRESULT SetCooperativeLevel(HWND hWnd, DDSCLFlags dwFlags) override;
HRESULT SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP) override;
// IDirect3D2 interface
HRESULT CreateDevice(const GUID& guid, void* pBackBuffer, IDirect3DDevice2** ppDirect3DDevice) override;
HRESULT EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx) override;
};

View File

@ -0,0 +1,44 @@
#pragma once
#include <SDL3/SDL.h>
#include <miniwin_ddraw.h>
struct DirectDrawSurfaceImpl : public IDirectDrawSurface3 {
DirectDrawSurfaceImpl();
DirectDrawSurfaceImpl(int width, int height);
~DirectDrawSurfaceImpl() override;
// IUnknown interface
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override;
// IDirectDrawSurface interface
HRESULT AddAttachedSurface(LPDIRECTDRAWSURFACE lpDDSAttachedSurface) override;
HRESULT Blt(
LPRECT lpDestRect,
LPDIRECTDRAWSURFACE lpDDSrcSurface,
LPRECT lpSrcRect,
DDBltFlags dwFlags,
LPDDBLTFX lpDDBltFx
) override;
HRESULT BltFast(DWORD dwX, DWORD dwY, LPDIRECTDRAWSURFACE lpDDSrcSurface, LPRECT lpSrcRect, DDBltFastFlags dwTrans)
override;
HRESULT Flip(LPDIRECTDRAWSURFACE lpDDSurfaceTargetOverride, DDFlipFlags dwFlags) override;
HRESULT GetAttachedSurface(LPDDSCAPS lpDDSCaps, LPDIRECTDRAWSURFACE* lplpDDAttachedSurface) override;
HRESULT GetCaps(LPDDSCAPS lpDDSCaps) override;
HRESULT GetDC(HDC* lphDC) override;
HRESULT GetOverlayPosition(LPLONG lplX, LPLONG lplY) override;
HRESULT GetPalette(LPDIRECTDRAWPALETTE* lplpDDPalette) override;
HRESULT GetPixelFormat(LPDDPIXELFORMAT lpDDPixelFormat) override;
HRESULT GetSurfaceDesc(LPDDSURFACEDESC lpDDSurfaceDesc) override;
HRESULT IsLost() override;
HRESULT Lock(LPRECT lpDestRect, LPDDSURFACEDESC lpDDSurfaceDesc, DDLockFlags dwFlags, HANDLE hEvent) override;
HRESULT ReleaseDC(HDC hDC) override;
HRESULT Restore() override;
HRESULT SetClipper(LPDIRECTDRAWCLIPPER lpDDClipper) override;
HRESULT SetColorKey(DDColorKeyFlags dwFlags, LPDDCOLORKEY lpDDColorKey) override;
HRESULT SetPalette(LPDIRECTDRAWPALETTE lpDDPalette) override;
HRESULT Unlock(LPVOID lpSurfaceData) override;
private:
SDL_Texture* m_texture = nullptr;
IDirectDrawPalette* m_palette = nullptr;
};

View File

@ -0,0 +1,25 @@
#pragma once
#include <SDL3/SDL.h>
#define LOG_CATEGORY_MINIWIN (SDL_LOG_CATEGORY_CUSTOM)
#define MINIWIN_TRACE(FUNCTION, MSG, ...) \
do { \
SDL_LogTrace(LOG_CATEGORY_MINIWIN, FUNCTION); \
}
#define MINIWIN_ERROR(MSG) \
do { \
SDL_LogError(LOG_CATEGORY_MINIWIN, "%s:%s", __func__, MSG); \
} while (0)
static SDL_FRect ConvertRect(const RECT* r)
{
SDL_FRect sdlRect;
sdlRect.x = r->left;
sdlRect.y = r->top;
sdlRect.w = r->right - r->left;
sdlRect.h = r->bottom - r->top;
return sdlRect;
}

View File

@ -1,7 +1,6 @@
#include "miniwin.h"
#include <SDL3/SDL.h>
#include <utility>
#include <vector>
ULONG IUnknown::AddRef()
@ -25,6 +24,27 @@ HRESULT IUnknown::QueryInterface(const GUID& riid, void** ppvObject)
return E_NOINTERFACE;
}
BOOL SetWindowPos(HWND hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
{
if (!hWnd) {
return FALSE;
}
if (!(uFlags & SWP_NOACTIVATE)) {
SDL_RaiseWindow(hWnd);
}
if (!(uFlags & SWP_NOSIZE)) {
SDL_SetWindowSize(hWnd, cx, cy);
}
if (!(uFlags & SWP_NOMOVE)) {
SDL_SetWindowPosition(hWnd, X, Y);
}
return TRUE;
}
VOID WINAPI Sleep(DWORD dwMilliseconds)
{
SDL_Delay(dwMilliseconds);

View File

@ -1 +0,0 @@
#include "miniwin_d3d.h"

View File

@ -1,9 +1,273 @@
#include "miniwin_d3drm.h"
#include <SDL3/SDL.h>
#include <assert.h>
#include "miniwin_ddsurface_p.h"
struct Direct3DRMDevice2Impl : public IDirect3DRMDevice2 {
#include <SDL3/SDL.h>
#include <algorithm>
#include <assert.h>
#include <vector>
template <typename InterfaceType, typename ArrayInterface>
class Direct3DRMArrayBase : public ArrayInterface {
public:
~Direct3DRMArrayBase() override
{
for (auto* item : items) {
if (item) {
item->Release();
}
}
}
DWORD GetSize() override { return static_cast<DWORD>(items.size()); }
HRESULT AddElement(InterfaceType* in) override
{
if (!in) {
return DDERR_INVALIDPARAMS;
}
in->AddRef();
items.push_back(in);
return DD_OK;
}
HRESULT GetElement(DWORD index, InterfaceType** out) override
{
if (index >= items.size()) {
return DDERR_INVALIDPARAMS;
}
*out = static_cast<InterfaceType*>(items[index]);
if (*out) {
(*out)->AddRef();
}
return DD_OK;
}
HRESULT DeleteElement(InterfaceType* element) override
{
auto it = std::find(items.begin(), items.end(), element);
if (it == items.end()) {
return DDERR_INVALIDPARAMS;
}
(*it)->Release();
items.erase(it);
return DD_OK;
}
protected:
std::vector<InterfaceType*> items;
};
struct Direct3DRMFrameArrayImpl : public Direct3DRMArrayBase<IDirect3DRMFrame, IDirect3DRMFrameArray> {
using Direct3DRMArrayBase::Direct3DRMArrayBase;
};
struct Direct3DRMLightArrayImpl : public Direct3DRMArrayBase<IDirect3DRMLight, IDirect3DRMLightArray> {
using Direct3DRMArrayBase::Direct3DRMArrayBase;
};
struct Direct3DRMViewportArrayImpl : public Direct3DRMArrayBase<IDirect3DRMViewport, IDirect3DRMViewportArray> {
using Direct3DRMArrayBase::Direct3DRMArrayBase;
};
struct Direct3DRMVisualArrayImpl : public Direct3DRMArrayBase<IDirect3DRMVisual, IDirect3DRMVisualArray> {
using Direct3DRMArrayBase::Direct3DRMArrayBase;
};
struct PickRecord {
IDirect3DRMVisual* visual;
IDirect3DRMFrameArray* frameArray;
D3DRMPICKDESC desc;
};
struct Direct3DRMPickedArrayImpl : public IDirect3DRMPickedArray {
~Direct3DRMPickedArrayImpl() override
{
for (PickRecord& pick : picks) {
if (pick.visual) {
pick.visual->Release();
}
if (pick.frameArray) {
pick.frameArray->Release();
}
}
}
DWORD GetSize() override { return static_cast<DWORD>(picks.size()); }
HRESULT GetPick(DWORD index, IDirect3DRMVisual** visual, IDirect3DRMFrameArray** frameArray, D3DRMPICKDESC* desc)
override
{
if (index >= picks.size()) {
return DDERR_INVALIDPARAMS;
}
const PickRecord& pick = picks[index];
*visual = pick.visual;
*frameArray = pick.frameArray;
*desc = pick.desc;
if (*visual) {
(*visual)->AddRef();
}
if (*frameArray) {
(*frameArray)->AddRef();
}
return DD_OK;
}
private:
std::vector<PickRecord> picks;
};
struct Direct3DRMWinDeviceImpl : public IDirect3DRMWinDevice {
HRESULT Activate() override { return DD_OK; }
HRESULT Paint() override { return DD_OK; }
void HandleActivate(WORD wParam) override {}
void HandlePaint(void* p_dc) override {}
};
template <typename T>
struct Direct3DRMObjectBase : public T {
ULONG Release() override
{
if (IUnknown::m_refCount == 1) {
for (auto it = m_callbacks.cbegin(); it != m_callbacks.cend(); it++) {
it->first(this, it->second);
}
}
return this->T::Release();
}
HRESULT AddDestroyCallback(D3DRMOBJECTCALLBACK callback, void* arg) override
{
m_callbacks.push_back(std::make_pair(callback, arg));
return D3DRM_OK;
}
HRESULT DeleteDestroyCallback(D3DRMOBJECTCALLBACK callback, void* arg) override
{
for (auto it = m_callbacks.cbegin(); it != m_callbacks.cend(); it++) {
if (it->first == callback && it->second == arg) {
m_callbacks.erase(it);
return D3DRM_OK;
}
}
return D3DRMERR_NOTFOUND;
}
HRESULT SetAppData(LPD3DRM_APPDATA appData) override
{
m_appData = appData;
return D3DRM_OK;
}
LPVOID GetAppData() override { return m_appData; }
HRESULT SetName(const char* name) override
{
SDL_free(m_name);
m_name = NULL;
if (name) {
m_name = SDL_strdup(name);
}
return D3DRM_OK;
}
HRESULT GetName(DWORD* size, char* name) override
{
if (!size) {
return DDERR_INVALIDPARAMS;
}
const char* s = m_name ? m_name : "";
size_t l = SDL_strlen(s);
if (name) {
SDL_strlcpy(name, s, *size);
}
else {
*size = l + 1;
}
return D3DRM_OK;
}
private:
std::vector<std::pair<D3DRMOBJECTCALLBACK, void*>> m_callbacks;
LPD3DRM_APPDATA m_appData = NULL;
char* m_name = nullptr;
};
struct Direct3DRMMeshImpl : public Direct3DRMObjectBase<IDirect3DRMMesh> {
HRESULT Clone(void** ppObject) override
{
*ppObject = static_cast<void*>(new Direct3DRMMeshImpl);
return DD_OK;
}
HRESULT Clone(int flags, GUID iid, void** object) override
{
if (SDL_memcmp(&iid, &IID_IDirect3DRMMesh, sizeof(GUID)) == 0) {
*object = static_cast<IDirect3DRMMesh*>(new Direct3DRMMeshImpl);
return S_OK;
}
return DDERR_GENERIC;
}
HRESULT GetBox(D3DRMBOX* box) override { return DD_OK; }
HRESULT AddGroup(int vertexCount, int faceCount, int vertexPerFace, void* faceBuffer, D3DRMGROUPINDEX* groupIndex)
override
{
return DD_OK;
}
HRESULT GetGroup(
int groupIndex,
unsigned int* vertexCount,
unsigned int* faceCount,
unsigned int* vertexPerFace,
DWORD* dataSize,
unsigned int* data
) override
{
return DD_OK;
}
HRESULT SetGroupColor(int groupIndex, D3DCOLOR color) override { return DD_OK; }
HRESULT SetGroupColorRGB(int groupIndex, float r, float g, float b) override { return DD_OK; }
HRESULT SetGroupMaterial(int groupIndex, IDirect3DRMMaterial* material) override { return DD_OK; }
HRESULT SetGroupMapping(D3DRMGROUPINDEX groupIndex, D3DRMMAPPING mapping) override { return DD_OK; }
HRESULT SetGroupQuality(int groupIndex, D3DRMRENDERQUALITY quality) override { return DD_OK; }
HRESULT SetVertices(int groupIndex, int offset, int count, D3DRMVERTEX* vertices) override { return DD_OK; }
HRESULT SetGroupTexture(int groupIndex, IDirect3DRMTexture* texture) override
{
m_groupTexture = texture;
return DD_OK;
}
HRESULT GetGroupTexture(int groupIndex, LPDIRECT3DRMTEXTURE* texture) override
{
if (!m_groupTexture) {
return DDERR_GENERIC;
}
*texture = m_groupTexture;
return DD_OK;
}
D3DRMMAPPING GetGroupMapping(int groupIndex) override { return D3DRMMAP_PERSPCORRECT; }
D3DRMRENDERQUALITY GetGroupQuality(int groupIndex) override { return D3DRMRENDER_GOURAUD; }
HRESULT GetGroupColor(D3DRMGROUPINDEX index) override { return DD_OK; }
HRESULT GetVertices(int groupIndex, int startIndex, int count, D3DRMVERTEX* vertices) override { return DD_OK; }
private:
IDirect3DRMTexture* m_groupTexture;
};
struct Direct3DRMTextureImpl : public Direct3DRMObjectBase<IDirect3DRMTexture2> {
HRESULT Clone(void** ppObject) override
{
*ppObject = static_cast<void*>(new Direct3DRMTextureImpl);
return DD_OK;
}
HRESULT Changed(BOOL pixels, BOOL palette) override { return DD_OK; }
};
struct Direct3DRMDevice2Impl : public Direct3DRMObjectBase<IDirect3DRMDevice2> {
Direct3DRMDevice2Impl()
{
m_viewports = new Direct3DRMViewportArrayImpl;
m_viewports->AddRef();
}
~Direct3DRMDevice2Impl() override { m_viewports->Release(); }
HRESULT Clone(void** ppObject) override
{
*ppObject = static_cast<void*>(new Direct3DRMDevice2Impl);
return DD_OK;
}
unsigned long GetWidth() override { return 640; }
unsigned long GetHeight() override { return 480; }
HRESULT SetBufferCount(int count) override { return DD_OK; }
@ -19,83 +283,82 @@ struct Direct3DRMDevice2Impl : public IDirect3DRMDevice2 {
HRESULT SetRenderMode(D3DRMRENDERMODE mode) override { return DD_OK; }
D3DRMRENDERMODE GetRenderMode() override { return D3DRMRENDERMODE::BLENDEDTRANSPARENCY; }
HRESULT Update() override { return DD_OK; }
HRESULT AddViewport(IDirect3DRMViewport* viewport) override { return m_viewports->AddElement(viewport); }
HRESULT GetViewports(IDirect3DRMViewportArray** ppViewportArray) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
*ppViewportArray = m_viewports;
return DD_OK;
}
private:
IDirect3DRMViewportArray* m_viewports;
};
struct Direct3DRMFrameImpl : public IDirect3DRMFrame2 {
HRESULT SetAppData(LPD3DRM_APPDATA appData) override
struct Direct3DRMFrameImpl : public Direct3DRMObjectBase<IDirect3DRMFrame2> {
Direct3DRMFrameImpl()
{
m_data = appData;
return DD_OK;
}
LPVOID GetAppData() override { return m_data; }
HRESULT AddChild(IDirect3DRMFrame* child) override
{
child->AddRef();
return DD_OK;
}
HRESULT DeleteChild(IDirect3DRMFrame* child) override
{
child->Release();
m_children = new Direct3DRMFrameArrayImpl;
m_children->AddRef();
m_lights = new Direct3DRMLightArrayImpl;
m_lights->AddRef();
m_visuals = new Direct3DRMVisualArrayImpl;
m_visuals->AddRef();
}
~Direct3DRMFrameImpl() override
{
m_children->Release();
m_lights->Release();
m_visuals->Release();
if (m_texture) {
m_texture->Release();
}
}
HRESULT Clone(void** ppObject) override
{
*ppObject = static_cast<void*>(new Direct3DRMFrameImpl);
return DD_OK;
}
HRESULT AddChild(IDirect3DRMFrame* child) override { return m_children->AddElement(child); }
HRESULT DeleteChild(IDirect3DRMFrame* child) override { return m_children->DeleteElement(child); }
HRESULT SetSceneBackgroundRGB(float r, float g, float b) override { return DD_OK; }
HRESULT AddLight(IDirect3DRMLight* light) override
{
light->AddRef();
return DD_OK;
}
HRESULT AddLight(IDirect3DRMLight* light) override { return m_lights->AddElement(light); }
HRESULT GetLights(IDirect3DRMLightArray** lightArray) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
*lightArray = m_lights;
m_lights->AddRef();
return DD_OK;
}
HRESULT AddTransform(D3DRMCOMBINETYPE combine, D3DRMMATRIX4D matrix) override { return DD_OK; }
HRESULT GetPosition(int index, D3DVECTOR* position) override { return DD_OK; }
HRESULT AddVisual(IDirect3DRMVisual* visual) override
{
visual->AddRef();
return DD_OK;
}
HRESULT DeleteVisual(IDirect3DRMVisual* visual) override
{
visual->Release();
return DD_OK;
}
HRESULT AddVisual(IDirect3DRMMesh* visual) override
{
visual->AddRef();
return DD_OK;
}
HRESULT DeleteVisual(IDirect3DRMMesh* visual) override
{
visual->Release();
return DD_OK;
}
HRESULT AddVisual(IDirect3DRMFrame* visual) override
{
visual->AddRef();
return DD_OK;
}
HRESULT DeleteVisual(IDirect3DRMFrame* visual) override
{
visual->Release();
return DD_OK;
}
HRESULT AddVisual(IDirect3DRMVisual* visual) override { return m_visuals->AddElement(visual); }
HRESULT DeleteVisual(IDirect3DRMVisual* visual) override { return m_visuals->DeleteElement(visual); }
HRESULT AddVisual(IDirect3DRMMesh* visual) override { return m_visuals->AddElement(visual); }
HRESULT DeleteVisual(IDirect3DRMMesh* visual) override { return m_visuals->DeleteElement(visual); }
HRESULT AddVisual(IDirect3DRMFrame* visual) override { return m_visuals->AddElement(visual); }
HRESULT DeleteVisual(IDirect3DRMFrame* visual) override { return m_visuals->DeleteElement(visual); }
HRESULT GetVisuals(IDirect3DRMVisualArray** visuals) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
*visuals = m_visuals;
m_visuals->AddRef();
return DD_OK;
}
HRESULT SetTexture(IDirect3DRMTexture* texture) override
{
if (m_texture) {
m_texture->Release();
}
m_texture = texture;
m_texture->AddRef();
return DD_OK;
}
HRESULT SetTexture(const IDirect3DRMTexture* texture) override { return DD_OK; }
HRESULT GetTexture(IDirect3DRMTexture** texture) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
if (!m_texture) {
return DDERR_GENERIC;
}
*texture = m_texture;
m_texture->AddRef();
return DD_OK;
}
HRESULT SetColor(float r, float g, float b, float a) override { return DD_OK; }
HRESULT SetColor(D3DCOLOR) override { return DD_OK; }
@ -103,40 +366,36 @@ struct Direct3DRMFrameImpl : public IDirect3DRMFrame2 {
HRESULT SetMaterialMode(D3DRMMATERIALMODE mode) override { return DD_OK; }
HRESULT GetChildren(IDirect3DRMFrameArray** children) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
*children = m_children;
m_children->AddRef();
return DD_OK;
}
private:
LPD3DRM_APPDATA m_data;
IDirect3DRMFrameArray* m_children;
IDirect3DRMLightArray* m_lights;
IDirect3DRMVisualArray* m_visuals;
IDirect3DRMTexture* m_texture;
};
struct Direct3DRMViewportImpl : public IDirect3DRMViewport {
Direct3DRMViewportImpl() : m_data(nullptr) {}
struct Direct3DRMViewportImpl : public Direct3DRMObjectBase<IDirect3DRMViewport> {
HRESULT Clone(void** ppObject) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
}
HRESULT AddDestroyCallback(void (*cb)(IDirect3DRMObject*, void*), void* arg) override { return DD_OK; }
HRESULT DeleteDestroyCallback(void (*cb)(IDirect3DRMObject*, void*), void* arg) override { return DD_OK; }
HRESULT SetAppData(LPD3DRM_APPDATA appData) override
{
m_data = appData;
*ppObject = static_cast<void*>(new Direct3DRMViewportImpl);
return DD_OK;
}
LPVOID GetAppData() override { return m_data; }
HRESULT SetName(const char* name) override { return DD_OK; }
HRESULT GetName(DWORD* size, char* name) override { return DD_OK; }
HRESULT GetClassName(DWORD* size, char* name) override { return DD_OK; }
HRESULT Render(IDirect3DRMFrame* group) override { return DD_OK; }
HRESULT ForceUpdate(int x, int y, int w, int h) override { return DD_OK; }
HRESULT Clear() override { return DD_OK; }
HRESULT SetCamera(IDirect3DRMFrame* camera) override { return DD_OK; }
HRESULT SetCamera(IDirect3DRMFrame* camera) override
{
m_camera = camera;
return DD_OK;
}
HRESULT GetCamera(IDirect3DRMFrame** camera) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
*camera = m_camera;
return DD_OK;
}
HRESULT SetProjection(D3DRMPROJECTIONTYPE type) override { return DD_OK; }
D3DRMPROJECTIONTYPE GetProjection() override { return D3DRMPROJECTIONTYPE::PERSPECTIVE; }
@ -153,14 +412,27 @@ struct Direct3DRMViewportImpl : public IDirect3DRMViewport {
HRESULT Pick(float x, float y, LPDIRECT3DRMPICKEDARRAY* pickedArray) override { return DD_OK; }
private:
LPD3DRM_APPDATA m_data;
IDirect3DRMFrame* m_camera;
};
struct Direct3DRMLightImpl : public IDirect3DRMLight {
struct Direct3DRMLightImpl : public Direct3DRMObjectBase<IDirect3DRMLight> {
HRESULT Clone(void** ppObject) override
{
*ppObject = static_cast<void*>(new Direct3DRMLightImpl);
return DD_OK;
}
HRESULT SetColorRGB(float r, float g, float b) override { return DD_OK; }
};
struct Direct3DRMImpl : public IDirect3DRM2 {
struct Direct3DRMMaterialImpl : public Direct3DRMObjectBase<IDirect3DRMMaterial> {
HRESULT Clone(void** ppObject) override
{
*ppObject = static_cast<void*>(new Direct3DRMMaterialImpl);
return DD_OK;
}
};
struct Direct3DRMImpl : virtual public IDirect3DRM2 {
// IUnknown interface
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override
{
@ -186,27 +458,27 @@ struct Direct3DRMImpl : public IDirect3DRM2 {
IDirect3DRMDevice2** outDevice
) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
*outDevice = static_cast<IDirect3DRMDevice2*>(new Direct3DRMDevice2Impl);
return S_OK;
}
HRESULT CreateTexture(D3DRMIMAGE* image, IDirect3DRMTexture2** outTexture) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
*outTexture = static_cast<IDirect3DRMTexture2*>(new Direct3DRMTextureImpl);
return S_OK;
}
HRESULT CreateTextureFromSurface(LPDIRECTDRAWSURFACE surface, IDirect3DRMTexture2** outTexture) override
{
assert(false && "unimplemented");
return DDERR_GENERIC;
*outTexture = static_cast<IDirect3DRMTexture2*>(new Direct3DRMTextureImpl);
return S_OK;
}
HRESULT CreateMesh(IDirect3DRMMesh** outMesh) override
{
assert(false && "unimplemented");
*outMesh = static_cast<IDirect3DRMMesh*>(new Direct3DRMMeshImpl);
return DDERR_GENERIC;
}
HRESULT CreateMaterial(D3DVAL power, IDirect3DRMMaterial** outMaterial) override
{
*outMaterial = new IDirect3DRMMaterial;
*outMaterial = static_cast<IDirect3DRMMaterial*>(new Direct3DRMMaterialImpl);
return DD_OK;
}
HRESULT CreateLightRGB(D3DRMLIGHTTYPE type, D3DVAL r, D3DVAL g, D3DVAL b, IDirect3DRMLight** outLight) override
@ -230,6 +502,7 @@ struct Direct3DRMImpl : public IDirect3DRM2 {
) override
{
*outViewport = static_cast<IDirect3DRMViewport*>(new Direct3DRMViewportImpl);
device->AddViewport(*outViewport);
return DD_OK;
}
HRESULT SetDefaultTextureShades(unsigned int count) override { return DD_OK; }

View File

@ -0,0 +1,15 @@
#include "miniwin_ddclipper_p.h"
#include "miniwin_ddraw_p.h"
DirectDrawClipperImpl::DirectDrawClipperImpl(DirectDrawImpl* lpDD)
{
}
DirectDrawClipperImpl::~DirectDrawClipperImpl()
{
}
HRESULT DirectDrawClipperImpl::SetHWnd(DWORD unnamedParam1, HWND hWnd)
{
return DD_OK;
}

View File

@ -0,0 +1,21 @@
#include "miniwin_ddpalette_p.h"
#include "miniwin_ddraw.h"
DirectDrawPaletteImpl::DirectDrawPaletteImpl(LPPALETTEENTRY lpColorTable)
{
}
HRESULT DirectDrawPaletteImpl::GetCaps(LPDWORD lpdwCaps)
{
return DD_OK;
}
HRESULT DirectDrawPaletteImpl::GetEntries(DWORD dwFlags, DWORD dwBase, DWORD dwNumEntries, LPPALETTEENTRY lpEntries)
{
return DD_OK;
}
HRESULT DirectDrawPaletteImpl::SetEntries(DWORD dwFlags, DWORD dwStartingEntry, DWORD dwCount, LPPALETTEENTRY lpEntries)
{
return DD_OK;
}

View File

@ -1,6 +1,10 @@
#include "miniwin_ddraw.h"
#include "miniwin_d3d.h"
#include "miniwin_ddclipper_p.h"
#include "miniwin_ddpalette_p.h"
#include "miniwin_ddraw_p.h"
#include "miniwin_ddsurface_p.h"
#include "miniwin_p.h"
#include <SDL3/SDL.h>
#include <assert.h>
@ -10,360 +14,96 @@
SDL_Renderer* renderer;
static SDL_FRect ConvertRect(const RECT* r)
HRESULT DirectDrawImpl::QueryInterface(const GUID& riid, void** ppvObject)
{
SDL_FRect sdlRect;
sdlRect.x = r->left;
sdlRect.y = r->top;
sdlRect.w = r->right - r->left;
sdlRect.h = r->bottom - r->top;
return sdlRect;
if (SDL_memcmp(&riid, &IID_IDirectDraw2, sizeof(GUID)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirectDraw2*>(this);
return S_OK;
}
if (SDL_memcmp(&riid, &IID_IDirect3D2, sizeof(GUID)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirect3D2*>(this);
return S_OK;
}
SDL_LogError(LOG_CATEGORY_MINIWIN, "DirectDrawImpl does not implement guid");
return E_NOINTERFACE;
}
struct DirectDrawSurfaceImpl : public IDirectDrawSurface3 {
DirectDrawSurfaceImpl() {}
DirectDrawSurfaceImpl(int width, int height)
{
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create texture: %s", SDL_GetError());
}
}
// IDirectDraw interface
HRESULT DirectDrawImpl::CreateClipper(DWORD dwFlags, LPDIRECTDRAWCLIPPER* lplpDDClipper, IUnknown* pUnkOuter)
{
*lplpDDClipper = static_cast<IDirectDrawClipper*>(new DirectDrawClipperImpl(this));
~DirectDrawSurfaceImpl() override
{
if (texture) {
SDL_DestroyTexture(texture);
}
}
// IUnknown interface
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override
{
if (SDL_memcmp(&riid, &IID_IDirectDrawSurface3, sizeof(GUID)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirectDrawSurface3*>(this);
return S_OK;
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "DirectDrawImpl does not implement guid");
return E_NOINTERFACE;
}
// IDirectDrawSurface interface
HRESULT AddAttachedSurface(LPDIRECTDRAWSURFACE lpDDSAttachedSurface) override { return DD_OK; }
HRESULT Blt(
LPRECT lpDestRect,
LPDIRECTDRAWSURFACE lpDDSrcSurface,
LPRECT lpSrcRect,
DDBltFlags dwFlags,
LPDDBLTFX lpDDBltFx
) override
{
if (!renderer) {
return DDERR_GENERIC;
}
SDL_FRect srcRect = ConvertRect(lpSrcRect);
SDL_FRect dstRect = ConvertRect(lpDestRect);
SDL_RenderTexture(renderer, static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface)->texture, &srcRect, &dstRect);
SDL_RenderPresent(renderer);
return DD_OK;
}
HRESULT BltFast(DWORD dwX, DWORD dwY, LPDIRECTDRAWSURFACE lpDDSrcSurface, LPRECT lpSrcRect, DDBltFastFlags dwTrans)
override
{
if (!renderer) {
return DDERR_GENERIC;
}
SDL_FRect dstRect = {
(float) dwX,
(float) dwY,
(float) (lpSrcRect->right - lpSrcRect->left),
(float) (lpSrcRect->bottom - lpSrcRect->top)
};
SDL_FRect srcRect = ConvertRect(lpSrcRect);
SDL_RenderTexture(renderer, static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface)->texture, &srcRect, &dstRect);
SDL_RenderPresent(renderer);
return DD_OK;
}
HRESULT Flip(LPDIRECTDRAWSURFACE lpDDSurfaceTargetOverride, DDFlipFlags dwFlags) override
{
if (!renderer || !texture) {
return DDERR_GENERIC;
}
float width, height;
SDL_GetTextureSize(texture, &width, &height);
SDL_FRect rect{0, 0, width, height};
SDL_RenderTexture(renderer, texture, &rect, &rect);
SDL_RenderPresent(renderer);
return DD_OK;
}
HRESULT GetAttachedSurface(LPDDSCAPS lpDDSCaps, LPDIRECTDRAWSURFACE* lplpDDAttachedSurface) override
{
if ((lpDDSCaps->dwCaps & DDSCAPS_BACKBUFFER) != DDSCAPS_BACKBUFFER) {
return DDERR_INVALIDPARAMS;
}
*lplpDDAttachedSurface = static_cast<IDirectDrawSurface*>(this);
return DD_OK;
}
HRESULT GetCaps(LPDDSCAPS lpDDSCaps) override { return DD_OK; }
HRESULT GetDC(HDC* lphDC) override { return DD_OK; }
HRESULT GetOverlayPosition(LPLONG lplX, LPLONG lplY) override { return DD_OK; }
HRESULT GetPalette(LPDIRECTDRAWPALETTE* lplpDDPalette) override { return DDERR_GENERIC; }
HRESULT GetPixelFormat(LPDDPIXELFORMAT lpDDPixelFormat) override
{
memset(lpDDPixelFormat, 0, sizeof(*lpDDPixelFormat));
lpDDPixelFormat->dwFlags = DDPF_RGB;
return DD_OK;
}
HRESULT GetSurfaceDesc(LPDDSURFACEDESC lpDDSurfaceDesc) override
{
if (!texture) {
return DDERR_GENERIC;
}
const SDL_PixelFormatDetails* format = SDL_GetPixelFormatDetails(texture->format);
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = (format->bits_per_pixel == 8) ? 8 : 16;
lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask = format->Rmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask = format->Gmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask = format->Bmask;
return DD_OK;
}
HRESULT IsLost() override { return DD_OK; }
HRESULT Lock(LPRECT lpDestRect, LPDDSURFACEDESC lpDDSurfaceDesc, DDLockFlags dwFlags, HANDLE hEvent) override
{
if (!lpDDSurfaceDesc) {
return DDERR_INVALIDPARAMS;
}
if (!texture) {
return DDERR_GENERIC;
}
return DD_OK;
}
int pitch = 0;
void* pixels = nullptr;
if (SDL_LockTexture(texture, (SDL_Rect*) lpDestRect, &pixels, &pitch) < 0) {
return DDERR_GENERIC;
}
HRESULT DirectDrawImpl::CreatePalette(
DDPixelCaps dwFlags,
LPPALETTEENTRY lpColorTable,
LPDIRECTDRAWPALETTE* lplpDDPalette,
IUnknown* pUnkOuter
)
{
*lplpDDPalette = static_cast<LPDIRECTDRAWPALETTE>(new DirectDrawPaletteImpl(lpColorTable));
return DD_OK;
}
lpDDSurfaceDesc->lpSurface = pixels;
lpDDSurfaceDesc->lPitch = pitch;
const SDL_PixelFormatDetails* format = SDL_GetPixelFormatDetails(texture->format);
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = (format->bits_per_pixel == 8) ? 8 : 16;
lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask = format->Rmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask = format->Gmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask = format->Bmask;
return DD_OK;
}
HRESULT ReleaseDC(HDC hDC) override { return DD_OK; }
HRESULT Restore() override { return DD_OK; }
HRESULT SetClipper(LPDIRECTDRAWCLIPPER lpDDClipper) override { return DD_OK; }
HRESULT SetColorKey(DDColorKeyFlags dwFlags, LPDDCOLORKEY lpDDColorKey) override { return DD_OK; }
HRESULT SetPalette(LPDIRECTDRAWPALETTE lpDDPalette) override { return DD_OK; }
HRESULT Unlock(LPVOID lpSurfaceData) override
{
if (texture) {
SDL_UnlockTexture(texture);
HRESULT DirectDrawImpl::CreateSurface(
LPDDSURFACEDESC lpDDSurfaceDesc,
LPDIRECTDRAWSURFACE* lplpDDSurface,
IUnknown* pUnkOuter
)
{
if ((lpDDSurfaceDesc->dwFlags & DDSD_CAPS) == DDSD_CAPS) {
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER) {
if ((lpDDSurfaceDesc->dwFlags & DDSD_ZBUFFERBITDEPTH) != DDSD_ZBUFFERBITDEPTH) {
return DDERR_INVALIDPARAMS;
}
SDL_Log("Todo: Set %dbit Z-Buffer", lpDDSurfaceDesc->dwZBufferBitDepth);
*lplpDDSurface = static_cast<IDirectDrawSurface*>(new DirectDrawSurfaceImpl);
return DD_OK;
}
return DDERR_GENERIC;
}
private:
SDL_Texture* texture = nullptr;
};
struct DirectDrawClipperImpl : public IDirectDrawClipper {
// IDirectDrawClipper interface
HRESULT SetHWnd(DWORD unnamedParam1, HWND hWnd) override { return DD_OK; }
};
struct DirectDrawPaletteImpl : public IDirectDrawPalette {
HRESULT GetCaps(LPDWORD lpdwCaps) override { return DD_OK; }
HRESULT GetEntries(DWORD dwFlags, DWORD dwBase, DWORD dwNumEntries, LPPALETTEENTRY lpEntries) override
{
return DD_OK;
}
HRESULT SetEntries(DWORD dwFlags, DWORD dwStartingEntry, DWORD dwCount, LPPALETTEENTRY lpEntries) override
{
return DD_OK;
}
};
struct DirectDrawImpl : public IDirectDraw2, public IDirect3D2 {
// IUnknown interface
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override
{
if (SDL_memcmp(&riid, &IID_IDirectDraw2, sizeof(GUID)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirectDraw2*>(this);
return S_OK;
}
if (SDL_memcmp(&riid, &IID_IDirect3D2, sizeof(GUID)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirect3D2*>(this);
return S_OK;
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "DirectDrawImpl does not implement guid");
return E_NOINTERFACE;
}
// IDirecdtDraw interface
HRESULT CreateClipper(DWORD dwFlags, LPDIRECTDRAWCLIPPER* lplpDDClipper, IUnknown* pUnkOuter) override
{
*lplpDDClipper = static_cast<IDirectDrawClipper*>(new DirectDrawClipperImpl);
return DD_OK;
}
HRESULT CreatePalette(
DDPixelCaps dwFlags,
LPPALETTEENTRY lpColorTable,
LPDIRECTDRAWPALETTE* lplpDDPalette,
IUnknown* pUnkOuter
) override
{
*lplpDDPalette = static_cast<LPDIRECTDRAWPALETTE>(new DirectDrawPaletteImpl);
return DD_OK;
}
HRESULT CreateSurface(LPDDSURFACEDESC lpDDSurfaceDesc, LPDIRECTDRAWSURFACE* lplpDDSurface, IUnknown* pUnkOuter)
override
{
if ((lpDDSurfaceDesc->dwFlags & DDSD_CAPS) == DDSD_CAPS) {
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER) {
if ((lpDDSurfaceDesc->dwFlags & DDSD_ZBUFFERBITDEPTH) != DDSD_ZBUFFERBITDEPTH) {
return DDERR_INVALIDPARAMS;
}
SDL_Log("Todo: Set %dbit Z-Buffer", lpDDSurfaceDesc->dwZBufferBitDepth);
*lplpDDSurface = static_cast<IDirectDrawSurface*>(new DirectDrawSurfaceImpl);
return DD_OK;
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) == DDSCAPS_PRIMARYSURFACE) {
if ((lpDDSurfaceDesc->dwFlags & DDSD_BACKBUFFERCOUNT) == DDSD_BACKBUFFERCOUNT) {
SDL_Log("Todo: Switch to %d buffering", lpDDSurfaceDesc->dwBackBufferCount);
}
int width, height;
SDL_GetRenderOutputSize(renderer, &width, &height);
*lplpDDSurface = static_cast<IDirectDrawSurface*>(new DirectDrawSurfaceImpl(width, height));
return DD_OK;
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_OFFSCREENPLAIN) == DDSCAPS_OFFSCREENPLAIN) {
SDL_Log("DDSCAPS_OFFSCREENPLAIN"); // 2D surfaces?
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) == DDSCAPS_SYSTEMMEMORY) {
SDL_Log("DDSCAPS_SYSTEMMEMORY"); // Software rendering?
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_TEXTURE) == DDSCAPS_TEXTURE) {
SDL_Log("DDSCAPS_TEXTURE"); // Texture for use in 3D
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) == DDSCAPS_3DDEVICE) {
SDL_Log("DDSCAPS_3DDEVICE"); // back buffer
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == DDSCAPS_VIDEOMEMORY) {
SDL_Log("DDSCAPS_VIDEOMEMORY"); // front / back buffer
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) == DDSCAPS_PRIMARYSURFACE) {
if ((lpDDSurfaceDesc->dwFlags & DDSD_BACKBUFFERCOUNT) == DDSD_BACKBUFFERCOUNT) {
SDL_Log("Todo: Switch to %d buffering", lpDDSurfaceDesc->dwBackBufferCount);
}
int width, height;
SDL_GetRenderOutputSize(renderer, &width, &height);
*lplpDDSurface = static_cast<IDirectDrawSurface*>(new DirectDrawSurfaceImpl(width, height));
return DD_OK;
}
if ((lpDDSurfaceDesc->dwFlags & DDSD_PIXELFORMAT) == DDSD_PIXELFORMAT) {
if ((lpDDSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_RGB) == DDPF_RGB) {
SDL_Log("DDPF_RGB"); // Use dwRGBBitCount to choose the texture format
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_OFFSCREENPLAIN) == DDSCAPS_OFFSCREENPLAIN) {
SDL_Log("DDSCAPS_OFFSCREENPLAIN"); // 2D surfaces?
}
if ((lpDDSurfaceDesc->dwFlags & (DDSD_WIDTH | DDSD_HEIGHT)) != (DDSD_WIDTH | DDSD_HEIGHT)) {
return DDERR_INVALIDPARAMS;
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) == DDSCAPS_SYSTEMMEMORY) {
SDL_Log("DDSCAPS_SYSTEMMEMORY"); // Software rendering?
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_TEXTURE) == DDSCAPS_TEXTURE) {
SDL_Log("DDSCAPS_TEXTURE"); // Texture for use in 3D
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) == DDSCAPS_3DDEVICE) {
SDL_Log("DDSCAPS_3DDEVICE"); // back buffer
}
if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == DDSCAPS_VIDEOMEMORY) {
SDL_Log("DDSCAPS_VIDEOMEMORY"); // front / back buffer
}
int width = lpDDSurfaceDesc->dwWidth;
int height = lpDDSurfaceDesc->dwHeight;
*lplpDDSurface = static_cast<IDirectDrawSurface*>(new DirectDrawSurfaceImpl(width, height));
return DD_OK;
}
HRESULT EnumDisplayModes(
DWORD dwFlags,
LPDDSURFACEDESC lpDDSurfaceDesc,
LPVOID lpContext,
LPDDENUMMODESCALLBACK lpEnumModesCallback
) override;
HRESULT FlipToGDISurface() override { return DD_OK; }
HRESULT GetCaps(LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDHELCaps) override;
HRESULT GetDisplayMode(LPDDSURFACEDESC lpDDSurfaceDesc) override
{
SDL_DisplayID displayID = SDL_GetPrimaryDisplay();
if (!displayID) {
return DDERR_GENERIC;
if ((lpDDSurfaceDesc->dwFlags & DDSD_PIXELFORMAT) == DDSD_PIXELFORMAT) {
if ((lpDDSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_RGB) == DDPF_RGB) {
SDL_Log("DDPF_RGB"); // Use dwRGBBitCount to choose the texture format
}
const SDL_DisplayMode* mode = SDL_GetCurrentDisplayMode(displayID);
if (!mode) {
return DDERR_GENERIC;
}
const SDL_PixelFormatDetails* format = SDL_GetPixelFormatDetails(mode->format);
lpDDSurfaceDesc->dwFlags = DDSD_WIDTH | DDSD_HEIGHT;
lpDDSurfaceDesc->dwWidth = mode->w;
lpDDSurfaceDesc->dwHeight = mode->h;
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = (format->bits_per_pixel == 8) ? 8 : 16;
lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask = format->Rmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask = format->Gmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask = format->Bmask;
return DD_OK;
}
HRESULT RestoreDisplayMode() override { return DD_OK; }
HRESULT SetCooperativeLevel(HWND hWnd, DDSCLFlags dwFlags) override
{
if (hWnd) {
renderer = SDL_CreateRenderer(hWnd, NULL);
}
return DD_OK;
}
HRESULT SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP) override { return DD_OK; }
// IDirect3D2 interface
HRESULT CreateDevice(const GUID& guid, void* pBackBuffer, IDirect3DDevice2** ppDirect3DDevice) override
{
*ppDirect3DDevice = new IDirect3DDevice2;
return DD_OK;
}
HRESULT EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx) override;
};
HRESULT DirectDrawImpl::EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
{
if (!cb) {
if ((lpDDSurfaceDesc->dwFlags & (DDSD_WIDTH | DDSD_HEIGHT)) != (DDSD_WIDTH | DDSD_HEIGHT)) {
return DDERR_INVALIDPARAMS;
}
int numDrivers = SDL_GetNumRenderDrivers();
if (numDrivers <= 0) {
return DDERR_GENERIC;
}
const char* deviceDesc = "SDL3-backed renderer";
char* deviceDescDup = SDL_strdup(deviceDesc);
for (int i = 0; i < numDrivers; ++i) {
const char* deviceName = SDL_GetRenderDriver(i);
if (!deviceName) {
return DDERR_GENERIC;
}
GUID deviceGuid = {0x682656F3, 0x0000, 0x0000, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, (uint8_t) i}};
D3DDEVICEDESC halDesc = {};
halDesc.dcmColorModel = D3DCOLORMODEL::RGB;
halDesc.dwFlags = D3DDD_DEVICEZBUFFERBITDEPTH;
halDesc.dwDeviceZBufferBitDepth = DDBD_8 | DDBD_16 | DDBD_24 | DDBD_32;
halDesc.dwDeviceRenderBitDepth = DDBD_8 | DDBD_16;
halDesc.dpcTriCaps.dwTextureCaps = D3DPTEXTURECAPS_PERSPECTIVE;
halDesc.dpcTriCaps.dwShadeCaps = D3DPSHADECAPS_ALPHAFLATBLEND;
halDesc.dpcTriCaps.dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR;
char* deviceNameDup = SDL_strdup(deviceName);
cb(&deviceGuid, deviceNameDup, deviceDescDup, &halDesc, &halDesc, ctx);
SDL_free(deviceNameDup);
}
SDL_free(deviceDescDup);
return S_OK;
int width = lpDDSurfaceDesc->dwWidth;
int height = lpDDSurfaceDesc->dwHeight;
*lplpDDSurface = static_cast<IDirectDrawSurface*>(new DirectDrawSurfaceImpl(width, height));
return DD_OK;
}
HRESULT DirectDrawImpl::EnumDisplayModes(
@ -373,10 +113,6 @@ HRESULT DirectDrawImpl::EnumDisplayModes(
LPDDENUMMODESCALLBACK lpEnumModesCallback
)
{
if (!lpEnumModesCallback) {
return DDERR_INVALIDPARAMS;
}
SDL_DisplayID displayID = SDL_GetPrimaryDisplay();
if (!displayID) {
return DDERR_GENERIC;
@ -417,27 +153,132 @@ HRESULT DirectDrawImpl::EnumDisplayModes(
return status;
}
HRESULT DirectDrawImpl::FlipToGDISurface()
{
return DD_OK;
}
HRESULT DirectDrawImpl::GetCaps(LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDHELCaps)
{
if (lpDDDriverCaps) {
memset(lpDDDriverCaps, 0, sizeof(DDCAPS));
lpDDDriverCaps->dwSize = sizeof(DDCAPS);
lpDDDriverCaps->dwCaps2 = DDCAPS2_CERTIFIED; // Required to enable lighting
if (lpDDDriverCaps->dwSize >= sizeof(DDCAPS)) {
lpDDDriverCaps->dwCaps2 = DDCAPS2_CERTIFIED; // Required to enable lighting
}
}
if (lpDDHELCaps) {
memset(lpDDHELCaps, 0, sizeof(DDCAPS));
lpDDHELCaps->dwSize = sizeof(DDCAPS);
lpDDHELCaps->dwCaps2 = DDCAPS2_CERTIFIED; // Required to enable lighting
if (lpDDDriverCaps->dwSize >= sizeof(DDCAPS)) {
lpDDDriverCaps->dwCaps2 = DDCAPS2_CERTIFIED; // Required to enable lighting
}
}
return S_OK;
}
HRESULT DirectDrawImpl::EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
{
int numDrivers = SDL_GetNumRenderDrivers();
if (numDrivers <= 0) {
return DDERR_GENERIC;
}
const char* deviceDesc = "SDL3 SDL_Renderer";
for (int i = 0; i < numDrivers; ++i) {
const char* deviceName = SDL_GetRenderDriver(i);
if (!deviceName) {
return DDERR_GENERIC;
}
GUID deviceGuid = {0x682656F3, 0x0000, 0x0000, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, (uint8_t) i}};
D3DDEVICEDESC halDesc = {};
halDesc.dcmColorModel = D3DCOLORMODEL::RGB;
halDesc.dwFlags = D3DDD_DEVICEZBUFFERBITDEPTH;
halDesc.dwDeviceZBufferBitDepth = DDBD_8 | DDBD_16 | DDBD_24 | DDBD_32;
halDesc.dwDeviceRenderBitDepth = DDBD_8 | DDBD_16;
halDesc.dpcTriCaps.dwTextureCaps = D3DPTEXTURECAPS_PERSPECTIVE;
halDesc.dpcTriCaps.dwShadeCaps = D3DPSHADECAPS_ALPHAFLATBLEND;
halDesc.dpcTriCaps.dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR;
char* deviceNameDup = SDL_strdup(deviceName);
char* deviceDescDup = SDL_strdup(deviceDesc);
cb(&deviceGuid, deviceNameDup, deviceDescDup, &halDesc, &halDesc, ctx);
SDL_free(deviceDescDup);
SDL_free(deviceNameDup);
}
return S_OK;
}
HRESULT DirectDrawImpl::GetDisplayMode(LPDDSURFACEDESC lpDDSurfaceDesc)
{
SDL_DisplayID displayID = SDL_GetPrimaryDisplay();
if (!displayID) {
return DDERR_GENERIC;
}
const SDL_DisplayMode* mode = SDL_GetCurrentDisplayMode(displayID);
if (!mode) {
return DDERR_GENERIC;
}
const SDL_PixelFormatDetails* format = SDL_GetPixelFormatDetails(mode->format);
lpDDSurfaceDesc->dwFlags = DDSD_WIDTH | DDSD_HEIGHT;
lpDDSurfaceDesc->dwWidth = mode->w;
lpDDSurfaceDesc->dwHeight = mode->h;
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = (format->bits_per_pixel == 8) ? 8 : 16;
lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask = format->Rmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask = format->Gmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask = format->Bmask;
return DD_OK;
}
HRESULT DirectDrawImpl::RestoreDisplayMode()
{
return DD_OK;
}
HRESULT DirectDrawImpl::SetCooperativeLevel(HWND hWnd, DDSCLFlags dwFlags)
{
if (hWnd) {
bool fullscreen;
if ((dwFlags & DDSCL_NORMAL) == DDSCL_NORMAL) {
fullscreen = false;
}
else if ((dwFlags & DDSCL_FULLSCREEN) == DDSCL_FULLSCREEN) {
fullscreen = true;
}
else {
return DDERR_INVALIDPARAMS;
}
if (!SDL_SetWindowFullscreen(hWnd, fullscreen)) {
return DDERR_GENERIC;
}
renderer = SDL_CreateRenderer(hWnd, NULL);
}
return DD_OK;
}
HRESULT DirectDrawImpl::SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP)
{
return DD_OK;
}
// IDirect3D2 interface
HRESULT DirectDrawImpl::CreateDevice(const GUID& guid, void* pBackBuffer, IDirect3DDevice2** ppDirect3DDevice)
{
*ppDirect3DDevice = new IDirect3DDevice2;
return DD_OK;
}
HRESULT DirectDrawCreate(LPGUID lpGuid, LPDIRECTDRAW* lplpDD, IUnknown* pUnkOuter)
{
if (!lplpDD) {
return DDERR_INVALIDPARAMS;
if (lpGuid) {
MINIWIN_ERROR("Specifying a DirectDraw driver is not implemented");
}
*lplpDD = new DirectDrawImpl;
@ -451,8 +292,10 @@ HRESULT DirectDrawEnumerate(LPDDENUMCALLBACKA cb, void* context)
for (int i = 0; i < numDrivers; ++i) {
const char* driverName = SDL_GetVideoDriver(i);
if (!cb(NULL, (LPSTR) driverName, NULL, context)) {
char* driverNameDup = SDL_strdup(driverName);
BOOL callback_result = cb(NULL, driverNameDup, NULL, context);
SDL_free(driverNameDup);
if (!callback_result) {
return DDERR_GENERIC;
}
}

View File

@ -0,0 +1,217 @@
#include "miniwin_ddraw_p.h"
#include "miniwin_ddsurface_p.h"
#include "miniwin_p.h"
#include <assert.h>
DirectDrawSurfaceImpl::DirectDrawSurfaceImpl()
{
}
DirectDrawSurfaceImpl::DirectDrawSurfaceImpl(int width, int height)
{
m_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
if (!m_texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create texture: %s", SDL_GetError());
}
}
DirectDrawSurfaceImpl::~DirectDrawSurfaceImpl()
{
if (m_texture) {
SDL_DestroyTexture(m_texture);
}
}
// IUnknown interface
HRESULT DirectDrawSurfaceImpl::QueryInterface(const GUID& riid, void** ppvObject)
{
if (SDL_memcmp(&riid, &IID_IDirectDrawSurface3, sizeof(GUID)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirectDrawSurface3*>(this);
return S_OK;
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "DirectDrawImpl does not implement guid");
return E_NOINTERFACE;
}
// IDirectDrawSurface interface
HRESULT DirectDrawSurfaceImpl::AddAttachedSurface(LPDIRECTDRAWSURFACE lpDDSAttachedSurface)
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::Blt(
LPRECT lpDestRect,
LPDIRECTDRAWSURFACE lpDDSrcSurface,
LPRECT lpSrcRect,
DDBltFlags dwFlags,
LPDDBLTFX lpDDBltFx
)
{
if (!renderer) {
return DDERR_GENERIC;
}
SDL_FRect srcRect = ConvertRect(lpSrcRect);
SDL_FRect dstRect = ConvertRect(lpDestRect);
SDL_RenderTexture(renderer, static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface)->m_texture, &srcRect, &dstRect);
SDL_RenderPresent(renderer);
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::BltFast(
DWORD dwX,
DWORD dwY,
LPDIRECTDRAWSURFACE lpDDSrcSurface,
LPRECT lpSrcRect,
DDBltFastFlags dwTrans
)
{
if (!renderer) {
return DDERR_GENERIC;
}
SDL_FRect dstRect = {
(float) dwX,
(float) dwY,
(float) (lpSrcRect->right - lpSrcRect->left),
(float) (lpSrcRect->bottom - lpSrcRect->top)
};
SDL_FRect srcRect = ConvertRect(lpSrcRect);
SDL_RenderTexture(renderer, static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface)->m_texture, &srcRect, &dstRect);
SDL_RenderPresent(renderer);
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::Flip(LPDIRECTDRAWSURFACE lpDDSurfaceTargetOverride, DDFlipFlags dwFlags)
{
if (!renderer || !m_texture) {
return DDERR_GENERIC;
}
float width, height;
SDL_GetTextureSize(m_texture, &width, &height);
SDL_FRect rect{0, 0, width, height};
SDL_RenderTexture(renderer, m_texture, &rect, &rect);
SDL_RenderPresent(renderer);
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::GetAttachedSurface(LPDDSCAPS lpDDSCaps, LPDIRECTDRAWSURFACE* lplpDDAttachedSurface)
{
if ((lpDDSCaps->dwCaps & DDSCAPS_BACKBUFFER) != DDSCAPS_BACKBUFFER) {
return DDERR_INVALIDPARAMS;
}
*lplpDDAttachedSurface = static_cast<IDirectDrawSurface*>(this);
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::GetCaps(LPDDSCAPS lpDDSCaps)
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::GetDC(HDC* lphDC)
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::GetOverlayPosition(LPLONG lplX, LPLONG lplY)
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::GetPalette(LPDIRECTDRAWPALETTE* lplpDDPalette)
{
if (!m_palette) {
return DDERR_GENERIC;
}
m_palette->AddRef();
*lplpDDPalette = m_palette;
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::GetPixelFormat(LPDDPIXELFORMAT lpDDPixelFormat)
{
memset(lpDDPixelFormat, 0, sizeof(*lpDDPixelFormat));
lpDDPixelFormat->dwFlags = DDPF_RGB;
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::GetSurfaceDesc(LPDDSURFACEDESC lpDDSurfaceDesc)
{
if (!m_texture) {
return DDERR_GENERIC;
}
const SDL_PixelFormatDetails* format = SDL_GetPixelFormatDetails(m_texture->format);
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = (format->bits_per_pixel == 8) ? 8 : 16;
lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask = format->Rmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask = format->Gmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask = format->Bmask;
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::IsLost()
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::Lock(
LPRECT lpDestRect,
LPDDSURFACEDESC lpDDSurfaceDesc,
DDLockFlags dwFlags,
HANDLE hEvent
)
{
if (!m_texture) {
return DDERR_GENERIC;
}
int pitch = 0;
void* pixels = nullptr;
if (SDL_LockTexture(m_texture, (SDL_Rect*) lpDestRect, &pixels, &pitch) < 0) {
return DDERR_GENERIC;
}
lpDDSurfaceDesc->lpSurface = pixels;
lpDDSurfaceDesc->lPitch = pitch;
const SDL_PixelFormatDetails* format = SDL_GetPixelFormatDetails(m_texture->format);
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = (format->bits_per_pixel == 8) ? 8 : 16;
lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask = format->Rmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask = format->Gmask;
lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask = format->Bmask;
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::ReleaseDC(HDC hDC)
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::Restore()
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::SetClipper(LPDIRECTDRAWCLIPPER lpDDClipper)
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::SetColorKey(DDColorKeyFlags dwFlags, LPDDCOLORKEY lpDDColorKey)
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::SetPalette(LPDIRECTDRAWPALETTE lpDDPalette)
{
return DD_OK;
}
HRESULT DirectDrawSurfaceImpl::Unlock(LPVOID lpSurfaceData)
{
if (!m_texture) {
return DDERR_GENERIC;
}
SDL_UnlockTexture(m_texture);
return DD_OK;
}