Move shaders version to line 0

This commit is contained in:
Anders Jenbo 2025-07-23 19:46:08 +02:00
parent 1e117abd68
commit a4207a61d9

View File

@ -70,8 +70,7 @@ Direct3DRMRenderer* OpenGLES3Renderer::Create(DWORD width, DWORD height, DWORD m
glCullFace(GL_BACK);
glFrontFace(GL_CW);
const char* vertexShaderSource = R"(
#version 300 es
const char* vertexShaderSource = R"(#version 300 es
precision mediump float;
in vec3 a_position;
@ -95,8 +94,7 @@ Direct3DRMRenderer* OpenGLES3Renderer::Create(DWORD width, DWORD height, DWORD m
}
)";
const char* fragmentShaderSource = R"(
#version 300 es
const char* fragmentShaderSource = R"(#version 300 es
precision mediump float;
struct SceneLight {