From a4207a61d9dcaa88b102bcbc9bddc65dc1f916ae Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Wed, 23 Jul 2025 19:46:08 +0200 Subject: [PATCH] Move shaders version to line 0 --- miniwin/src/d3drm/backends/opengles3/renderer.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/miniwin/src/d3drm/backends/opengles3/renderer.cpp b/miniwin/src/d3drm/backends/opengles3/renderer.cpp index b49c5674..5c3ac1e5 100644 --- a/miniwin/src/d3drm/backends/opengles3/renderer.cpp +++ b/miniwin/src/d3drm/backends/opengles3/renderer.cpp @@ -70,8 +70,7 @@ Direct3DRMRenderer* OpenGLES3Renderer::Create(DWORD width, DWORD height, DWORD m glCullFace(GL_BACK); glFrontFace(GL_CW); - const char* vertexShaderSource = R"( - #version 300 es + const char* vertexShaderSource = R"(#version 300 es precision mediump float; in vec3 a_position; @@ -95,8 +94,7 @@ Direct3DRMRenderer* OpenGLES3Renderer::Create(DWORD width, DWORD height, DWORD m } )"; - const char* fragmentShaderSource = R"( - #version 300 es + const char* fragmentShaderSource = R"(#version 300 es precision mediump float; struct SceneLight {