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🩹 fix: last newline fix
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@ -179,4 +179,4 @@ const SDL_GPUShaderCreateInfo* GetFragmentShaderCode(FragmentShaderId id, SDL_GP
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}
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}
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not find fragment shader code for id=%d and formats=0x%x", id, formats);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not find fragment shader code for id=%d and formats=0x%x", id, formats);
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return nullptr;
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return nullptr;
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}
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}
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