Set rolloff

This commit is contained in:
Christian Semmler 2024-06-08 18:11:59 -04:00
parent 13221c47f4
commit 90e544a179

View File

@ -47,12 +47,7 @@ MxResult Lego3DSound::Create(ma_sound* p_sound, const char* p_name, MxS32 p_volu
ma_sound_set_min_distance(m_sound, 15.0f); ma_sound_set_min_distance(m_sound, 15.0f);
ma_sound_set_max_distance(m_sound, 100.0f); ma_sound_set_max_distance(m_sound, 100.0f);
ma_sound_set_position(m_sound, 0.0f, 0.0f, 40.0f); ma_sound_set_position(m_sound, 0.0f, 0.0f, 40.0f);
ma_sound_set_rolloff(m_sound, 10.0f);
// [library:audio] Which rolloff?
ma_sound_set_rolloff(m_sound, 1.0f);
// [library:audio] Do we need this?
// m_ds3dBuffer->SetConeOutsideVolume(-10000, DS3D_IMMEDIATE);
} }
if (m_sound == NULL || p_name == NULL) { if (m_sound == NULL || p_name == NULL) {