diff --git a/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp b/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp index b3089b29..0193ec4a 100644 --- a/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp +++ b/LEGO1/lego/legoomni/src/audio/lego3dsound.cpp @@ -47,12 +47,7 @@ MxResult Lego3DSound::Create(ma_sound* p_sound, const char* p_name, MxS32 p_volu ma_sound_set_min_distance(m_sound, 15.0f); ma_sound_set_max_distance(m_sound, 100.0f); ma_sound_set_position(m_sound, 0.0f, 0.0f, 40.0f); - - // [library:audio] Which rolloff? - ma_sound_set_rolloff(m_sound, 1.0f); - - // [library:audio] Do we need this? - // m_ds3dBuffer->SetConeOutsideVolume(-10000, DS3D_IMMEDIATE); + ma_sound_set_rolloff(m_sound, 10.0f); } if (m_sound == NULL || p_name == NULL) {