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Fix debug window
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@ -292,9 +292,9 @@ void IsleDebug_Render()
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ImGui::Text("Actor Name: %s", gameState->GetActorName());
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ImGui::Text("Actor Name: %s", gameState->GetActorName());
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ImGui::Text("Current act: %d", gameState->GetCurrentAct());
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ImGui::Text("Current act: %d", gameState->GetCurrentAct());
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ImGui::Text("Loaded act: %d", gameState->GetLoadedAct());
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ImGui::Text("Loaded act: %d", gameState->GetLoadedAct());
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ImGui::Text("Previous area: %d", gameState->GetPreviousArea());
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ImGui::Text("Previous area: %d", gameState->m_previousArea);
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ImGui::Text("Unknown 0x42c: %d", gameState->GetUnknown0x42c());
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ImGui::Text("Unknown 0x42c: %d", gameState->m_unk0x42c);
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ImGui::Value("Player count", gameState->GetPlayerCount());
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ImGui::Value("Player count", gameState->m_playerCount);
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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if (ImGui::TreeNode("Renderer")) {
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if (ImGui::TreeNode("Renderer")) {
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