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Use SDL_isdigit instead of isdigit
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@ -312,7 +312,7 @@ void LegoAnimPresenter::FUN_100695c0()
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LegoU32 len = strlen(actorName);
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LegoU32 len = strlen(actorName);
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strcpy(lodName, actorName);
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strcpy(lodName, actorName);
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for (LegoChar* i = &lodName[len - 1]; isdigit(*i) || *i == '_'; i--) {
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for (LegoChar* i = &lodName[len - 1]; SDL_isdigit(*i) || *i == '_'; i--) {
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*i = '\0';
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*i = '\0';
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}
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}
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