mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
comment
This commit is contained in:
parent
c98a540ac5
commit
77285f0aaf
@ -754,7 +754,7 @@ void IsleApp::LoadConfig()
|
||||
strcpy(m_deviceId, deviceId);
|
||||
}
|
||||
|
||||
// [library:config] The original does not save any data if no savepath is given.
|
||||
// [library:config] The original game does not save any data if no savepath is given.
|
||||
// Instead, we use SDLs prefPath as a default fallback and always save data.
|
||||
const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath);
|
||||
m_savePath = new char[strlen(savePath) + 1];
|
||||
|
||||
Loading…
Reference in New Issue
Block a user