diff --git a/ISLE/isleapp.cpp b/ISLE/isleapp.cpp index f5d034b2..6d442923 100644 --- a/ISLE/isleapp.cpp +++ b/ISLE/isleapp.cpp @@ -754,7 +754,7 @@ void IsleApp::LoadConfig() strcpy(m_deviceId, deviceId); } - // [library:config] The original does not save any data if no savepath is given. + // [library:config] The original game does not save any data if no savepath is given. // Instead, we use SDLs prefPath as a default fallback and always save data. const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath); m_savePath = new char[strlen(savePath) + 1];