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@ -754,7 +754,7 @@ void IsleApp::LoadConfig()
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strcpy(m_deviceId, deviceId);
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strcpy(m_deviceId, deviceId);
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}
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}
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// [library:config] The original does not save any data if no savepath is given.
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// [library:config] The original game does not save any data if no savepath is given.
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// Instead, we use SDLs prefPath as a default fallback and always save data.
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// Instead, we use SDLs prefPath as a default fallback and always save data.
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const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath);
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const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath);
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m_savePath = new char[strlen(savePath) + 1];
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m_savePath = new char[strlen(savePath) + 1];
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