mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
This commit is contained in:
commit
6d9c255bff
@ -59,6 +59,7 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
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connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
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connect(m_ui->joystickCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxJoystick);
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connect(m_ui->joystickCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxJoystick);
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connect(m_ui->fullscreenCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxFullscreen);
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connect(m_ui->fullscreenCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxFullscreen);
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connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
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connect(m_ui->okButton, &QPushButton::clicked, this, &CMainDialog::accept);
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connect(m_ui->okButton, &QPushButton::clicked, this, &CMainDialog::accept);
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connect(m_ui->cancelButton, &QPushButton::clicked, this, &CMainDialog::reject);
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connect(m_ui->cancelButton, &QPushButton::clicked, this, &CMainDialog::reject);
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connect(m_ui->launchButton, &QPushButton::clicked, this, &CMainDialog::launch);
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connect(m_ui->launchButton, &QPushButton::clicked, this, &CMainDialog::launch);
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@ -212,6 +213,7 @@ void CMainDialog::UpdateInterface()
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m_ui->joystickCheckBox->setChecked(currentConfigApp->m_use_joystick);
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m_ui->joystickCheckBox->setChecked(currentConfigApp->m_use_joystick);
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m_ui->musicCheckBox->setChecked(currentConfigApp->m_music);
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m_ui->musicCheckBox->setChecked(currentConfigApp->m_music);
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m_ui->fullscreenCheckBox->setChecked(currentConfigApp->m_full_screen);
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m_ui->fullscreenCheckBox->setChecked(currentConfigApp->m_full_screen);
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m_ui->transitionTypeComboBox->setCurrentIndex(currentConfigApp->m_transition_type);
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m_ui->dataPath->setText(QString::fromStdString(currentConfigApp->m_cd_path));
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m_ui->dataPath->setText(QString::fromStdString(currentConfigApp->m_cd_path));
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m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
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m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
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}
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}
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@ -296,6 +298,13 @@ void CMainDialog::OnCheckboxFullscreen(bool checked)
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UpdateInterface();
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UpdateInterface();
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}
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}
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void CMainDialog::TransitionTypeChanged(int index)
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{
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currentConfigApp->m_transition_type = index;
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::SelectDataPathDialog()
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void CMainDialog::SelectDataPathDialog()
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{
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{
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QString data_path = QString::fromStdString(currentConfigApp->m_cd_path);
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QString data_path = QString::fromStdString(currentConfigApp->m_cd_path);
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@ -43,6 +43,7 @@ private slots:
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void OnCheckboxJoystick(bool checked);
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void OnCheckboxJoystick(bool checked);
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void OnCheckboxMusic(bool checked);
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void OnCheckboxMusic(bool checked);
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void OnCheckboxFullscreen(bool checked);
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void OnCheckboxFullscreen(bool checked);
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void TransitionTypeChanged(int index);
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void accept() override;
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void accept() override;
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void reject() override;
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void reject() override;
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void launch();
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void launch();
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@ -70,6 +70,7 @@ bool CConfigApp::InitInstance()
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m_driver = NULL;
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m_driver = NULL;
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m_device = NULL;
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m_device = NULL;
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m_full_screen = TRUE;
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m_full_screen = TRUE;
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m_transition_type = 3; // 3: Mosaic
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m_wide_view_angle = TRUE;
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m_wide_view_angle = TRUE;
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m_use_joystick = TRUE;
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m_use_joystick = TRUE;
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m_music = TRUE;
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m_music = TRUE;
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@ -153,6 +154,7 @@ bool CConfigApp::ReadRegisterSettings()
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m_display_bit_depth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
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m_display_bit_depth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
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m_flip_surfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flip_surfaces);
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m_flip_surfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flip_surfaces);
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m_full_screen = iniparser_getboolean(dict, "isle:Full Screen", m_full_screen);
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m_full_screen = iniparser_getboolean(dict, "isle:Full Screen", m_full_screen);
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m_transition_type = iniparser_getint(dict, "isle:Transition Type", m_transition_type);
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m_3d_video_ram = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
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m_3d_video_ram = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
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m_wide_view_angle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wide_view_angle);
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m_wide_view_angle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wide_view_angle);
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m_3d_sound = iniparser_getboolean(dict, "isle:3DSound", m_3d_sound);
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m_3d_sound = iniparser_getboolean(dict, "isle:3DSound", m_3d_sound);
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@ -308,6 +310,8 @@ void CConfigApp::WriteRegisterSettings() const
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SetIniBool(dict, "isle:Full Screen", m_full_screen);
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SetIniBool(dict, "isle:Full Screen", m_full_screen);
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SetIniBool(dict, "isle:Wide View Angle", m_wide_view_angle);
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SetIniBool(dict, "isle:Wide View Angle", m_wide_view_angle);
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SetIniInt(dict, "isle:Transition Type", m_transition_type);
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SetIniBool(dict, "isle:3DSound", m_3d_sound);
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SetIniBool(dict, "isle:3DSound", m_3d_sound);
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SetIniBool(dict, "isle:Music", m_music);
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SetIniBool(dict, "isle:Music", m_music);
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@ -65,6 +65,7 @@ class CConfigApp {
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int m_display_bit_depth;
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int m_display_bit_depth;
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bool m_flip_surfaces;
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bool m_flip_surfaces;
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bool m_full_screen;
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bool m_full_screen;
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int m_transition_type;
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bool m_3d_video_ram;
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bool m_3d_video_ram;
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bool m_wide_view_angle;
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bool m_wide_view_angle;
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bool m_3d_sound;
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bool m_3d_sound;
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@ -57,7 +57,7 @@
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<bool>false</bool>
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<bool>false</bool>
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</property>
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</property>
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<property name="alignment">
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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<set>Qt::AlignmentFlag::AlignCenter</set>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -129,10 +129,10 @@
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<string>Save Path:</string>
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<string>Save Path:</string>
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</property>
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</property>
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<property name="textFormat">
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<property name="textFormat">
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<enum>Qt::PlainText</enum>
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<enum>Qt::TextFormat::PlainText</enum>
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</property>
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</property>
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<property name="alignment">
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -162,10 +162,10 @@
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<string>Data Path:</string>
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<string>Data Path:</string>
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</property>
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</property>
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<property name="textFormat">
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<property name="textFormat">
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<enum>Qt::PlainText</enum>
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<enum>Qt::TextFormat::PlainText</enum>
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</property>
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</property>
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<property name="alignment">
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -241,7 +241,7 @@
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<string>Maximum LOD</string>
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<string>Maximum LOD</string>
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</property>
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</property>
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<property name="alignment">
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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<set>Qt::AlignmentFlag::AlignCenter</set>
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</property>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<item>
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<item>
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@ -262,10 +262,10 @@
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<bool>false</bool>
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<bool>false</bool>
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</property>
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</property>
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<property name="orientation">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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<enum>Qt::Orientation::Horizontal</enum>
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</property>
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</property>
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<property name="tickPosition">
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<property name="tickPosition">
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<enum>QSlider::TicksBothSides</enum>
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<enum>QSlider::TickPosition::TicksBothSides</enum>
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</property>
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</property>
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<property name="tickInterval">
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<property name="tickInterval">
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<number>10</number>
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<number>10</number>
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@ -316,7 +316,7 @@
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<string>Maximum Actors (5..40)</string>
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<string>Maximum Actors (5..40)</string>
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</property>
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</property>
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<property name="alignment">
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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<set>Qt::AlignmentFlag::AlignCenter</set>
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</property>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_8">
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<layout class="QHBoxLayout" name="horizontalLayout_8">
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<item>
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<item>
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@ -340,10 +340,10 @@
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<bool>false</bool>
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<bool>false</bool>
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</property>
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</property>
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<property name="orientation">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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<enum>Qt::Orientation::Horizontal</enum>
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</property>
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</property>
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<property name="tickPosition">
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<property name="tickPosition">
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<enum>QSlider::TicksBothSides</enum>
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<enum>QSlider::TickPosition::TicksBothSides</enum>
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</property>
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</property>
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<property name="tickInterval">
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<property name="tickInterval">
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<number>5</number>
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<number>5</number>
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@ -402,6 +402,61 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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|
<item>
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|
<widget class="QLabel" name="label">
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|
<property name="text">
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|
<string>Transition Type</string>
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|
</property>
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</widget>
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</item>
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<item>
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|
<widget class="QComboBox" name="transitionTypeComboBox">
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|
<property name="toolTip">
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|
<string>Sets the transition effect to be used in game.</string>
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|
</property>
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|
<property name="currentText">
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|
<string>Idle - Broken</string>
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|
</property>
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|
<property name="placeholderText">
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|
<string/>
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|
</property>
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|
<item>
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|
<property name="text">
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|
<string>Idle - Broken</string>
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|
</property>
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|
</item>
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|
<item>
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|
<property name="text">
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|
<string>No Animation</string>
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|
</property>
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|
</item>
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|
<item>
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|
<property name="text">
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|
<string>Dissolve</string>
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|
</property>
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|
</item>
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|
<item>
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|
<property name="text">
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|
<string>Mosaic</string>
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|
</property>
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|
</item>
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|
<item>
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|
<property name="text">
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|
<string>Wipe Down</string>
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|
</property>
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|
</item>
|
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|
<item>
|
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|
<property name="text">
|
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|
<string>Windows</string>
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|
</property>
|
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|
</item>
|
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|
<item>
|
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|
<property name="text">
|
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|
<string>Unknown - Broken</string>
|
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|
</property>
|
||||||
|
</item>
|
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|
</widget>
|
||||||
|
</item>
|
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<item>
|
<item>
|
||||||
<widget class="QGroupBox" name="advancedGroup">
|
<widget class="QGroupBox" name="advancedGroup">
|
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<property name="maximumSize">
|
<property name="maximumSize">
|
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@ -417,7 +472,7 @@
|
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<string/>
|
<string/>
|
||||||
</property>
|
</property>
|
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<property name="alignment">
|
<property name="alignment">
|
||||||
<set>Qt::AlignCenter</set>
|
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||||
</property>
|
</property>
|
||||||
<property name="flat">
|
<property name="flat">
|
||||||
<bool>false</bool>
|
<bool>false</bool>
|
||||||
@ -453,7 +508,7 @@
|
|||||||
<string>Direct 3D Devices</string>
|
<string>Direct 3D Devices</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="alignment">
|
<property name="alignment">
|
||||||
<set>Qt::AlignCenter</set>
|
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
@ -475,13 +530,13 @@
|
|||||||
</size>
|
</size>
|
||||||
</property>
|
</property>
|
||||||
<property name="editTriggers">
|
<property name="editTriggers">
|
||||||
<set>QAbstractItemView::NoEditTriggers</set>
|
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
|
||||||
</property>
|
</property>
|
||||||
<property name="alternatingRowColors">
|
<property name="alternatingRowColors">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
</property>
|
</property>
|
||||||
<property name="selectionBehavior">
|
<property name="selectionBehavior">
|
||||||
<enum>QAbstractItemView::SelectRows</enum>
|
<enum>QAbstractItemView::SelectionBehavior::SelectRows</enum>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|||||||
@ -139,3 +139,21 @@ index e8c9f7e21..caf1971d2 100644
|
|||||||
},
|
},
|
||||||
-
|
-
|
||||||
});
|
});
|
||||||
|
diff --git a/src/preamble.js b/src/preamble.js
|
||||||
|
index 572694517..0d2f4421b 100644
|
||||||
|
--- a/src/preamble.js
|
||||||
|
+++ b/src/preamble.js
|
||||||
|
@@ -1062,3 +1062,13 @@ function getCompilerSetting(name) {
|
||||||
|
// dynamic linker as symbols are loaded.
|
||||||
|
var asyncifyStubs = {};
|
||||||
|
#endif
|
||||||
|
+
|
||||||
|
+(async () => {
|
||||||
|
+ try {
|
||||||
|
+ await navigator.storage.getDirectory();
|
||||||
|
+ Module["disableOpfs"] = false;
|
||||||
|
+ } catch (e) {
|
||||||
|
+ Module["disableOpfs"] = true;
|
||||||
|
+ }
|
||||||
|
+})();
|
||||||
|
+
|
||||||
|
|||||||
@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#include <SDL3/SDL_filesystem.h>
|
#include <SDL3/SDL_filesystem.h>
|
||||||
#include <SDL3/SDL_log.h>
|
#include <SDL3/SDL_log.h>
|
||||||
|
#include <emscripten.h>
|
||||||
#include <emscripten/wasmfs.h>
|
#include <emscripten/wasmfs.h>
|
||||||
|
|
||||||
static backend_t opfs = nullptr;
|
static backend_t opfs = nullptr;
|
||||||
@ -13,10 +14,16 @@ static backend_t fetchfs = nullptr;
|
|||||||
|
|
||||||
extern const char* g_files[46];
|
extern const char* g_files[46];
|
||||||
|
|
||||||
void Emscripten_SetupConfig(const char* p_iniConfig)
|
bool Emscripten_OPFSDisabled()
|
||||||
{
|
{
|
||||||
if (!p_iniConfig || !*p_iniConfig) {
|
return MAIN_THREAD_EM_ASM_INT({return !!Module["disableOpfs"]});
|
||||||
return;
|
}
|
||||||
|
|
||||||
|
bool Emscripten_SetupConfig(const char* p_iniConfig)
|
||||||
|
{
|
||||||
|
if (Emscripten_OPFSDisabled()) {
|
||||||
|
SDL_Log("OPFS is disabled; ignoring .ini path");
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
opfs = wasmfs_create_opfs_backend();
|
opfs = wasmfs_create_opfs_backend();
|
||||||
@ -28,6 +35,8 @@ void Emscripten_SetupConfig(const char* p_iniConfig)
|
|||||||
wasmfs_create_directory(iniConfig.GetData(), 0644, opfs);
|
wasmfs_create_directory(iniConfig.GetData(), 0644, opfs);
|
||||||
*parse = '/';
|
*parse = '/';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Emscripten_SetupFilesystem()
|
void Emscripten_SetupFilesystem()
|
||||||
@ -66,7 +75,7 @@ void Emscripten_SetupFilesystem()
|
|||||||
registerFile(file);
|
registerFile(file);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GameState()->GetSavePath() && *GameState()->GetSavePath()) {
|
if (GameState()->GetSavePath() && *GameState()->GetSavePath() && !Emscripten_OPFSDisabled()) {
|
||||||
if (!opfs) {
|
if (!opfs) {
|
||||||
opfs = wasmfs_create_opfs_backend();
|
opfs = wasmfs_create_opfs_backend();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -10,7 +10,7 @@ inline static const char* Emscripten_savePath = "/save";
|
|||||||
inline static const char* Emscripten_streamPath = "/";
|
inline static const char* Emscripten_streamPath = "/";
|
||||||
inline static const char* Emscripten_streamHost = ISLE_EMSCRIPTEN_HOST;
|
inline static const char* Emscripten_streamHost = ISLE_EMSCRIPTEN_HOST;
|
||||||
|
|
||||||
void Emscripten_SetupConfig(const char* p_iniConfig);
|
bool Emscripten_SetupConfig(const char* p_iniConfig);
|
||||||
void Emscripten_SetupFilesystem();
|
void Emscripten_SetupFilesystem();
|
||||||
|
|
||||||
#endif // EMSCRIPTEN_FILESYSTEM_H
|
#endif // EMSCRIPTEN_FILESYSTEM_H
|
||||||
|
|||||||
@ -475,7 +475,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
|||||||
|
|
||||||
SDL_Keycode keyCode = event->key.key;
|
SDL_Keycode keyCode = event->key.key;
|
||||||
|
|
||||||
if (event->key.mod == SDL_KMOD_LALT && keyCode == SDLK_RETURN) {
|
if ((event->key.mod & SDL_KMOD_LALT) && keyCode == SDLK_RETURN) {
|
||||||
SDL_SetWindowFullscreen(window, !(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN));
|
SDL_SetWindowFullscreen(window, !(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -859,6 +859,13 @@ bool IsleApp::LoadConfig()
|
|||||||
{
|
{
|
||||||
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
|
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
|
||||||
char* iniConfig;
|
char* iniConfig;
|
||||||
|
|
||||||
|
#ifdef __EMSCRIPTEN__
|
||||||
|
if (m_iniPath && !Emscripten_SetupConfig(m_iniPath)) {
|
||||||
|
m_iniPath = NULL;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (m_iniPath) {
|
if (m_iniPath) {
|
||||||
iniConfig = new char[strlen(m_iniPath) + 1];
|
iniConfig = new char[strlen(m_iniPath) + 1];
|
||||||
strcpy(iniConfig, m_iniPath);
|
strcpy(iniConfig, m_iniPath);
|
||||||
@ -874,10 +881,6 @@ bool IsleApp::LoadConfig()
|
|||||||
}
|
}
|
||||||
SDL_Log("Reading configuration from \"%s\"", iniConfig);
|
SDL_Log("Reading configuration from \"%s\"", iniConfig);
|
||||||
|
|
||||||
#ifdef __EMSCRIPTEN__
|
|
||||||
Emscripten_SetupConfig(iniConfig);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
dictionary* dict = iniparser_load(iniConfig);
|
dictionary* dict = iniparser_load(iniConfig);
|
||||||
|
|
||||||
// [library:config]
|
// [library:config]
|
||||||
|
|||||||
@ -400,47 +400,18 @@ void MxTransitionManager::WipeDownTransition()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
DDSURFACEDESC ddsd;
|
RECT fillRect = g_fullScreenRect;
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
// For each of the 240 animation ticks, blank out two scanlines
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
// starting at the top of the screen.
|
||||||
|
fillRect.bottom = 2 * (m_animationTimer + 1);
|
||||||
|
|
||||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
DDBLTFX bltFx = {};
|
||||||
if (res == DDERR_SURFACELOST) {
|
bltFx.dwSize = sizeof(bltFx);
|
||||||
m_ddSurface->Restore();
|
bltFx.dwFillColor = 0xFF000000;
|
||||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (res == DD_OK) {
|
m_ddSurface->Blt(&fillRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||||
SubmitCopyRect(&ddsd);
|
|
||||||
|
|
||||||
// For each of the 240 animation ticks, blank out two scanlines
|
m_animationTimer++;
|
||||||
// starting at the top of the screen.
|
|
||||||
MxU8* line = (MxU8*) ddsd.lpSurface + 2 * ddsd.lPitch * m_animationTimer;
|
|
||||||
|
|
||||||
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 32) {
|
|
||||||
MxU32* pixels = (MxU32*) line;
|
|
||||||
int pixelsPerLine = ddsd.lPitch / 4;
|
|
||||||
for (int i = 0; i < pixelsPerLine; i++) {
|
|
||||||
pixels[i] = 0xFF000000;
|
|
||||||
}
|
|
||||||
line += ddsd.lPitch;
|
|
||||||
pixels = (MxU32*) line;
|
|
||||||
for (int i = 0; i < pixelsPerLine; i++) {
|
|
||||||
pixels[i] = 0xFF000000;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
memset(line, 0, ddsd.lPitch);
|
|
||||||
|
|
||||||
line += ddsd.lPitch;
|
|
||||||
memset(line, 0, ddsd.lPitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
SetupCopyRect(&ddsd);
|
|
||||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
|
||||||
|
|
||||||
m_animationTimer++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1004c270
|
// FUNCTION: LEGO1 0x1004c270
|
||||||
@ -452,65 +423,28 @@ void MxTransitionManager::WindowsTransition()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
DDSURFACEDESC ddsd;
|
DDBLTFX bltFx = {};
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
bltFx.dwSize = sizeof(bltFx);
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
bltFx.dwFillColor = 0xFF000000;
|
||||||
|
|
||||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
int top = m_animationTimer;
|
||||||
if (res == DDERR_SURFACELOST) {
|
int bottom = 480 - m_animationTimer - 1;
|
||||||
m_ddSurface->Restore();
|
int left = m_animationTimer;
|
||||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
int right = 639 - m_animationTimer;
|
||||||
}
|
|
||||||
|
|
||||||
if (res == DD_OK) {
|
RECT topRect = {0, top, 640, top + 1};
|
||||||
SubmitCopyRect(&ddsd);
|
m_ddSurface->Blt(&topRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||||
|
|
||||||
MxU8* line = (MxU8*) ddsd.lpSurface + m_animationTimer * ddsd.lPitch;
|
RECT bottomRect = {0, bottom, 640, bottom + 1};
|
||||||
|
m_ddSurface->Blt(&bottomRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||||
|
|
||||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
RECT leftRect = {left, top + 1, left + 1, bottom};
|
||||||
|
m_ddSurface->Blt(&leftRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||||
|
|
||||||
if (bytesPerPixel == 4) {
|
RECT rightRect = {right, top + 1, right + 1, bottom};
|
||||||
MxU32* pixels = (MxU32*) line;
|
m_ddSurface->Blt(&rightRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||||
for (int i = 0; i < 640; i++) {
|
|
||||||
pixels[i] = 0xFF000000;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer - 1; i++) {
|
m_animationTimer++;
|
||||||
line += ddsd.lPitch;
|
|
||||||
pixels = (MxU32*) line;
|
|
||||||
pixels[m_animationTimer] = 0xFF000000;
|
|
||||||
pixels[639 - m_animationTimer] = 0xFF000000;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_animationTimer < 240 - 1) {
|
|
||||||
line += ddsd.lPitch;
|
|
||||||
pixels = (MxU32*) line;
|
|
||||||
for (int i = 0; i < 640; i++) {
|
|
||||||
pixels[i] = 0xFF000000;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
memset(line, 0, 640 * bytesPerPixel);
|
|
||||||
|
|
||||||
for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer - 1; i++) {
|
|
||||||
line += ddsd.lPitch;
|
|
||||||
|
|
||||||
memset(line + m_animationTimer * bytesPerPixel, 0, bytesPerPixel);
|
|
||||||
memset(line + (639 - m_animationTimer) * bytesPerPixel, 0, bytesPerPixel);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_animationTimer < 240 - 1) {
|
|
||||||
line += ddsd.lPitch;
|
|
||||||
memset(line, 0, 640 * bytesPerPixel);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SetupCopyRect(&ddsd);
|
|
||||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
|
||||||
|
|
||||||
m_animationTimer++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1004c3e0
|
// FUNCTION: LEGO1 0x1004c3e0
|
||||||
|
|||||||
@ -387,15 +387,7 @@ inline void LegoVideoManager::DrawCursor()
|
|||||||
LPDIRECTDRAWSURFACE ddSurface2 = m_displaySurface->GetDirectDrawSurface2();
|
LPDIRECTDRAWSURFACE ddSurface2 = m_displaySurface->GetDirectDrawSurface2();
|
||||||
|
|
||||||
if (!m_cursorSurface) {
|
if (!m_cursorSurface) {
|
||||||
m_cursorRect.top = 0;
|
return;
|
||||||
m_cursorRect.left = 0;
|
|
||||||
m_cursorRect.bottom = 16;
|
|
||||||
m_cursorRect.right = 16;
|
|
||||||
m_cursorSurface = MxDisplaySurface::CreateCursorSurface();
|
|
||||||
|
|
||||||
if (!m_cursorSurface) {
|
|
||||||
m_drawCursor = FALSE;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ddSurface2
|
ddSurface2
|
||||||
|
|||||||
@ -22,10 +22,9 @@ LegoTextureInfo* LegoTextureContainer::GetCached(LegoTextureInfo* p_textureInfo)
|
|||||||
memset(&desc, 0, sizeof(desc));
|
memset(&desc, 0, sizeof(desc));
|
||||||
desc.dwSize = sizeof(desc);
|
desc.dwSize = sizeof(desc);
|
||||||
|
|
||||||
if (p_textureInfo->m_surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
if (p_textureInfo->m_surface->GetSurfaceDesc(&desc) == DD_OK) {
|
||||||
width = desc.dwWidth;
|
width = desc.dwWidth;
|
||||||
height = desc.dwHeight;
|
height = desc.dwHeight;
|
||||||
p_textureInfo->m_surface->Unlock(desc.lpSurface);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (LegoCachedTextureList::iterator it = m_cached.begin(); it != m_cached.end(); it++) {
|
for (LegoCachedTextureList::iterator it = m_cached.begin(); it != m_cached.end(); it++) {
|
||||||
@ -35,15 +34,8 @@ LegoTextureInfo* LegoTextureContainer::GetCached(LegoTextureInfo* p_textureInfo)
|
|||||||
memset(&newDesc, 0, sizeof(newDesc));
|
memset(&newDesc, 0, sizeof(newDesc));
|
||||||
newDesc.dwSize = sizeof(newDesc);
|
newDesc.dwSize = sizeof(newDesc);
|
||||||
|
|
||||||
if (surface->Lock(NULL, &newDesc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
if (surface->GetSurfaceDesc(&newDesc) == DD_OK) {
|
||||||
BOOL und = FALSE;
|
|
||||||
if (newDesc.dwWidth == width && newDesc.dwHeight == height) {
|
if (newDesc.dwWidth == width && newDesc.dwHeight == height) {
|
||||||
und = TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
surface->Unlock(newDesc.lpSurface);
|
|
||||||
|
|
||||||
if (und) {
|
|
||||||
(*it).second = TRUE;
|
(*it).second = TRUE;
|
||||||
(*it).first->m_texture->AddRef();
|
(*it).first->m_texture->AddRef();
|
||||||
return (*it).first;
|
return (*it).first;
|
||||||
|
|||||||
@ -172,7 +172,7 @@ BOOL MxDirect3D::D3DSetMode()
|
|||||||
|
|
||||||
DDBLTFX ddBltFx = {};
|
DDBLTFX ddBltFx = {};
|
||||||
ddBltFx.dwSize = sizeof(DDBLTFX);
|
ddBltFx.dwSize = sizeof(DDBLTFX);
|
||||||
ddBltFx.dwFillColor = 0;
|
ddBltFx.dwFillColor = 0xFF000000;
|
||||||
|
|
||||||
if (backBuffer->Blt(NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &ddBltFx) != DD_OK) {
|
if (backBuffer->Blt(NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &ddBltFx) != DD_OK) {
|
||||||
SDL_Log("MxDirect3D::D3DSetMode() color fill failed\n");
|
SDL_Log("MxDirect3D::D3DSetMode() color fill failed\n");
|
||||||
|
|||||||
@ -519,35 +519,23 @@ BOOL MxDirectDraw::DDCreateSurfaces()
|
|||||||
void MxDirectDraw::ClearBackBuffers()
|
void MxDirectDraw::ClearBackBuffers()
|
||||||
{
|
{
|
||||||
HRESULT result;
|
HRESULT result;
|
||||||
byte* line;
|
DDBLTFX ddbltfx = {};
|
||||||
DDSURFACEDESC ddsd;
|
ddbltfx.dwSize = sizeof(DDBLTFX);
|
||||||
|
ddbltfx.dwFillColor = 0xFF000000;
|
||||||
int count = m_bFlipSurfaces ? 2 : 1;
|
int count = m_bFlipSurfaces ? 2 : 1;
|
||||||
int value = 0;
|
|
||||||
|
|
||||||
for (int i = 0; i < count; i++) {
|
for (int i = 0; i < count; i++) {
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
result = m_pBackBuffer->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
|
||||||
|
|
||||||
result = m_pBackBuffer->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
|
||||||
if (result == DDERR_SURFACELOST) {
|
if (result == DDERR_SURFACELOST) {
|
||||||
m_pBackBuffer->Restore();
|
m_pBackBuffer->Restore();
|
||||||
result = m_pBackBuffer->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
result = m_pBackBuffer->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result != DD_OK) {
|
if (result != DD_OK) {
|
||||||
// lock failed
|
// blt failed
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// clear backBuffer
|
|
||||||
line = (byte*) ddsd.lpSurface;
|
|
||||||
for (int j = ddsd.dwHeight; j--;) {
|
|
||||||
memset(line, value, ddsd.dwWidth);
|
|
||||||
line += ddsd.lPitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_pBackBuffer->Unlock(ddsd.lpSurface);
|
|
||||||
|
|
||||||
if (m_bFlipSurfaces) {
|
if (m_bFlipSurfaces) {
|
||||||
m_pFrontBuffer->Flip(NULL, DDFLIP_WAIT);
|
m_pFrontBuffer->Flip(NULL, DDFLIP_WAIT);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -71,14 +71,6 @@ class MxDisplaySurface : public MxCore {
|
|||||||
MxS32 p_height,
|
MxS32 p_height,
|
||||||
MxBool p_RLE
|
MxBool p_RLE
|
||||||
); // vtable+0x30
|
); // vtable+0x30
|
||||||
virtual void VTable0x34(
|
|
||||||
MxU8* p_pixels,
|
|
||||||
MxS32 p_bpp,
|
|
||||||
MxS32 p_width,
|
|
||||||
MxS32 p_height,
|
|
||||||
MxS32 p_x,
|
|
||||||
MxS32 p_y
|
|
||||||
); // vtable+0x34
|
|
||||||
virtual void Display(
|
virtual void Display(
|
||||||
MxS32 p_left,
|
MxS32 p_left,
|
||||||
MxS32 p_top,
|
MxS32 p_top,
|
||||||
@ -97,7 +89,6 @@ class MxDisplaySurface : public MxCore {
|
|||||||
); // vtable+0x44
|
); // vtable+0x44
|
||||||
|
|
||||||
void ClearScreen();
|
void ClearScreen();
|
||||||
static LPDIRECTDRAWSURFACE CreateCursorSurface();
|
|
||||||
static LPDIRECTDRAWSURFACE CreateCursorSurface(const CursorBitmap* p_cursorBitmap);
|
static LPDIRECTDRAWSURFACE CreateCursorSurface(const CursorBitmap* p_cursorBitmap);
|
||||||
static LPDIRECTDRAWSURFACE CopySurface(LPDIRECTDRAWSURFACE p_src);
|
static LPDIRECTDRAWSURFACE CopySurface(LPDIRECTDRAWSURFACE p_src);
|
||||||
|
|
||||||
|
|||||||
@ -72,7 +72,7 @@ void MxDisplaySurface::ClearScreen()
|
|||||||
|
|
||||||
DDBLTFX ddBltFx = {};
|
DDBLTFX ddBltFx = {};
|
||||||
ddBltFx.dwSize = sizeof(DDBLTFX);
|
ddBltFx.dwSize = sizeof(DDBLTFX);
|
||||||
ddBltFx.dwFillColor = 0;
|
ddBltFx.dwFillColor = 0xFF000000;
|
||||||
|
|
||||||
for (MxS32 i = 0; i < backBuffers; i++) {
|
for (MxS32 i = 0; i < backBuffers; i++) {
|
||||||
if (m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx) == DDERR_SURFACELOST) {
|
if (m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx) == DDERR_SURFACELOST) {
|
||||||
@ -716,61 +716,6 @@ void MxDisplaySurface::DrawTransparentRLE(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100bb850
|
|
||||||
// FUNCTION: BETA10 0x10141191
|
|
||||||
void MxDisplaySurface::VTable0x34(MxU8* p_pixels, MxS32 p_bpp, MxS32 p_width, MxS32 p_height, MxS32 p_x, MxS32 p_y)
|
|
||||||
{
|
|
||||||
DDSURFACEDESC surfaceDesc;
|
|
||||||
memset(&surfaceDesc, 0, sizeof(surfaceDesc));
|
|
||||||
surfaceDesc.dwSize = sizeof(surfaceDesc);
|
|
||||||
|
|
||||||
HRESULT result = m_ddSurface2->Lock(NULL, &surfaceDesc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
|
||||||
|
|
||||||
if (result == DDERR_SURFACELOST) {
|
|
||||||
m_ddSurface2->Restore();
|
|
||||||
result = m_ddSurface2->Lock(NULL, &surfaceDesc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result == DD_OK) {
|
|
||||||
MxU8* pixels = p_pixels;
|
|
||||||
MxS32 bytesPerPixel = m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount / 8;
|
|
||||||
if (p_bpp != 8 && bytesPerPixel != p_bpp) {
|
|
||||||
MxTrace("Source format to display format NOT_IMPLEMENTED");
|
|
||||||
assert(0);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MxU8* dst = (MxU8*) surfaceDesc.lpSurface + p_y * surfaceDesc.lPitch + bytesPerPixel * p_x;
|
|
||||||
MxLong stride = p_width * bytesPerPixel;
|
|
||||||
MxLong length = -bytesPerPixel * p_width + surfaceDesc.lPitch;
|
|
||||||
|
|
||||||
if (bytesPerPixel == p_bpp) {
|
|
||||||
while (p_height--) {
|
|
||||||
memcpy(dst, pixels, p_width * bytesPerPixel);
|
|
||||||
pixels += stride;
|
|
||||||
dst += length;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (MxS32 i = 0; i < p_height; i++) {
|
|
||||||
for (MxS32 j = 0; j < p_width; j++) {
|
|
||||||
if (bytesPerPixel == 2) {
|
|
||||||
*(MxU16*) dst = m_16bitPal[*pixels++];
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
*(MxU32*) dst = m_32bitPal[*pixels++];
|
|
||||||
}
|
|
||||||
dst += bytesPerPixel;
|
|
||||||
}
|
|
||||||
pixels += stride;
|
|
||||||
dst += length;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_ddSurface2->Unlock(surfaceDesc.lpSurface);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100bba50
|
// FUNCTION: LEGO1 0x100bba50
|
||||||
void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p_top2, MxS32 p_width, MxS32 p_height)
|
void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p_top2, MxS32 p_width, MxS32 p_height)
|
||||||
{
|
{
|
||||||
@ -779,21 +724,11 @@ void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p
|
|||||||
if (g_unk0x1010215c < 2) {
|
if (g_unk0x1010215c < 2) {
|
||||||
g_unk0x1010215c++;
|
g_unk0x1010215c++;
|
||||||
|
|
||||||
DDSURFACEDESC ddsd;
|
DDBLTFX ddbltfx = {};
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
ddbltfx.dwFillColor = 0xFF000000;
|
||||||
if (m_ddSurface2->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
|
||||||
MxU8* surface = (MxU8*) ddsd.lpSurface;
|
|
||||||
MxS32 height = m_videoParam.GetRect().GetHeight();
|
|
||||||
|
|
||||||
for (MxU32 i = 0; i < ddsd.dwHeight; i++) {
|
if (m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx) != DD_OK) {
|
||||||
memset(surface, 0, ddsd.lPitch);
|
|
||||||
surface += ddsd.lPitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_ddSurface2->Unlock(ddsd.lpSurface);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxDisplaySurface::Display error\n");
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxDisplaySurface::Display error\n");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -812,7 +747,7 @@ void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p
|
|||||||
DDBLTFX data;
|
DDBLTFX data;
|
||||||
memset(&data, 0, sizeof(data));
|
memset(&data, 0, sizeof(data));
|
||||||
data.dwSize = sizeof(data);
|
data.dwSize = sizeof(data);
|
||||||
data.dwDDFX = 8;
|
data.dwDDFX = DDBLTFX_NOTEARING;
|
||||||
|
|
||||||
if (m_ddSurface1->Blt((LPRECT) &b, m_ddSurface2, (LPRECT) &a, DDBLT_NONE, &data) == DDERR_SURFACELOST) {
|
if (m_ddSurface1->Blt((LPRECT) &b, m_ddSurface2, (LPRECT) &a, DDBLT_NONE, &data) == DDERR_SURFACELOST) {
|
||||||
m_ddSurface1->Restore();
|
m_ddSurface1->Restore();
|
||||||
@ -1015,82 +950,6 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CopySurface(LPDIRECTDRAWSURFACE p_src)
|
|||||||
return newSurface;
|
return newSurface;
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100bc070
|
|
||||||
LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface()
|
|
||||||
{
|
|
||||||
LPDIRECTDRAWSURFACE newSurface = NULL;
|
|
||||||
IDirectDraw* draw = MVideoManager()->GetDirectDraw();
|
|
||||||
MVideoManager();
|
|
||||||
|
|
||||||
DDSURFACEDESC ddsd;
|
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
|
||||||
|
|
||||||
if (draw->GetDisplayMode(&ddsd) != DD_OK) {
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
ddsd.dwWidth = 16;
|
|
||||||
ddsd.dwHeight = 16;
|
|
||||||
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
||||||
ddsd.ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN;
|
|
||||||
|
|
||||||
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
|
|
||||||
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_VIDEOMEMORY;
|
|
||||||
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
|
||||||
|
|
||||||
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
|
|
||||||
goto done;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
|
||||||
|
|
||||||
if (newSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) != DD_OK) {
|
|
||||||
goto done;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
MxU16* surface = (MxU16*) ddsd.lpSurface;
|
|
||||||
MxLong pitch = ddsd.lPitch;
|
|
||||||
|
|
||||||
// draw a simple cursor to the surface
|
|
||||||
for (MxS32 x = 0; x < 16; x++) {
|
|
||||||
MxU16* surface2 = surface;
|
|
||||||
for (MxS32 y = 0; y < 16; y++) {
|
|
||||||
if ((y > 10 || x) && (x > 10 || y) && x + y != 10) {
|
|
||||||
if (x + y > 10) {
|
|
||||||
*surface2 = RGB555_CREATE(0x1f, 0, 0x1f);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
*surface2 = -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
*surface2 = 0;
|
|
||||||
}
|
|
||||||
surface2++;
|
|
||||||
}
|
|
||||||
surface = (MxU16*) ((MxU8*) surface + pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
newSurface->Unlock(ddsd.lpSurface);
|
|
||||||
DDCOLORKEY colorkey;
|
|
||||||
colorkey.dwColorSpaceHighValue = RGB555_CREATE(0x1f, 0, 0x1f);
|
|
||||||
colorkey.dwColorSpaceLowValue = RGB555_CREATE(0x1f, 0, 0x1f);
|
|
||||||
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
|
|
||||||
|
|
||||||
return newSurface;
|
|
||||||
}
|
|
||||||
|
|
||||||
done:
|
|
||||||
if (newSurface) {
|
|
||||||
newSurface->Release();
|
|
||||||
}
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100bc200
|
// FUNCTION: LEGO1 0x100bc200
|
||||||
void MxDisplaySurface::VTable0x24(
|
void MxDisplaySurface::VTable0x24(
|
||||||
LPDDSURFACEDESC p_desc,
|
LPDDSURFACEDESC p_desc,
|
||||||
|
|||||||
@ -246,9 +246,13 @@ struct DDSCAPS {
|
|||||||
};
|
};
|
||||||
typedef struct DDSCAPS* LPDDSCAPS;
|
typedef struct DDSCAPS* LPDDSCAPS;
|
||||||
|
|
||||||
|
#define DDBLTFX_NOTEARING DDBLTFXFlags::NOTEARING
|
||||||
|
enum class DDBLTFXFlags : uint8_t {
|
||||||
|
NOTEARING = 1 << 3,
|
||||||
|
};
|
||||||
struct DDBLTFX {
|
struct DDBLTFX {
|
||||||
DWORD dwSize;
|
DWORD dwSize;
|
||||||
DWORD dwDDFX;
|
DDBLTFXFlags dwDDFX;
|
||||||
DWORD dwROP;
|
DWORD dwROP;
|
||||||
DWORD dwFillColor;
|
DWORD dwFillColor;
|
||||||
};
|
};
|
||||||
|
|||||||
@ -443,6 +443,32 @@ void ConvertMatrix(const D3DRMMATRIX4D in, C3D_Mtx* out)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetMaterialAppearance(
|
||||||
|
const FColor& color,
|
||||||
|
float shininess,
|
||||||
|
int uLoc_meshColor,
|
||||||
|
int uLoc_shininess,
|
||||||
|
C3D_Tex* textures
|
||||||
|
)
|
||||||
|
{
|
||||||
|
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_meshColor, color.r, color.g, color.b, color.a);
|
||||||
|
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, shininess, 0.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||||
|
C3D_TexEnvInit(env);
|
||||||
|
|
||||||
|
if (textures) {
|
||||||
|
C3D_TexBind(0, textures);
|
||||||
|
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||||
|
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
C3D_TexBind(0, nullptr);
|
||||||
|
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||||
|
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Citro3DRenderer::SubmitDraw(
|
void Citro3DRenderer::SubmitDraw(
|
||||||
DWORD meshId,
|
DWORD meshId,
|
||||||
const D3DRMMATRIX4D& modelViewMatrix,
|
const D3DRMMATRIX4D& modelViewMatrix,
|
||||||
@ -462,32 +488,17 @@ void Citro3DRenderer::SubmitDraw(
|
|||||||
BufInfo_Init(bufInfo);
|
BufInfo_Init(bufInfo);
|
||||||
BufInfo_Add(bufInfo, mesh.vbo, sizeof(D3DRMVERTEX), 3, 0x210);
|
BufInfo_Add(bufInfo, mesh.vbo, sizeof(D3DRMVERTEX), 3, 0x210);
|
||||||
|
|
||||||
C3D_FVUnifSet(
|
SetMaterialAppearance(
|
||||||
GPU_VERTEX_SHADER,
|
{appearance.color.r / 255.0f,
|
||||||
|
appearance.color.g / 255.0f,
|
||||||
|
appearance.color.b / 255.0f,
|
||||||
|
appearance.color.a / 255.0f},
|
||||||
|
appearance.shininess,
|
||||||
uLoc_meshColor,
|
uLoc_meshColor,
|
||||||
appearance.color.r / 255.0f,
|
uLoc_shininess,
|
||||||
appearance.color.g / 255.0f,
|
appearance.textureId != NO_TEXTURE_ID ? &m_textures[appearance.textureId].c3dTex : nullptr
|
||||||
appearance.color.b / 255.0f,
|
|
||||||
appearance.color.a / 255.0f
|
|
||||||
);
|
);
|
||||||
|
|
||||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, appearance.shininess / 255.0f, 0.0f, 0.0f, 0.0f);
|
|
||||||
|
|
||||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
|
||||||
C3D_TexBind(0, &m_textures[appearance.textureId].c3dTex);
|
|
||||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
|
||||||
C3D_TexEnvInit(env);
|
|
||||||
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
|
||||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
C3D_TexBind(0, nullptr);
|
|
||||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
|
||||||
C3D_TexEnvInit(env);
|
|
||||||
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
|
||||||
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
|
|
||||||
}
|
|
||||||
|
|
||||||
C3D_DrawArrays(GPU_TRIANGLES, 0, mesh.vertexCount);
|
C3D_DrawArrays(GPU_TRIANGLES, 0, mesh.vertexCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -519,7 +530,7 @@ void Citro3DRenderer::Flip()
|
|||||||
g_rendering = false;
|
g_rendering = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||||
{
|
{
|
||||||
C3D_AlphaBlend(GPU_BLEND_ADD, GPU_BLEND_ADD, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
C3D_AlphaBlend(GPU_BLEND_ADD, GPU_BLEND_ADD, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
||||||
StartFrame();
|
StartFrame();
|
||||||
@ -545,16 +556,9 @@ void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
|
|||||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_lightClr + 1, 0.0f, 0.0f, 0.0f, 0.0f);
|
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_lightClr + 1, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_lightClr + 2, 1.0f, 1.0f, 1.0f, 1.0f); // Ambient
|
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_lightClr + 2, 1.0f, 1.0f, 1.0f, 1.0f); // Ambient
|
||||||
|
|
||||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, 0.0f, 0.0f, 0.0f, 0.0f);
|
C3DTextureCacheEntry* texture = (textureId != NO_TEXTURE_ID) ? &m_textures[textureId] : nullptr;
|
||||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_meshColor, 1.0f, 1.0f, 1.0f, 1.0f);
|
|
||||||
|
|
||||||
C3DTextureCacheEntry& texture = m_textures[textureId];
|
SetMaterialAppearance(color, 0.0f, uLoc_meshColor, uLoc_shininess, texture ? &texture->c3dTex : nullptr);
|
||||||
|
|
||||||
C3D_TexBind(0, &texture.c3dTex);
|
|
||||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
|
||||||
C3D_TexEnvInit(env);
|
|
||||||
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
|
||||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
|
||||||
|
|
||||||
float scale = m_viewportTransform.scale;
|
float scale = m_viewportTransform.scale;
|
||||||
|
|
||||||
@ -563,10 +567,17 @@ void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
|
|||||||
float x2 = x1 + static_cast<float>(dstRect.w);
|
float x2 = x1 + static_cast<float>(dstRect.w);
|
||||||
float y2 = y1 + static_cast<float>(dstRect.h);
|
float y2 = y1 + static_cast<float>(dstRect.h);
|
||||||
|
|
||||||
float u0 = (srcRect.x * scale) / texture.width;
|
float u0 = 0.0f;
|
||||||
float u1 = ((srcRect.x + srcRect.w) * scale) / texture.width;
|
float u1 = 0.0f;
|
||||||
float v0 = (srcRect.y * scale) / texture.height;
|
float v0 = 0.0f;
|
||||||
float v1 = ((srcRect.y + srcRect.h) * scale) / texture.height;
|
float v1 = 0.0f;
|
||||||
|
|
||||||
|
if (texture) {
|
||||||
|
u0 = (srcRect.x * scale) / texture->width;
|
||||||
|
u1 = ((srcRect.x + srcRect.w) * scale) / texture->width;
|
||||||
|
v0 = (srcRect.y * scale) / texture->height;
|
||||||
|
v1 = ((srcRect.y + srcRect.h) * scale) / texture->height;
|
||||||
|
}
|
||||||
|
|
||||||
C3D_ImmDrawBegin(GPU_TRIANGLES);
|
C3D_ImmDrawBegin(GPU_TRIANGLES);
|
||||||
|
|
||||||
|
|||||||
@ -297,44 +297,23 @@ D3DMATRIX ToD3DMATRIX(const Matrix4x4& in)
|
|||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Actual_SubmitDraw(
|
void SetMaterialAndTexture(const FColor& color, float shininess, IDirect3DTexture9* texture)
|
||||||
const D3D9MeshCacheEntry* mesh,
|
|
||||||
const Matrix4x4* modelViewMatrix,
|
|
||||||
const Matrix4x4* worldMatrix,
|
|
||||||
const Matrix4x4* viewMatrix,
|
|
||||||
const Matrix3x3* normalMatrix,
|
|
||||||
const Appearance* appearance,
|
|
||||||
IDirect3DTexture9* texture
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
D3DMATRIX proj = ToD3DMATRIX(g_projection);
|
|
||||||
g_device->SetTransform(D3DTS_PROJECTION, &proj);
|
|
||||||
D3DMATRIX view = ToD3DMATRIX(*viewMatrix);
|
|
||||||
g_device->SetTransform(D3DTS_VIEW, &view);
|
|
||||||
D3DMATRIX world = ToD3DMATRIX(*worldMatrix);
|
|
||||||
g_device->SetTransform(D3DTS_WORLD, &world);
|
|
||||||
|
|
||||||
D3DMATERIAL9 mat = {};
|
D3DMATERIAL9 mat = {};
|
||||||
mat.Diffuse.r = appearance->color.r / 255.0f;
|
mat.Diffuse.r = color.r / 255.0f;
|
||||||
mat.Diffuse.g = appearance->color.g / 255.0f;
|
mat.Diffuse.g = color.g / 255.0f;
|
||||||
mat.Diffuse.b = appearance->color.b / 255.0f;
|
mat.Diffuse.b = color.b / 255.0f;
|
||||||
mat.Diffuse.a = appearance->color.a / 255.0f;
|
mat.Diffuse.a = color.a / 255.0f;
|
||||||
mat.Ambient = mat.Diffuse;
|
mat.Ambient = mat.Diffuse;
|
||||||
|
|
||||||
if (appearance->shininess != 0) {
|
if (shininess != 0) {
|
||||||
g_device->SetRenderState(D3DRS_SPECULARENABLE, TRUE);
|
g_device->SetRenderState(D3DRS_SPECULARENABLE, TRUE);
|
||||||
mat.Specular.r = 1.0f;
|
mat.Specular = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
mat.Specular.g = 1.0f;
|
mat.Power = shininess;
|
||||||
mat.Specular.b = 1.0f;
|
|
||||||
mat.Specular.a = 1.0f;
|
|
||||||
mat.Power = appearance->shininess;
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
g_device->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
|
g_device->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
|
||||||
mat.Specular.r = 0.0f;
|
mat.Specular = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||||
mat.Specular.g = 0.0f;
|
|
||||||
mat.Specular.b = 0.0f;
|
|
||||||
mat.Specular.a = 0.0f;
|
|
||||||
mat.Power = 0.0f;
|
mat.Power = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -352,6 +331,33 @@ void Actual_SubmitDraw(
|
|||||||
else {
|
else {
|
||||||
g_device->SetTexture(0, nullptr);
|
g_device->SetTexture(0, nullptr);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Actual_SubmitDraw(
|
||||||
|
const D3D9MeshCacheEntry* mesh,
|
||||||
|
const Matrix4x4* modelViewMatrix,
|
||||||
|
const Matrix4x4* worldMatrix,
|
||||||
|
const Matrix4x4* viewMatrix,
|
||||||
|
const Matrix3x3* normalMatrix,
|
||||||
|
const Appearance* appearance,
|
||||||
|
IDirect3DTexture9* texture
|
||||||
|
)
|
||||||
|
{
|
||||||
|
D3DMATRIX proj = ToD3DMATRIX(g_projection);
|
||||||
|
g_device->SetTransform(D3DTS_PROJECTION, &proj);
|
||||||
|
D3DMATRIX view = ToD3DMATRIX(*viewMatrix);
|
||||||
|
g_device->SetTransform(D3DTS_VIEW, &view);
|
||||||
|
D3DMATRIX world = ToD3DMATRIX(*worldMatrix);
|
||||||
|
g_device->SetTransform(D3DTS_WORLD, &world);
|
||||||
|
|
||||||
|
SetMaterialAndTexture(
|
||||||
|
{appearance->color.r / 255.0f,
|
||||||
|
appearance->color.g / 255.0f,
|
||||||
|
appearance->color.b / 255.0f,
|
||||||
|
appearance->color.a / 255.0f},
|
||||||
|
appearance->shininess,
|
||||||
|
texture
|
||||||
|
);
|
||||||
|
|
||||||
g_device->SetRenderState(D3DRS_SHADEMODE, mesh->flat ? D3DSHADE_FLAT : D3DSHADE_GOURAUD);
|
g_device->SetRenderState(D3DRS_SHADEMODE, mesh->flat ? D3DSHADE_FLAT : D3DSHADE_GOURAUD);
|
||||||
|
|
||||||
@ -367,7 +373,7 @@ uint32_t Actual_Flip()
|
|||||||
return g_device->Present(nullptr, nullptr, nullptr, nullptr);
|
return g_device->Present(nullptr, nullptr, nullptr, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||||
{
|
{
|
||||||
StartScene();
|
StartScene();
|
||||||
|
|
||||||
@ -405,10 +411,7 @@ void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, con
|
|||||||
g_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
g_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||||
g_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
g_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||||
|
|
||||||
g_device->SetTexture(0, texture);
|
SetMaterialAndTexture(color, 0, texture);
|
||||||
g_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
||||||
g_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
||||||
g_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
||||||
|
|
||||||
D3DSURFACE_DESC texDesc;
|
D3DSURFACE_DESC texDesc;
|
||||||
texture->GetLevelDesc(0, &texDesc);
|
texture->GetLevelDesc(0, &texDesc);
|
||||||
|
|||||||
@ -78,5 +78,5 @@ void Actual_SubmitDraw(
|
|||||||
void Actual_Resize(int width, int height, const ViewportTransform& viewportTransform);
|
void Actual_Resize(int width, int height, const ViewportTransform& viewportTransform);
|
||||||
void Actual_Clear(float r, float g, float b);
|
void Actual_Clear(float r, float g, float b);
|
||||||
uint32_t Actual_Flip();
|
uint32_t Actual_Flip();
|
||||||
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect);
|
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color);
|
||||||
uint32_t Actual_Download(SDL_Surface* target);
|
uint32_t Actual_Download(SDL_Surface* target);
|
||||||
|
|||||||
@ -273,9 +273,9 @@ void DirectX9Renderer::Flip()
|
|||||||
Actual_Flip();
|
Actual_Flip();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectX9Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
void DirectX9Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||||
{
|
{
|
||||||
Actual_Draw2DImage(m_textures[textureId].dxTexture, srcRect, dstRect);
|
Actual_Draw2DImage(m_textures[textureId].dxTexture, srcRect, dstRect, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectX9Renderer::SetDither(bool dither)
|
void DirectX9Renderer::SetDither(bool dither)
|
||||||
|
|||||||
@ -285,9 +285,10 @@ void GL11_Clear(float r, float g, float b)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GL11_Draw2DImage(
|
void GL11_Draw2DImage(
|
||||||
GLTextureCacheEntry& cache,
|
const GLTextureCacheEntry* cache,
|
||||||
const SDL_Rect& srcRect,
|
const SDL_Rect& srcRect,
|
||||||
const SDL_Rect& dstRect,
|
const SDL_Rect& dstRect,
|
||||||
|
const FColor& color,
|
||||||
float left,
|
float left,
|
||||||
float right,
|
float right,
|
||||||
float bottom,
|
float bottom,
|
||||||
@ -296,6 +297,7 @@ void GL11_Draw2DImage(
|
|||||||
{
|
{
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDepthMask(GL_FALSE);
|
glDepthMask(GL_FALSE);
|
||||||
|
glShadeModel(GL_FLAT);
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
@ -306,17 +308,28 @@ void GL11_Draw2DImage(
|
|||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
|
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
glColor4f(color.r, color.g, color.b, color.a);
|
||||||
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
float u1 = 0;
|
||||||
glBindTexture(GL_TEXTURE_2D, cache.glTextureId);
|
float v1 = 0;
|
||||||
glEnable(GL_BLEND);
|
float u2 = 0;
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
float v2 = 0;
|
||||||
|
|
||||||
float u1 = srcRect.x / cache.width;
|
if (cache) {
|
||||||
float v1 = srcRect.y / cache.height;
|
glEnable(GL_TEXTURE_2D);
|
||||||
float u2 = (srcRect.x + srcRect.w) / cache.width;
|
glBindTexture(GL_TEXTURE_2D, cache->glTextureId);
|
||||||
float v2 = (srcRect.y + srcRect.h) / cache.height;
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
u1 = srcRect.x / cache->width;
|
||||||
|
v1 = srcRect.y / cache->height;
|
||||||
|
u2 = (srcRect.x + srcRect.w) / cache->width;
|
||||||
|
v2 = (srcRect.y + srcRect.h) / cache->height;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
}
|
||||||
|
|
||||||
float x1 = (float) dstRect.x;
|
float x1 = (float) dstRect.x;
|
||||||
float y1 = (float) dstRect.y;
|
float y1 = (float) dstRect.y;
|
||||||
|
|||||||
@ -79,9 +79,10 @@ void GL11_SubmitDraw(
|
|||||||
void GL11_Resize(int width, int height);
|
void GL11_Resize(int width, int height);
|
||||||
void GL11_Clear(float r, float g, float b);
|
void GL11_Clear(float r, float g, float b);
|
||||||
void GL11_Draw2DImage(
|
void GL11_Draw2DImage(
|
||||||
GLTextureCacheEntry& cache,
|
const GLTextureCacheEntry* cache,
|
||||||
const SDL_Rect& srcRect,
|
const SDL_Rect& srcRect,
|
||||||
const SDL_Rect& dstRect,
|
const SDL_Rect& dstRect,
|
||||||
|
const FColor& color,
|
||||||
float left,
|
float left,
|
||||||
float right,
|
float right,
|
||||||
float bottom,
|
float bottom,
|
||||||
|
|||||||
@ -372,7 +372,7 @@ void OpenGL1Renderer::Flip()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||||
{
|
{
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
|
|
||||||
@ -381,7 +381,12 @@ void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
|
|||||||
float top = -m_viewportTransform.offsetY / m_viewportTransform.scale;
|
float top = -m_viewportTransform.offsetY / m_viewportTransform.scale;
|
||||||
float bottom = (m_height - m_viewportTransform.offsetY) / m_viewportTransform.scale;
|
float bottom = (m_height - m_viewportTransform.offsetY) / m_viewportTransform.scale;
|
||||||
|
|
||||||
GL11_Draw2DImage(m_textures[textureId], srcRect, dstRect, left, right, bottom, top);
|
const GLTextureCacheEntry* texture = nullptr;
|
||||||
|
if (textureId != NO_TEXTURE_ID) {
|
||||||
|
texture = &m_textures[textureId];
|
||||||
|
}
|
||||||
|
|
||||||
|
GL11_Draw2DImage(texture, srcRect, dstRect, color, left, right, bottom, top);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGL1Renderer::SetDither(bool dither)
|
void OpenGL1Renderer::SetDither(bool dither)
|
||||||
|
|||||||
@ -598,7 +598,7 @@ void OpenGLES2Renderer::Flip()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||||
{
|
{
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
|
|
||||||
@ -607,25 +607,37 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
|
|||||||
|
|
||||||
glUseProgram(m_shaderProgram);
|
glUseProgram(m_shaderProgram);
|
||||||
|
|
||||||
float color[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||||
glUniform4fv(u_lightLocs[0][0], 1, color);
|
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
||||||
glUniform4fv(u_lightLocs[0][1], 1, blank);
|
glUniform4fv(u_lightLocs[0][1], 1, blank);
|
||||||
glUniform4fv(u_lightLocs[0][2], 1, blank);
|
glUniform4fv(u_lightLocs[0][2], 1, blank);
|
||||||
glUniform1i(m_lightCountLoc, 1);
|
glUniform1i(m_lightCountLoc, 1);
|
||||||
|
|
||||||
glUniform4f(m_colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
|
glUniform4f(m_colorLoc, color.r, color.g, color.b, color.a);
|
||||||
glUniform1f(m_shinLoc, 0.0f);
|
glUniform1f(m_shinLoc, 0.0f);
|
||||||
|
|
||||||
const GLES2TextureCacheEntry& texture = m_textures[textureId];
|
SDL_Rect expandedDstRect;
|
||||||
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
if (textureId != NO_TEXTURE_ID) {
|
||||||
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
const GLES2TextureCacheEntry& texture = m_textures[textureId];
|
||||||
SDL_Rect expandedDstRect = {
|
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
||||||
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
||||||
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
expandedDstRect = {
|
||||||
static_cast<int>(std::round(texture.width * scaleX)),
|
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
||||||
static_cast<int>(std::round(texture.height * scaleY))
|
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
||||||
};
|
static_cast<int>(std::round(texture.width * scaleX)),
|
||||||
|
static_cast<int>(std::round(texture.height * scaleY))
|
||||||
|
};
|
||||||
|
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glUniform1i(m_useTextureLoc, 1);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
|
||||||
|
glUniform1i(m_textureLoc, 0);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
expandedDstRect = dstRect;
|
||||||
|
glUniform1i(m_useTextureLoc, 0);
|
||||||
|
}
|
||||||
|
|
||||||
D3DRMMATRIX4D modelView, projection;
|
D3DRMMATRIX4D modelView, projection;
|
||||||
Create2DTransformMatrix(
|
Create2DTransformMatrix(
|
||||||
@ -645,11 +657,6 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
|
|||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glUniform1i(m_useTextureLoc, 1);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
|
|
||||||
glUniform1i(m_textureLoc, 0);
|
|
||||||
|
|
||||||
glEnable(GL_SCISSOR_TEST);
|
glEnable(GL_SCISSOR_TEST);
|
||||||
glScissor(
|
glScissor(
|
||||||
static_cast<int>(std::round(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX)),
|
static_cast<int>(std::round(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX)),
|
||||||
|
|||||||
@ -884,24 +884,37 @@ void Direct3DRMSDL3GPURenderer::Flip()
|
|||||||
m_cmdbuf = nullptr;
|
m_cmdbuf = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Direct3DRMSDL3GPURenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
void Direct3DRMSDL3GPURenderer::Draw2DImage(
|
||||||
|
Uint32 textureId,
|
||||||
|
const SDL_Rect& srcRect,
|
||||||
|
const SDL_Rect& dstRect,
|
||||||
|
FColor color
|
||||||
|
)
|
||||||
{
|
{
|
||||||
if (!m_renderPass) {
|
if (!m_renderPass) {
|
||||||
StartRenderPass(0, 0, 0, false);
|
StartRenderPass(0, 0, 0, false);
|
||||||
}
|
}
|
||||||
SDL_BindGPUGraphicsPipeline(m_renderPass, m_uiPipeline);
|
SDL_BindGPUGraphicsPipeline(m_renderPass, m_uiPipeline);
|
||||||
|
|
||||||
const SDL3TextureCache& tex = m_textures[textureId];
|
SDL_GPUTexture* tex;
|
||||||
|
SDL_Rect expandedDstRect;
|
||||||
auto surface = static_cast<DirectDrawSurfaceImpl*>(tex.texture->m_surface);
|
if (textureId == NO_TEXTURE_ID) {
|
||||||
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
expandedDstRect = dstRect;
|
||||||
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
tex = m_dummyTexture;
|
||||||
SDL_Rect expandedDstRect = {
|
}
|
||||||
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
else {
|
||||||
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
SDL3TextureCache& cache = m_textures[textureId];
|
||||||
static_cast<int>(std::round(static_cast<float>(surface->m_surface->w) * scaleX)),
|
tex = cache.gpuTexture;
|
||||||
static_cast<int>(std::round(static_cast<float>(surface->m_surface->h) * scaleY)),
|
auto surface = static_cast<DirectDrawSurfaceImpl*>(cache.texture->m_surface);
|
||||||
};
|
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
||||||
|
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
||||||
|
expandedDstRect = {
|
||||||
|
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
||||||
|
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
||||||
|
static_cast<int>(std::round(static_cast<float>(surface->m_surface->w) * scaleX)),
|
||||||
|
static_cast<int>(std::round(static_cast<float>(surface->m_surface->h) * scaleY)),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
Create2DTransformMatrix(
|
Create2DTransformMatrix(
|
||||||
expandedDstRect,
|
expandedDstRect,
|
||||||
@ -916,11 +929,14 @@ void Direct3DRMSDL3GPURenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& sr
|
|||||||
SceneLight fullBright = {{1, 1, 1, 1}, {0, 0, 0}, 0, {0, 0, 0}, 0};
|
SceneLight fullBright = {{1, 1, 1, 1}, {0, 0, 0}, 0, {0, 0, 0}, 0};
|
||||||
memcpy(&m_fragmentShadingData.lights, &fullBright, sizeof(SceneLight));
|
memcpy(&m_fragmentShadingData.lights, &fullBright, sizeof(SceneLight));
|
||||||
m_fragmentShadingData.lightCount = 1;
|
m_fragmentShadingData.lightCount = 1;
|
||||||
m_fragmentShadingData.color = {0xff, 0xff, 0xff, 0xff};
|
m_fragmentShadingData.color.r = static_cast<Uint8>(color.r * 255);
|
||||||
|
m_fragmentShadingData.color.g = static_cast<Uint8>(color.g * 255);
|
||||||
|
m_fragmentShadingData.color.b = static_cast<Uint8>(color.b * 255);
|
||||||
|
m_fragmentShadingData.color.a = static_cast<Uint8>(color.a * 255);
|
||||||
m_fragmentShadingData.shininess = 0.0f;
|
m_fragmentShadingData.shininess = 0.0f;
|
||||||
m_fragmentShadingData.useTexture = 1;
|
m_fragmentShadingData.useTexture = 1;
|
||||||
|
|
||||||
SDL_GPUTextureSamplerBinding samplerBinding = {tex.gpuTexture, m_uiSampler};
|
SDL_GPUTextureSamplerBinding samplerBinding = {tex, m_uiSampler};
|
||||||
SDL_BindGPUFragmentSamplers(m_renderPass, 0, &samplerBinding, 1);
|
SDL_BindGPUFragmentSamplers(m_renderPass, 0, &samplerBinding, 1);
|
||||||
SDL_PushGPUVertexUniformData(m_cmdbuf, 0, &m_uniforms, sizeof(m_uniforms));
|
SDL_PushGPUVertexUniformData(m_cmdbuf, 0, &m_uniforms, sizeof(m_uniforms));
|
||||||
SDL_PushGPUFragmentUniformData(m_cmdbuf, 0, &m_fragmentShadingData, sizeof(m_fragmentShadingData));
|
SDL_PushGPUFragmentUniformData(m_cmdbuf, 0, &m_fragmentShadingData, sizeof(m_fragmentShadingData));
|
||||||
|
|||||||
@ -774,16 +774,35 @@ void Direct3DRMSoftwareRenderer::Flip()
|
|||||||
SDL_RenderPresent(m_renderer);
|
SDL_RenderPresent(m_renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Direct3DRMSoftwareRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
void Direct3DRMSoftwareRenderer::Draw2DImage(
|
||||||
|
Uint32 textureId,
|
||||||
|
const SDL_Rect& srcRect,
|
||||||
|
const SDL_Rect& dstRect,
|
||||||
|
FColor color
|
||||||
|
)
|
||||||
{
|
{
|
||||||
SDL_Surface* surface = m_textures[textureId].cached;
|
|
||||||
SDL_UnlockSurface(surface);
|
|
||||||
SDL_Rect centeredRect = {
|
SDL_Rect centeredRect = {
|
||||||
static_cast<int>(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX),
|
static_cast<int>(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX),
|
||||||
static_cast<int>(dstRect.y * m_viewportTransform.scale + m_viewportTransform.offsetY),
|
static_cast<int>(dstRect.y * m_viewportTransform.scale + m_viewportTransform.offsetY),
|
||||||
static_cast<int>(dstRect.w * m_viewportTransform.scale),
|
static_cast<int>(dstRect.w * m_viewportTransform.scale),
|
||||||
static_cast<int>(dstRect.h * m_viewportTransform.scale),
|
static_cast<int>(dstRect.h * m_viewportTransform.scale),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (textureId == NO_TEXTURE_ID) {
|
||||||
|
Uint32 sdlColor = SDL_MapRGBA(
|
||||||
|
m_format,
|
||||||
|
m_palette,
|
||||||
|
static_cast<Uint8>(color.r * 255),
|
||||||
|
static_cast<Uint8>(color.g * 255),
|
||||||
|
static_cast<Uint8>(color.b * 255),
|
||||||
|
static_cast<Uint8>(color.a * 255)
|
||||||
|
);
|
||||||
|
SDL_FillSurfaceRect(m_renderedImage, ¢eredRect, sdlColor);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Surface* surface = m_textures[textureId].cached;
|
||||||
|
SDL_UnlockSurface(surface);
|
||||||
SDL_BlitSurfaceScaled(surface, &srcRect, m_renderedImage, ¢eredRect, SDL_SCALEMODE_LINEAR);
|
SDL_BlitSurfaceScaled(surface, &srcRect, m_renderedImage, ¢eredRect, SDL_SCALEMODE_LINEAR);
|
||||||
SDL_LockSurface(surface);
|
SDL_LockSurface(surface);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -48,16 +48,32 @@ HRESULT FrameBufferImpl::Blt(
|
|||||||
if (!DDRenderer) {
|
if (!DDRenderer) {
|
||||||
return DDERR_GENERIC;
|
return DDERR_GENERIC;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dynamic_cast<FrameBufferImpl*>(lpDDSrcSurface) == this) {
|
if (dynamic_cast<FrameBufferImpl*>(lpDDSrcSurface) == this) {
|
||||||
return Flip(nullptr, DDFLIP_WAIT);
|
return Flip(nullptr, DDFLIP_WAIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((dwFlags & DDBLT_COLORFILL) == DDBLT_COLORFILL) {
|
if ((dwFlags & DDBLT_COLORFILL) == DDBLT_COLORFILL) {
|
||||||
|
Uint8 a = (lpDDBltFx->dwFillColor >> 24) & 0xFF;
|
||||||
Uint8 r = (lpDDBltFx->dwFillColor >> 16) & 0xFF;
|
Uint8 r = (lpDDBltFx->dwFillColor >> 16) & 0xFF;
|
||||||
Uint8 g = (lpDDBltFx->dwFillColor >> 8) & 0xFF;
|
Uint8 g = (lpDDBltFx->dwFillColor >> 8) & 0xFF;
|
||||||
Uint8 b = lpDDBltFx->dwFillColor & 0xFF;
|
Uint8 b = lpDDBltFx->dwFillColor & 0xFF;
|
||||||
DDRenderer->Clear(r / 255.0f, g / 255.0f, b / 255.0f);
|
|
||||||
|
float fa = a / 255.0f;
|
||||||
|
float fr = r / 255.0f;
|
||||||
|
float fg = g / 255.0f;
|
||||||
|
float fb = b / 255.0f;
|
||||||
|
|
||||||
|
if (lpDestRect) {
|
||||||
|
SDL_Rect dstRect = ConvertRect(lpDestRect);
|
||||||
|
DDRenderer->Draw2DImage(NO_TEXTURE_ID, SDL_Rect{}, dstRect, {fr, fg, fb, fa});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
DDRenderer->Clear(fr, fg, fb);
|
||||||
|
}
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto surface = static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface);
|
auto surface = static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface);
|
||||||
if (!surface) {
|
if (!surface) {
|
||||||
return DDERR_GENERIC;
|
return DDERR_GENERIC;
|
||||||
@ -67,7 +83,7 @@ HRESULT FrameBufferImpl::Blt(
|
|||||||
lpSrcRect ? ConvertRect(lpSrcRect) : SDL_Rect{0, 0, surface->m_surface->w, surface->m_surface->h};
|
lpSrcRect ? ConvertRect(lpSrcRect) : SDL_Rect{0, 0, surface->m_surface->w, surface->m_surface->h};
|
||||||
SDL_Rect dstRect =
|
SDL_Rect dstRect =
|
||||||
lpDestRect ? ConvertRect(lpDestRect) : SDL_Rect{0, 0, (int) m_virtualWidth, (int) m_virtualHeight};
|
lpDestRect ? ConvertRect(lpDestRect) : SDL_Rect{0, 0, (int) m_virtualWidth, (int) m_virtualHeight};
|
||||||
DDRenderer->Draw2DImage(textureId, srcRect, dstRect);
|
DDRenderer->Draw2DImage(textureId, srcRect, dstRect, {1.0f, 1.0f, 1.0f, 1.0f});
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -51,7 +51,7 @@ class Direct3DRMRenderer : public IDirect3DDevice2 {
|
|||||||
virtual void Resize(int width, int height, const ViewportTransform& viewportTransform) = 0;
|
virtual void Resize(int width, int height, const ViewportTransform& viewportTransform) = 0;
|
||||||
virtual void Clear(float r, float g, float b) = 0;
|
virtual void Clear(float r, float g, float b) = 0;
|
||||||
virtual void Flip() = 0;
|
virtual void Flip() = 0;
|
||||||
virtual void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) = 0;
|
virtual void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) = 0;
|
||||||
virtual void Download(SDL_Surface* target) = 0;
|
virtual void Download(SDL_Surface* target) = 0;
|
||||||
virtual void SetDither(bool dither) = 0;
|
virtual void SetDither(bool dither) = 0;
|
||||||
|
|
||||||
|
|||||||
@ -48,7 +48,7 @@ class Citro3DRenderer : public Direct3DRMRenderer {
|
|||||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||||
void Clear(float r, float g, float b) override;
|
void Clear(float r, float g, float b) override;
|
||||||
void Flip() override;
|
void Flip() override;
|
||||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||||
void Download(SDL_Surface* target) override;
|
void Download(SDL_Surface* target) override;
|
||||||
void SetDither(bool dither) override;
|
void SetDither(bool dither) override;
|
||||||
|
|
||||||
|
|||||||
@ -34,7 +34,7 @@ class DirectX9Renderer : public Direct3DRMRenderer {
|
|||||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||||
void Clear(float r, float g, float b) override;
|
void Clear(float r, float g, float b) override;
|
||||||
void Flip() override;
|
void Flip() override;
|
||||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||||
void Download(SDL_Surface* target) override;
|
void Download(SDL_Surface* target) override;
|
||||||
void SetDither(bool dither) override;
|
void SetDither(bool dither) override;
|
||||||
|
|
||||||
|
|||||||
@ -34,7 +34,7 @@ class OpenGL1Renderer : public Direct3DRMRenderer {
|
|||||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||||
void Clear(float r, float g, float b) override;
|
void Clear(float r, float g, float b) override;
|
||||||
void Flip() override;
|
void Flip() override;
|
||||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||||
void Download(SDL_Surface* target) override;
|
void Download(SDL_Surface* target) override;
|
||||||
void SetDither(bool dither) override;
|
void SetDither(bool dither) override;
|
||||||
|
|
||||||
|
|||||||
@ -55,7 +55,7 @@ class OpenGLES2Renderer : public Direct3DRMRenderer {
|
|||||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||||
void Clear(float r, float g, float b) override;
|
void Clear(float r, float g, float b) override;
|
||||||
void Flip() override;
|
void Flip() override;
|
||||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||||
void Download(SDL_Surface* target) override;
|
void Download(SDL_Surface* target) override;
|
||||||
void SetDither(bool dither) override;
|
void SetDither(bool dither) override;
|
||||||
|
|
||||||
|
|||||||
@ -65,7 +65,7 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
|
|||||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||||
void Clear(float r, float g, float b) override;
|
void Clear(float r, float g, float b) override;
|
||||||
void Flip() override;
|
void Flip() override;
|
||||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||||
void Download(SDL_Surface* target) override;
|
void Download(SDL_Surface* target) override;
|
||||||
void SetDither(bool dither) override;
|
void SetDither(bool dither) override;
|
||||||
|
|
||||||
|
|||||||
@ -47,7 +47,7 @@ class Direct3DRMSoftwareRenderer : public Direct3DRMRenderer {
|
|||||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||||
void Clear(float r, float g, float b) override;
|
void Clear(float r, float g, float b) override;
|
||||||
void Flip() override;
|
void Flip() override;
|
||||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||||
void Download(SDL_Surface* target) override;
|
void Download(SDL_Surface* target) override;
|
||||||
void SetDither(bool dither) override;
|
void SetDither(bool dither) override;
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user