mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-12 02:41:14 +00:00
get building
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parent
658903d8b6
commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -6,12 +6,14 @@ Release/
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/.idea
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.env
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.venv
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.gradle
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env/
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venv/
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ENV/
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VENV/
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env.bak/
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venv.bak/
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local.properties
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/build/
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/build_debug/
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/legobin/
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@ -73,22 +73,27 @@ if (DOWNLOAD_DEPENDENCIES)
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# FetchContent downloads and configures dependencies
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message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
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include(FetchContent)
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if (WINDOWS_STORE)
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FetchContent_Declare(
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SDL3
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GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
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GIT_TAG "main"
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EXCLUDE_FROM_ALL
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)
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else()
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FetchContent_Declare(
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# FIXME: properly build and source the .aar
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if (NOT ANDROID)
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if (WINDOWS_STORE)
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FetchContent_Declare(
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SDL3
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
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GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
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GIT_TAG "main"
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EXCLUDE_FROM_ALL
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)
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)
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else()
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FetchContent_Declare(
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SDL3
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
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GIT_TAG "main"
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EXCLUDE_FROM_ALL
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)
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endif()
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FetchContent_MakeAvailable(SDL3)
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else()
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find_package(SDL3 CONFIG REQUIRED)
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endif()
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FetchContent_MakeAvailable(SDL3)
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# if(ANDROID)
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# FetchContent_GetProperties(SDL3)
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@ -524,8 +529,7 @@ endif()
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if (ISLE_BUILD_APP)
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if(ANDROID)
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# SDL applications need to be built as a shared library
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function(add_executable TARGET)
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function(add_executable TARGET PLATFORM)
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add_library(${TARGET} SHARED ${ARGN})
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endfunction()
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endif()
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@ -609,6 +613,11 @@ if (ISLE_BUILD_APP)
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ISLE/ios/config.cpp
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)
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endif()
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if (ANDROID)
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target_sources(isle PRIVATE
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ISLE/android/config.cpp
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)
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endif()
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if(Python3_FOUND)
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if(NOT DEFINED PYTHON_PIL_AVAILABLE)
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execute_process(
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@ -72,7 +72,7 @@
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#include "ios/config.h"
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#endif
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#ifdef __ANDROID__
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#ifdef ANDROID
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#include "android/config.h"
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#endif
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@ -1133,7 +1133,7 @@ bool IsleApp::LoadConfig()
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#ifdef IOS
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IOS_SetupDefaultConfigOverrides(dict);
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#endif
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#ifdef __ANDROID__
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#ifdef ANDROID
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Android_SetupDefaultConfigOverrides(dict);
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#endif
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iniparser_dump_ini(dict, iniFP);
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@ -1236,7 +1236,7 @@ bool IsleApp::LoadConfig()
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iniparser_freedict(dict);
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delete[] iniConfig;
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#ifndef IOS
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#if !defined(IOS) && !defined(ANDROID)
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SDL_free(prefPath);
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#endif
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2
android-project/.gitignore
vendored
2
android-project/.gitignore
vendored
@ -1,3 +1,5 @@
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.cxx
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.gradle
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local.properties
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build
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*.aar
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@ -3,11 +3,11 @@ plugins {
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}
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android {
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namespace "org.legoisland.Isle"
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namespace "org.legoisland.isle"
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compileSdk 35
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defaultConfig {
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applicationId 'org.legoisland.lego-island'
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applicationId 'org.legoisland.isle'
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minSdk 21
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targetSdk 35
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versionCode 1
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@ -15,9 +15,7 @@ android {
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externalNativeBuild {
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cmake {
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arguments '-DANDROID_STL=c++_shared'
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abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
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// abiFilters 'arm64-v8a'
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arguments '-DANDROID_STL=c++_shared', '-DCMAKE_BUILD_TYPE=Release', '-DISLE_USE_DX5=false', '-DISLE_BUILD_CONFIG=false', '-DENABLE_CLANG_TIDY=false', '-DISLE_WERROR=true', '-DISLE_DEBUG=false', '-Werror=dev', '-DCMAKE_MESSAGE_LOG_LEVEL=STATUS'
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}
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}
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}
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@ -2,8 +2,10 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools">
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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<!-- OpenGL ES 3.0 -->
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<uses-feature
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android:glEsVersion="0x00030000"
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android:required="true" />
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<!-- Touchscreen support -->
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<uses-feature
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@ -31,18 +33,13 @@
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<application
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android:allowBackup="true"
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android:dataExtractionRules="@xml/data_extraction_rules"
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android:fullBackupContent="@xml/backup_rules"
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android:icon="@mipmap/ic_launcher"
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android:label="@string/app_name"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:supportsRtl="true"
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android:hardwareAccelerated="true"
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tools:targetApi="31">
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<activity
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android:name="org.libsdl.helloworld.HelloWorldActivity"
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android:name="org.legoisland.isle.IsleActivity"
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android:exported="true"
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android:label="@string/app_name"
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:preferMinimalPostProcessing="true">
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<intent-filter>
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@ -1,8 +1,8 @@
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package org.legoisland.Isle;
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package org.legoisland.isle;
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import org.libsdl.app.SDLActivity;
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public class HelloWorldActivity extends SDLActivity {
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public class IsleActivity extends SDLActivity {
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protected String[] getLibraries() {
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return new String[] { "SDL3", "lego1", "isle" };
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}
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@ -12,5 +12,5 @@ dependencyResolutionManagement {
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mavenCentral()
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}
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}
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rootProject.name = "lego-island"
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rootProject.name = "legoisland"
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include ':app'
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@ -44,7 +44,7 @@ if(NOT WINDOWS_STORE)
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message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL")
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endif()
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find_library(OPENGL_ES3_LIBRARY NAMES GLESv2)
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find_library(OPENGL_ES3_LIBRARY NAMES GLESv3 GLESv2)
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if(EMSCRIPTEN OR OPENGL_ES3_LIBRARY)
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message(STATUS "Found OpenGL: enabling OpenGL ES 3.x renderer")
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target_sources(miniwin PRIVATE src/d3drm/backends/opengles3/renderer.cpp)
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