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Update LEGO1/omni/src/common/mxstring.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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@ -217,7 +217,7 @@ void MxString::MapPathToFilesystem(char* p_path)
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}
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else if (j == 1) {
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SDL_strlcpy(&p_path[i - 1], file.GetData(), file.GetLength() + 1);
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SDL_Log("Resolved file path to %s", p_path);
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SDL_LogTrace("Resolved file path to %s", p_path);
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return true;
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}
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}
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