mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 04:21:15 +00:00
⚗️ chore: use d3d11
This commit is contained in:
parent
631252b62d
commit
55b9e0f6a4
@ -190,7 +190,7 @@ static SDL_GPUGraphicsPipeline* InitializeGraphicsPipeline(
|
|||||||
Direct3DRMRenderer* Direct3DRMSDL3GPURenderer::Create(DWORD width, DWORD height)
|
Direct3DRMRenderer* Direct3DRMSDL3GPURenderer::Create(DWORD width, DWORD height)
|
||||||
{
|
{
|
||||||
ScopedDevice device{SDL_CreateGPUDevice(
|
ScopedDevice device{SDL_CreateGPUDevice(
|
||||||
SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
|
SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
true,
|
true,
|
||||||
#else
|
#else
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user