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https://github.com/isledecomp/isle-portable.git
synced 2026-01-20 14:11:16 +00:00
proper paths & default to virtual mouse
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parent
64b44bf245
commit
40e3193213
@ -1,5 +1,7 @@
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#include "config.h"
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#include "config.h"
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#include <SDL3/SDL_system.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_log.h>
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#include <iniparser.h>
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#include <iniparser.h>
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@ -7,6 +9,21 @@ void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary)
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{
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{
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SDL_Log("Overriding default config for Android");
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SDL_Log("Overriding default config for Android");
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iniparser_set(p_dictionary, "isle:diskpath", "/data/data/org.legoisland.Isle.dev/files/DATA/disk/LEGO");
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const char* data = SDL_GetAndroidExternalStoragePath();
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iniparser_set(p_dictionary, "isle:cdpath", "/data/data/org.legoisland.Isle.dev/files/");
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char* savedata = new char[strlen(data) + strlen("/saves/") + 1 ];
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strcpy(savedata, data);
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strcat(savedata, "/saves/");
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if (!SDL_GetPathInfo(savedata, NULL)) {
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SDL_CreateDirectory(savedata);
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}
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iniparser_set(p_dictionary, "isle:diskpath", data);
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iniparser_set(p_dictionary, "isle:cdpath", data);
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iniparser_set(p_dictionary, "isle:savepath", savedata);
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// Default to Virtal Mouse
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char buf[16];
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iniparser_set(p_dictionary, "isle:Touch Scheme", SDL_itoa(0, buf, 10));
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}
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}
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@ -1031,6 +1031,13 @@ bool IsleApp::LoadConfig()
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{
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{
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#ifdef IOS
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#ifdef IOS
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const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
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const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
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#elif defined(ANDROID)
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// SDL_GetAndroidExternalStoragePath() returns without a trailing / resulting in "filesisle.ini" :(
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const char* androidPath = SDL_GetAndroidExternalStoragePath();
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char* prefPath = new char[strlen(androidPath) + 2 ];
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strcpy(prefPath, androidPath);
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strcat(prefPath, "/");
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SDL_Log("%s", prefPath);
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#else
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#else
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char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
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char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
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#endif
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#endif
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