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Confirmed: OpenGL ES 2 debug mode fixed!
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@ -600,6 +600,7 @@ HRESULT OpenGLES2Renderer::FinalizeFrame()
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void OpenGLES2Renderer::Resize(int width, int height, const ViewportTransform& viewportTransform)
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void OpenGLES2Renderer::Resize(int width, int height, const ViewportTransform& viewportTransform)
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{
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{
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SDL_GL_MakeCurrent(DDWindow, m_context);
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m_width = width;
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m_width = width;
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m_height = height;
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m_height = height;
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m_viewportTransform = viewportTransform;
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m_viewportTransform = viewportTransform;
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@ -653,6 +654,7 @@ void OpenGLES2Renderer::Clear(float r, float g, float b)
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void OpenGLES2Renderer::Flip()
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void OpenGLES2Renderer::Flip()
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{
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{
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SDL_GL_MakeCurrent(DDWindow, m_context);
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if (!m_dirty) {
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if (!m_dirty) {
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return;
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return;
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}
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}
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