From 308f93a36531371da382e1b47803487283f1e63d Mon Sep 17 00:00:00 2001 From: VoxelTek <53562267+VoxelTek@users.noreply.github.com> Date: Wed, 16 Jul 2025 17:13:01 +1000 Subject: [PATCH] Confirmed: OpenGL ES 2 debug mode fixed! --- miniwin/src/d3drm/backends/opengles2/renderer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/miniwin/src/d3drm/backends/opengles2/renderer.cpp b/miniwin/src/d3drm/backends/opengles2/renderer.cpp index 8e0de4a5..ada169ae 100644 --- a/miniwin/src/d3drm/backends/opengles2/renderer.cpp +++ b/miniwin/src/d3drm/backends/opengles2/renderer.cpp @@ -600,6 +600,7 @@ HRESULT OpenGLES2Renderer::FinalizeFrame() void OpenGLES2Renderer::Resize(int width, int height, const ViewportTransform& viewportTransform) { + SDL_GL_MakeCurrent(DDWindow, m_context); m_width = width; m_height = height; m_viewportTransform = viewportTransform; @@ -653,6 +654,7 @@ void OpenGLES2Renderer::Clear(float r, float g, float b) void OpenGLES2Renderer::Flip() { + SDL_GL_MakeCurrent(DDWindow, m_context); if (!m_dirty) { return; }