isle/LEGO1/legoentity.h

32 lines
849 B
C++

#ifndef LEGOENTITY_H
#define LEGOENTITY_H
#include "mxentity.h"
#ifndef undefined4
#define undefined4 int
#endif
#ifndef undefined1
#define undefined1 char
#endif
class LegoEntity : public MxEntity
{
public:
LegoEntity();
__declspec(dllexport) virtual ~LegoEntity(); // vtable+0x0
virtual const char* GetClassName() const; // vtable+0xc
virtual MxBool IsClass(const char *name) const; // vtable+0x10
virtual undefined4 VTable0x18(undefined4 param); // vtable+0x18
virtual void VTable0x1c(); // vtable+0x1c
virtual void VTable0x20(char* param); // vtable+0x20
virtual void VTable0x24(undefined4 param_1, undefined1 param_2, undefined1 param_3); // vtable+0x24
virtual void VTable0x28(undefined4 param_1, undefined4 param2); // vtable+0x28
virtual void VTable0x2c(undefined1 param); // vtable+0x2c
};
#endif // LEGOENTITY_H