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32 lines
849 B
C++
32 lines
849 B
C++
#ifndef LEGOENTITY_H
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#define LEGOENTITY_H
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#include "mxentity.h"
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#ifndef undefined4
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#define undefined4 int
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#endif
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#ifndef undefined1
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#define undefined1 char
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#endif
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class LegoEntity : public MxEntity
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{
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public:
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LegoEntity();
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__declspec(dllexport) virtual ~LegoEntity(); // vtable+0x0
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virtual const char* GetClassName() const; // vtable+0xc
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virtual MxBool IsClass(const char *name) const; // vtable+0x10
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virtual undefined4 VTable0x18(undefined4 param); // vtable+0x18
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virtual void VTable0x1c(); // vtable+0x1c
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virtual void VTable0x20(char* param); // vtable+0x20
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virtual void VTable0x24(undefined4 param_1, undefined1 param_2, undefined1 param_3); // vtable+0x24
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virtual void VTable0x28(undefined4 param_1, undefined4 param2); // vtable+0x28
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virtual void VTable0x2c(undefined1 param); // vtable+0x2c
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};
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#endif // LEGOENTITY_H
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