#ifndef LEGOENTITY_H #define LEGOENTITY_H #include "mxentity.h" #ifndef undefined4 #define undefined4 int #endif #ifndef undefined1 #define undefined1 char #endif class LegoEntity : public MxEntity { public: LegoEntity(); __declspec(dllexport) virtual ~LegoEntity(); // vtable+0x0 virtual const char* GetClassName() const; // vtable+0xc virtual MxBool IsClass(const char *name) const; // vtable+0x10 virtual undefined4 VTable0x18(undefined4 param); // vtable+0x18 virtual void VTable0x1c(); // vtable+0x1c virtual void VTable0x20(char* param); // vtable+0x20 virtual void VTable0x24(undefined4 param_1, undefined1 param_2, undefined1 param_3); // vtable+0x24 virtual void VTable0x28(undefined4 param_1, undefined4 param2); // vtable+0x28 virtual void VTable0x2c(undefined1 param); // vtable+0x2c }; #endif // LEGOENTITY_H