mirror of
https://github.com/isledecomp/isle.git
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867 lines
23 KiB
C++
867 lines
23 KiB
C++
#ifndef VECTOR_H
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#define VECTOR_H
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#include "compat.h"
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#include <math.h>
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#include <memory.h>
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// VTABLE: LEGO1 0x100d4288
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// VTABLE: BETA10 0x101b8440
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// SIZE 0x08
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class Vector2 {
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public:
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// FUNCTION: LEGO1 0x1000c0f0
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// FUNCTION: BETA10 0x100116a0
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Vector2(float* p_data) { SetData(p_data); }
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// Note: virtual function overloads appear in the virtual table
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// in reverse order of appearance.
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// FUNCTION: LEGO1 0x10001f80
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virtual void AddImpl(const float* p_value)
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{
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m_data[0] += p_value[0];
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m_data[1] += p_value[1];
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} // vtable+0x04
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// FUNCTION: LEGO1 0x10001fa0
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virtual void AddImpl(float p_value)
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{
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m_data[0] += p_value;
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m_data[1] += p_value;
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} // vtable+0x00
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// FUNCTION: LEGO1 0x10001fc0
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virtual void SubImpl(const float* p_value)
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{
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m_data[0] -= p_value[0];
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m_data[1] -= p_value[1];
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} // vtable+0x08
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// FUNCTION: LEGO1 0x10001fe0
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virtual void MulImpl(const float* p_value)
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{
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m_data[0] *= p_value[0];
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m_data[1] *= p_value[1];
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} // vtable+0x10
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// FUNCTION: LEGO1 0x10002000
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virtual void MulImpl(const float& p_value)
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{
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m_data[0] *= p_value;
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m_data[1] *= p_value;
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10002020
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virtual void DivImpl(const float& p_value)
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{
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m_data[0] /= p_value;
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m_data[1] /= p_value;
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} // vtable+0x14
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// FUNCTION: LEGO1 0x10002040
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virtual float DotImpl(const float* p_a, const float* p_b) const
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{
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return p_b[0] * p_a[0] + p_b[1] * p_a[1];
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} // vtable+0x18
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// FUNCTION: LEGO1 0x10002060
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// FUNCTION: BETA10 0x10010c90
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virtual void SetData(float* p_data) { m_data = p_data; } // vtable+0x1c
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// FUNCTION: LEGO1 0x10002070
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virtual void EqualsImpl(const float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
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// FUNCTION: LEGO1 0x10002090
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virtual float* GetData() { return m_data; } // vtable+0x28
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// FUNCTION: LEGO1 0x100020a0
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virtual const float* GetData() const { return m_data; } // vtable+0x24
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// FUNCTION: LEGO1 0x100020b0
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virtual void Clear() { memset(m_data, 0, sizeof(float) * 2); } // vtable+0x2c
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// FUNCTION: LEGO1 0x100020d0
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virtual float Dot(const float* p_a, const float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
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// FUNCTION: LEGO1 0x100020f0
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// FUNCTION: BETA10 0x100108c0
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virtual float Dot(const Vector2& p_a, const Vector2& p_b) const
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{
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return DotImpl(p_a.m_data, p_b.m_data);
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} // vtable+0x38
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// FUNCTION: LEGO1 0x10002110
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virtual float Dot(const float* p_a, const Vector2& p_b) const { return DotImpl(p_a, p_b.m_data); } // vtable+0x34
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// FUNCTION: LEGO1 0x10002130
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virtual float Dot(const Vector2& p_a, const float* p_b) const { return DotImpl(p_a.m_data, p_b); } // vtable+0x30
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// FUNCTION: LEGO1 0x10002150
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virtual float LenSquared() const { return m_data[0] * m_data[0] + m_data[1] * m_data[1]; } // vtable+0x40
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// FUNCTION: LEGO1 0x10002160
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// FUNCTION: BETA10 0x10010900
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virtual int Unitize()
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{
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float sq = LenSquared();
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if (sq > 0.0f) {
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float root = sqrt(sq);
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if (root > 0.0f) {
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DivImpl(root);
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return 0;
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}
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}
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return -1;
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} // vtable+0x44
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// FUNCTION: LEGO1 0x100021c0
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virtual void operator+=(float p_value) { AddImpl(p_value); } // vtable+0x50
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// FUNCTION: LEGO1 0x100021d0
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virtual void operator+=(const float* p_other) { AddImpl(p_other); } // vtable+0x4c
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// FUNCTION: LEGO1 0x100021e0
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virtual void operator+=(const Vector2& p_other) { AddImpl(p_other.m_data); } // vtable+0x48
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// FUNCTION: LEGO1 0x100021f0
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virtual void operator-=(const float* p_other) { SubImpl(p_other); } // vtable+0x58
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// FUNCTION: LEGO1 0x10002200
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virtual void operator-=(const Vector2& p_other) { SubImpl(p_other.m_data); } // vtable+0x54
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// FUNCTION: LEGO1 0x10002210
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virtual void operator*=(const float* p_other) { MulImpl(p_other); } // vtable+0x64
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// FUNCTION: LEGO1 0x10002220
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virtual void operator*=(const Vector2& p_other) { MulImpl(p_other.m_data); } // vtable+0x60
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// FUNCTION: LEGO1 0x10002230
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virtual void operator*=(const float& p_value) { MulImpl(p_value); } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002240
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virtual void operator/=(const float& p_value) { DivImpl(p_value); } // vtable+0x68
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// FUNCTION: LEGO1 0x10002250
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virtual void SetVector(const float* p_other) { EqualsImpl(p_other); } // vtable+0x70
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// FUNCTION: LEGO1 0x10002260
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// FUNCTION: BETA10 0x100110c0
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virtual void SetVector(const Vector2& p_other) { EqualsImpl(p_other.m_data); } // vtable+0x6c
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// Note: it's unclear whether Vector3::operator= has been defined explicitly
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// with the same function body as Vector2& operator=. The BETA indicates that;
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// however, it makes LEGO1 0x10010be0 disappear and worsens matches in
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// at least these functions:
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// LEGO1 0x100109b0
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// LEGO1 0x10023130
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// LEGO1 0x1002de10
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// LEGO1 0x10050a80
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// LEGO1 0x10053980
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// LEGO1 0x100648f0
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// LEGO1 0x10064b50
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// LEGO1 0x10084030
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// LEGO1 0x100a9410
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// However, defining it as in the BETA improves at least these functions:
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// LEGO1 0x10042300
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// SYNTHETIC: LEGO1 0x10010be0
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// SYNTHETIC: BETA10 0x100121e0
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// Vector3::operator=
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// SYNTHETIC: BETA10 0x1004af40
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// Vector4::operator=
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Vector2& operator=(const Vector2& p_other)
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{
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Vector2::SetVector(p_other);
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return *this;
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}
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// FUNCTION: BETA10 0x1001d140
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float& operator[](int idx) { return m_data[idx]; }
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// FUNCTION: BETA10 0x1001d170
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const float& operator[](int idx) const { return m_data[idx]; }
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protected:
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float* m_data; // 0x04
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};
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// VTABLE: LEGO1 0x100d4518
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// VTABLE: BETA10 0x101b8398
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// SIZE 0x08
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class Vector3 : public Vector2 {
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public:
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// FUNCTION: LEGO1 0x1001d150
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// FUNCTION: BETA10 0x10011660
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Vector3(float* p_data) : Vector2(p_data) {}
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// Hack: Some code initializes a Vector3 from a (most likely) const float* source.
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// Example: LegoCameraController::GetWorldUp
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// Vector3 however is a class that can mutate its underlying source, making
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// initialization with a const source fundamentally incompatible.
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// FUNCTION: BETA10 0x100109a0
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Vector3(const float* p_data) : Vector2((float*) p_data) {}
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// Note: virtual function overloads appear in the virtual table
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// in reverse order of appearance.
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// FUNCTION: LEGO1 0x10002270
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// FUNCTION: BETA10 0x10011350
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virtual void EqualsCrossImpl(const float* p_a, const float* p_b)
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{
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m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
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m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
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m_data[2] = p_a[0] * p_b[1] - p_a[1] * p_b[0];
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} // vtable+0x74
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// FUNCTION: LEGO1 0x100022c0
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// FUNCTION: BETA10 0x10011430
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virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b)
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{
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EqualsCrossImpl(p_a.m_data, p_b.m_data);
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} // vtable+0x80
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// FUNCTION: LEGO1 0x100022e0
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virtual void EqualsCross(const Vector3& p_a, const float* p_b) { EqualsCrossImpl(p_a.m_data, p_b); } // vtable+0x7c
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// FUNCTION: LEGO1 0x10002300
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virtual void EqualsCross(const float* p_a, const Vector3& p_b) { EqualsCrossImpl(p_a, p_b.m_data); } // vtable+0x78
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// Vector2 overrides
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// FUNCTION: LEGO1 0x10003a60
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void AddImpl(const float* p_value) override
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{
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m_data[0] += p_value[0];
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m_data[1] += p_value[1];
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m_data[2] += p_value[2];
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} // vtable+0x04
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// FUNCTION: LEGO1 0x10003a90
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void AddImpl(float p_value) override
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{
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m_data[0] += p_value;
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m_data[1] += p_value;
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m_data[2] += p_value;
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} // vtable+0x00
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// FUNCTION: LEGO1 0x10003ac0
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void SubImpl(const float* p_value) override
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{
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m_data[0] -= p_value[0];
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m_data[1] -= p_value[1];
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m_data[2] -= p_value[2];
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} // vtable+0x08
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// FUNCTION: LEGO1 0x10003af0
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void MulImpl(const float* p_value) override
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{
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m_data[0] *= p_value[0];
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m_data[1] *= p_value[1];
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m_data[2] *= p_value[2];
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} // vtable+0x10
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// FUNCTION: LEGO1 0x10003b20
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void MulImpl(const float& p_value) override
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{
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m_data[0] *= p_value;
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m_data[1] *= p_value;
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m_data[2] *= p_value;
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10003b50
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void DivImpl(const float& p_value) override
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{
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m_data[0] /= p_value;
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m_data[1] /= p_value;
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m_data[2] /= p_value;
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} // vtable+0x14
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// FUNCTION: LEGO1 0x10003b80
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float DotImpl(const float* p_a, const float* p_b) const override
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{
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return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
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} // vtable+0x18
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// FUNCTION: LEGO1 0x10003ba0
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// FUNCTION: BETA10 0x100113f0
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void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
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// FUNCTION: LEGO1 0x10003bc0
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// FUNCTION: BETA10 0x100114f0
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void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
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// FUNCTION: LEGO1 0x10003bd0
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// FUNCTION: BETA10 0x10011530
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float LenSquared() const override
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{
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return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
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} // vtable+0x40
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// FUNCTION: LEGO1 0x10003bf0
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virtual void Fill(const float& p_value)
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{
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m_data[0] = p_value;
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m_data[1] = p_value;
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m_data[2] = p_value;
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} // vtable+0x84
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friend class Mx3DPointFloat;
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};
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struct UnknownMatrixType {
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float m_data[4][4];
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};
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// VTABLE: LEGO1 0x100d4350
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// VTABLE: BETA10 0x101b8340
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// SIZE 0x08
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class Matrix4 {
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public:
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// FUNCTION: LEGO1 0x10004500
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// FUNCTION: BETA10 0x1000fc70
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Matrix4(float (*p_data)[4]) { SetData(p_data); }
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// Note: virtual function overloads appear in the virtual table
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// in reverse order of appearance.
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// FUNCTION: LEGO1 0x10002320
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// FUNCTION: BETA10 0x1000fcb0
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virtual void Equals(float (*p_data)[4]) { memcpy(m_data, p_data, sizeof(float) * 4 * 4); } // vtable+0x04
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// FUNCTION: LEGO1 0x10002340
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// FUNCTION: BETA10 0x1000fcf0
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virtual void Equals(const Matrix4& p_matrix)
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{
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memcpy(m_data, p_matrix.m_data, sizeof(float) * 4 * 4);
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} // vtable+0x00
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// FUNCTION: LEGO1 0x10002360
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// FUNCTION: BETA10 0x1000fd30
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virtual void SetData(float (*p_data)[4]) { m_data = p_data; } // vtable+0x0c
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// FUNCTION: LEGO1 0x10002370
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// FUNCTION: BETA10 0x1000fd60
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virtual void SetData(UnknownMatrixType& p_matrix) { m_data = p_matrix.m_data; } // vtable+0x08
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// FUNCTION: LEGO1 0x10002380
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// FUNCTION: BETA10 0x1000fd90
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virtual float (*GetData())[4] { return m_data; } // vtable+0x14
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// FUNCTION: LEGO1 0x10002390
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// FUNCTION: BETA10 0x1000fdc0
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virtual float (*GetData() const)[4] { return m_data; } // vtable+0x10
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// FUNCTION: LEGO1 0x100023a0
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// FUNCTION: BETA10 0x1000fdf0
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virtual float* Element(int p_row, int p_col) { return &m_data[p_row][p_col]; } // vtable+0x1c
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// FUNCTION: LEGO1 0x100023c0
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// FUNCTION: BETA10 0x1000fe30
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virtual const float* Element(int p_row, int p_col) const { return &m_data[p_row][p_col]; } // vtable+0x18
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// FUNCTION: LEGO1 0x100023e0
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// FUNCTION: BETA10 0x1000fe70
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virtual void Clear() { memset(m_data, 0, 16 * sizeof(float)); } // vtable+0x20
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// FUNCTION: LEGO1 0x100023f0
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// FUNCTION: BETA10 0x1000feb0
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virtual void SetIdentity()
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{
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Clear();
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m_data[0][0] = 1.0f;
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m_data[1][1] = 1.0f;
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m_data[2][2] = 1.0f;
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m_data[3][3] = 1.0f;
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} // vtable+0x24
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// FUNCTION: LEGO1 0x10002420
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// FUNCTION: BETA10 0x1000ff20
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virtual void operator=(const Matrix4& p_matrix) { Equals(p_matrix); } // vtable+0x28
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// FUNCTION: LEGO1 0x10002430
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// FUNCTION: BETA10 0x1000ff50
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virtual Matrix4& operator+=(float (*p_data)[4])
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{
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for (int i = 0; i < 16; i++) {
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((float*) m_data)[i] += ((float*) p_data)[i];
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}
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return *this;
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} // vtable+0x2c
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// FUNCTION: LEGO1 0x10002460
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// FUNCTION: BETA10 0x1000ffc0
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virtual void TranslateBy(const float& p_x, const float& p_y, const float& p_z)
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{
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m_data[3][0] += p_x;
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m_data[3][1] += p_y;
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m_data[3][2] += p_z;
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} // vtable+0x30
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// FUNCTION: LEGO1 0x100024a0
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// FUNCTION: BETA10 0x10010040
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virtual void SetTranslation(const float& p_x, const float& p_y, const float& p_z)
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{
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m_data[3][0] = p_x;
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m_data[3][1] = p_y;
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m_data[3][2] = p_z;
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} // vtable+0x34
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// FUNCTION: LEGO1 0x100024d0
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// FUNCTION: BETA10 0x100100a0
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virtual void Product(float (*p_a)[4], float (*p_b)[4])
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{
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float* cur = (float*) m_data;
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for (int row = 0; row < 4; row++) {
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for (int col = 0; col < 4; col++) {
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*cur = 0.0f;
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for (int k = 0; k < 4; k++) {
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*cur += p_a[row][k] * p_b[k][col];
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}
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cur++;
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}
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}
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} // vtable+0x3c
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// FUNCTION: LEGO1 0x10002530
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// FUNCTION: BETA10 0x10010180
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virtual void Product(const Matrix4& p_a, const Matrix4& p_b) { Product(p_a.m_data, p_b.m_data); } // vtable+0x38
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inline virtual void ToQuaternion(Vector3& p_resultQuat); // vtable+0x40
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inline virtual int FromQuaternion(const Vector3& p_vec); // vtable+0x44
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// FUNCTION: LEGO1 0x100a0ff0
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// FUNCTION: BETA10 0x1001fe60
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void Scale(const float& p_x, const float& p_y, const float& p_z)
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{
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for (int i = 0; i < 4; i++) {
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m_data[i][0] *= p_x;
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m_data[i][1] *= p_y;
|
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m_data[i][2] *= p_z;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x1001c6a0
|
|
void RotateX(const float& p_angle)
|
|
{
|
|
float s = sin(p_angle);
|
|
float c = cos(p_angle);
|
|
float matrix[4][4];
|
|
memcpy(matrix, m_data, sizeof(float) * 16);
|
|
for (int i = 0; i < 4; i++) {
|
|
m_data[i][1] = matrix[i][1] * c - matrix[i][2] * s;
|
|
m_data[i][2] = matrix[i][2] * c + matrix[i][1] * s;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x1001fd60
|
|
void RotateY(const float& p_angle)
|
|
{
|
|
float s = sin(p_angle);
|
|
float c = cos(p_angle);
|
|
float matrix[4][4];
|
|
memcpy(matrix, m_data, sizeof(float) * 16);
|
|
for (int i = 0; i < 4; i++) {
|
|
m_data[i][0] = matrix[i][0] * c + matrix[i][2] * s;
|
|
m_data[i][2] = matrix[i][2] * c - matrix[i][0] * s;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x1006ab10
|
|
void RotateZ(const float& p_angle)
|
|
{
|
|
float s = sin(p_angle);
|
|
float c = cos(p_angle);
|
|
float matrix[4][4];
|
|
memcpy(matrix, m_data, sizeof(float) * 16);
|
|
for (int i = 0; i < 4; i++) {
|
|
m_data[i][0] = matrix[i][0] * c - matrix[i][1] * s;
|
|
m_data[i][1] = matrix[i][1] * c + matrix[i][0] * s;
|
|
}
|
|
}
|
|
|
|
inline int BETA_1005a590(Matrix4& p_mat);
|
|
|
|
// FUNCTION: LEGO1 0x1006b500
|
|
void Swap(int p_d1, int p_d2)
|
|
{
|
|
for (int i = 0; i < 4; i++) {
|
|
float e = m_data[p_d1][i];
|
|
m_data[p_d1][i] = m_data[p_d2][i];
|
|
m_data[p_d2][i] = e;
|
|
}
|
|
}
|
|
|
|
float* operator[](int idx) { return m_data[idx]; }
|
|
const float* operator[](int idx) const { return m_data[idx]; }
|
|
|
|
protected:
|
|
float (*m_data)[4];
|
|
};
|
|
|
|
// FUNCTION: LEGO1 0x10002550
|
|
// FUNCTION: BETA10 0x100101c0
|
|
inline void Matrix4::ToQuaternion(Vector3& p_outQuat)
|
|
{
|
|
float trace;
|
|
float localc = m_data[0][0] + m_data[1][1] + m_data[2][2];
|
|
|
|
if (localc > 0) {
|
|
trace = (float) sqrt(localc + 1.0);
|
|
p_outQuat[3] = trace * 0.5f;
|
|
trace = 0.5f / trace;
|
|
p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace;
|
|
p_outQuat[1] = (m_data[0][2] - m_data[2][0]) * trace;
|
|
p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace;
|
|
}
|
|
else {
|
|
// GLOBAL: LEGO1 0x100d4090
|
|
static int rotateIndex[] = {1, 2, 0};
|
|
|
|
// Largest element along the trace
|
|
int largest = 0;
|
|
if (m_data[0][0] < m_data[1][1]) {
|
|
largest = 1;
|
|
}
|
|
if (*Element(largest, largest) < m_data[2][2]) {
|
|
largest = 2;
|
|
}
|
|
|
|
int next = rotateIndex[largest];
|
|
int nextNext = rotateIndex[next];
|
|
|
|
trace = (float) sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0);
|
|
|
|
p_outQuat[largest] = trace * 0.5f;
|
|
trace = 0.5f / trace;
|
|
|
|
p_outQuat[3] = (*Element(nextNext, next) - *Element(next, nextNext)) * trace;
|
|
p_outQuat[next] = (*Element(largest, next) + *Element(next, largest)) * trace;
|
|
p_outQuat[nextNext] = (*Element(largest, nextNext) + *Element(nextNext, largest)) * trace;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10002710
|
|
// FUNCTION: BETA10 0x10010550
|
|
inline int Matrix4::FromQuaternion(const Vector3& p_vec)
|
|
{
|
|
float local14 = p_vec.LenSquared();
|
|
|
|
if (local14 > 0.0f) {
|
|
local14 = 2.0f / local14;
|
|
|
|
float local24 = p_vec[0] * local14;
|
|
float local34 = p_vec[1] * local14;
|
|
float local10 = p_vec[2] * local14;
|
|
|
|
float local28 = p_vec[3] * local24;
|
|
float local2c = p_vec[3] * local34;
|
|
float local30 = p_vec[3] * local10;
|
|
|
|
float local38 = p_vec[0] * local24;
|
|
float local8 = p_vec[0] * local34;
|
|
float localc = p_vec[0] * local10;
|
|
|
|
float local18 = p_vec[1] * local34;
|
|
float local1c = p_vec[1] * local10;
|
|
float local20 = p_vec[2] * local10;
|
|
|
|
m_data[0][0] = 1.0f - (local18 + local20);
|
|
m_data[1][0] = local8 + local30;
|
|
m_data[2][0] = localc - local2c;
|
|
|
|
m_data[0][1] = local8 - local30;
|
|
m_data[1][1] = 1.0f - (local38 + local20);
|
|
m_data[2][1] = local1c + local28;
|
|
|
|
m_data[0][2] = local2c + localc;
|
|
m_data[1][2] = local1c - local28;
|
|
m_data[2][2] = 1.0f - (local18 + local38);
|
|
|
|
m_data[3][0] = 0.0f;
|
|
m_data[3][1] = 0.0f;
|
|
m_data[3][2] = 0.0f;
|
|
m_data[3][3] = 1.0f;
|
|
|
|
m_data[0][3] = 0.0f;
|
|
m_data[1][3] = 0.0f;
|
|
m_data[2][3] = 0.0f;
|
|
return 0;
|
|
}
|
|
else {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// VTABLE: LEGO1 0x100d4300
|
|
// VTABLE: BETA10 0x101b82e0
|
|
// SIZE 0x48
|
|
class MxMatrix : public Matrix4 {
|
|
public:
|
|
// FUNCTION: LEGO1 0x1006b120
|
|
// FUNCTION: BETA10 0x10015370
|
|
MxMatrix() : Matrix4(m_elements) {}
|
|
|
|
// FUNCTION: LEGO1 0x10032770
|
|
// FUNCTION: BETA10 0x1001ff30
|
|
MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
|
|
|
// FUNCTION: BETA10 0x1000fc20
|
|
MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
|
|
|
// FUNCTION: BETA10 0x10010860
|
|
float* operator[](int idx) { return m_data[idx]; }
|
|
|
|
// FUNCTION: BETA10 0x1001c670
|
|
const float* operator[](int idx) const { return m_data[idx]; }
|
|
|
|
// FUNCTION: LEGO1 0x10002850
|
|
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
|
|
|
|
// FUNCTION: LEGO1 0x10002860
|
|
virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
|
|
|
|
private:
|
|
float m_elements[4][4]; // 0x08
|
|
};
|
|
|
|
// VTABLE: LEGO1 0x100d45a0
|
|
// VTABLE: BETA10 0x101bac38
|
|
// SIZE 0x08
|
|
class Vector4 : public Vector3 {
|
|
public:
|
|
// FUNCTION: BETA10 0x10048780
|
|
Vector4(float* p_data) : Vector3(p_data) {}
|
|
|
|
// Some code initializes a Vector4 from a `const float*` source.
|
|
// Example: `LegoCarBuild::VTable0x6c`
|
|
// Vector4 however is a class that can mutate its underlying source, making
|
|
// initialization with a const source fundamentally incompatible.
|
|
// BETA10 appears to have two separate constructors for Vector4 as well,
|
|
// supporting the theory that this decompilation is correct.
|
|
|
|
// FUNCTION: BETA10 0x100701b0
|
|
Vector4(const float* p_data) : Vector3((float*) p_data) {}
|
|
|
|
// Note: virtual function overloads appear in the virtual table
|
|
// in reverse order of appearance.
|
|
|
|
// Vector3 overrides
|
|
|
|
// FUNCTION: LEGO1 0x10002870
|
|
void AddImpl(const float* p_value) override
|
|
{
|
|
m_data[0] += p_value[0];
|
|
m_data[1] += p_value[1];
|
|
m_data[2] += p_value[2];
|
|
m_data[3] += p_value[3];
|
|
} // vtable+0x04
|
|
|
|
// FUNCTION: LEGO1 0x100028b0
|
|
void AddImpl(float p_value) override
|
|
{
|
|
m_data[0] += p_value;
|
|
m_data[1] += p_value;
|
|
m_data[2] += p_value;
|
|
m_data[3] += p_value;
|
|
} // vtable+0x00
|
|
|
|
// FUNCTION: LEGO1 0x100028f0
|
|
void SubImpl(const float* p_value) override
|
|
{
|
|
m_data[0] -= p_value[0];
|
|
m_data[1] -= p_value[1];
|
|
m_data[2] -= p_value[2];
|
|
m_data[3] -= p_value[3];
|
|
} // vtable+0x08
|
|
|
|
// FUNCTION: LEGO1 0x10002930
|
|
void MulImpl(const float* p_value) override
|
|
{
|
|
m_data[0] *= p_value[0];
|
|
m_data[1] *= p_value[1];
|
|
m_data[2] *= p_value[2];
|
|
m_data[3] *= p_value[3];
|
|
} // vtable+0x10
|
|
|
|
// FUNCTION: LEGO1 0x10002970
|
|
void MulImpl(const float& p_value) override
|
|
{
|
|
m_data[0] *= p_value;
|
|
m_data[1] *= p_value;
|
|
m_data[2] *= p_value;
|
|
m_data[3] *= p_value;
|
|
} // vtable+0x0c
|
|
|
|
// FUNCTION: LEGO1 0x100029b0
|
|
void DivImpl(const float& p_value) override
|
|
{
|
|
m_data[0] /= p_value;
|
|
m_data[1] /= p_value;
|
|
m_data[2] /= p_value;
|
|
m_data[3] /= p_value;
|
|
} // vtable+0x14
|
|
|
|
// FUNCTION: LEGO1 0x100029f0
|
|
float DotImpl(const float* p_a, const float* p_b) const override
|
|
{
|
|
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
|
|
} // vtable+0x18
|
|
|
|
// FUNCTION: LEGO1 0x10002a20
|
|
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
|
|
|
|
// FUNCTION: LEGO1 0x10002a40
|
|
virtual void SetMatrixProduct(const float* p_vec, const float* p_mat)
|
|
{
|
|
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
|
|
m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
|
|
m_data[2] = p_vec[0] * p_mat[2] + p_vec[1] * p_mat[6] + p_vec[2] * p_mat[10] + p_vec[4] * p_mat[14];
|
|
m_data[3] = p_vec[0] * p_mat[3] + p_vec[1] * p_mat[7] + p_vec[2] * p_mat[11] + p_vec[4] * p_mat[15];
|
|
} // vtable+0x8c
|
|
|
|
// FUNCTION: LEGO1 0x10002ae0
|
|
virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b)
|
|
{
|
|
SetMatrixProduct(p_a.m_data, p_b);
|
|
} // vtable+0x88
|
|
|
|
inline virtual int NormalizeQuaternion(); // vtable+0x90
|
|
inline virtual int EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b); // vtable+0x94
|
|
|
|
// FUNCTION: LEGO1 0x10002b00
|
|
void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
|
|
|
|
// FUNCTION: LEGO1 0x10002b20
|
|
float LenSquared() const override
|
|
{
|
|
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
|
|
} // vtable+0x40
|
|
|
|
// FUNCTION: LEGO1 0x10002b40
|
|
void Fill(const float& p_value) override
|
|
{
|
|
m_data[0] = p_value;
|
|
m_data[1] = p_value;
|
|
m_data[2] = p_value;
|
|
m_data[3] = p_value;
|
|
} // vtable+0x84
|
|
|
|
float& operator[](int idx) { return m_data[idx]; }
|
|
|
|
// FUNCTION: BETA10 0x10010890
|
|
const float& operator[](int idx) const { return m_data[idx]; }
|
|
|
|
friend class Mx4DPointFloat;
|
|
};
|
|
|
|
// FUNCTION: BETA10 0x1005a590
|
|
inline int Matrix4::BETA_1005a590(Matrix4& p_mat)
|
|
{
|
|
float local5c[4][4];
|
|
Matrix4 localc(local5c);
|
|
|
|
((Matrix4&) localc) = *this;
|
|
p_mat.SetIdentity();
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
int local1c = i;
|
|
int local10;
|
|
|
|
for (local10 = i + 1; local10 < 4; local10++) {
|
|
if (fabs(localc[local1c][i]) < fabs(localc[local10][i])) {
|
|
local1c = local10;
|
|
}
|
|
}
|
|
|
|
if (local1c != i) {
|
|
localc.Swap(local1c, i);
|
|
p_mat.Swap(local1c, i);
|
|
}
|
|
|
|
if (localc[i][i] < 0.001f && localc[i][i] > -0.001f) {
|
|
return -1;
|
|
}
|
|
|
|
float local60 = localc[i][i];
|
|
int local18;
|
|
|
|
for (local18 = 0; local18 < 4; local18++) {
|
|
p_mat[i][local18] /= local60;
|
|
}
|
|
|
|
for (local18 = 0; local18 < 4; local18++) {
|
|
localc[i][local18] /= local60;
|
|
}
|
|
|
|
for (local10 = 0; local10 < 4; local10++) {
|
|
if (i != local10) {
|
|
float afStack70[4];
|
|
|
|
for (local18 = 0; local18 < 4; local18++) {
|
|
afStack70[local18] = p_mat[i][local18] * localc[local10][i];
|
|
}
|
|
|
|
for (local18 = 0; local18 < 4; local18++) {
|
|
p_mat[local10][local18] -= afStack70[local18];
|
|
}
|
|
|
|
for (local18 = 0; local18 < 4; local18++) {
|
|
afStack70[local18] = localc[i][local18] * localc[local10][i];
|
|
}
|
|
|
|
for (local18 = 0; local18 < 4; local18++) {
|
|
localc[local10][local18] -= afStack70[local18];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10002b70
|
|
// FUNCTION: BETA10 0x10048ad0
|
|
inline int Vector4::NormalizeQuaternion()
|
|
{
|
|
float length = m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
|
|
|
|
if (length > 0.0f) {
|
|
float theta = m_data[3] * 0.5f;
|
|
float magnitude = sin((double) theta);
|
|
m_data[3] = cos((double) theta);
|
|
|
|
magnitude = magnitude / (float) sqrt((double) length);
|
|
m_data[0] *= magnitude;
|
|
m_data[1] *= magnitude;
|
|
m_data[2] *= magnitude;
|
|
return 0;
|
|
}
|
|
else {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10002bf0
|
|
// FUNCTION: BETA10 0x10048c20
|
|
inline int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
|
|
{
|
|
m_data[3] = p_a.m_data[3] * p_b.m_data[3] -
|
|
(p_a.m_data[0] * p_b.m_data[0] + p_a.m_data[2] * p_b.m_data[2] + p_a.m_data[1] * p_b.m_data[1]);
|
|
|
|
Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
|
|
|
|
m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
|
|
m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
|
|
m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
|
|
return 0;
|
|
}
|
|
|
|
#endif // VECTOR_H
|