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https://github.com/isledecomp/isle.git
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199 lines
5.2 KiB
C++
199 lines
5.2 KiB
C++
#include "impl.h"
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40);
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// OFFSET: LEGO1 0x100a12a0
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Result TextureImpl::SetImage(IDirect3DRMTexture* p_self, TglD3DRMIMAGE* p_image)
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{
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unsigned long appData;
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Result result;
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appData = reinterpret_cast<unsigned long>(p_image);
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// This is here because in the original code they asserted
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// on the return value being NULL.
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TextureGetImage(p_self);
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result = ResultVal(p_self->SetAppData(appData));
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if (Succeeded(result) && p_image) {
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result = ResultVal(p_self->AddDestroyCallback(TextureDestroyCallback, NULL));
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if (!Succeeded(result)) {
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p_self->SetAppData(0);
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x100a1300
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void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
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{
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TglD3DRMIMAGE* pImage = reinterpret_cast<TglD3DRMIMAGE*>(pObject->GetAppData());
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delete pImage;
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pObject->SetAppData(0);
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}
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// OFFSET: LEGO1 0x100a1330
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TglD3DRMIMAGE::TglD3DRMIMAGE(
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int p_width,
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int p_height,
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int p_depth,
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void* p_buffer,
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int p_useBuffer,
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int p_paletteSize,
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PaletteEntry* p_palette
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)
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{
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m_image.aspectx = 1;
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m_image.aspecty = 1;
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m_image.width = 0;
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m_image.height = 0;
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m_image.depth = 0;
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m_image.rgb = 0;
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m_image.bytes_per_line = 0;
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m_image.buffer1 = NULL;
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m_image.buffer2 = NULL;
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m_image.red_mask = 0xFF;
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m_image.green_mask = 0xFF;
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m_image.blue_mask = 0xFF;
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m_image.alpha_mask = 0xFF;
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m_image.palette_size = 0;
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m_image.palette = NULL;
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m_texelsAllocatedByClient = 0;
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if (p_buffer != NULL) {
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CreateBuffer(p_width, p_height, p_depth, p_buffer, p_useBuffer);
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}
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if (p_palette != NULL) {
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InitializePalette(p_paletteSize, p_palette);
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}
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}
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// OFFSET: LEGO1 0x100a13b0
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void TglD3DRMIMAGE::Destroy()
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{
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if (m_texelsAllocatedByClient == 0) {
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free(m_image.buffer1);
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}
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free(m_image.palette);
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}
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// OFFSET: LEGO1 0x100a13e0 STUB
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Result TglD3DRMIMAGE::CreateBuffer(int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer)
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{
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return Error;
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}
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// OFFSET: LEGO1 0x100a1510
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void TglD3DRMIMAGE::FillRowsOfTexture(int p_y, int p_height, char* p_content)
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{
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// The purpose is clearly this but I can't get the assembly to line up.
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memcpy((char*) m_image.buffer1 + (p_y * m_image.bytes_per_line), p_content, p_height * m_image.bytes_per_line);
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}
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// OFFSET: LEGO1 0x100a1550
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Result TglD3DRMIMAGE::InitializePalette(int p_paletteSize, PaletteEntry* p_palette)
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{
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// This function is a 100% match if the PaletteEntry class is copied
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// into into the TglD3DRMIMAGE class instead of being a global struct.
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if (m_image.palette_size != p_paletteSize) {
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if (m_image.palette != NULL) {
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free(m_image.palette);
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m_image.palette = NULL;
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m_image.palette_size = 0;
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}
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if (p_paletteSize > 0) {
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m_image.palette = (D3DRMPALETTEENTRY*) malloc(4 * p_paletteSize);
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m_image.palette_size = p_paletteSize;
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}
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}
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if (p_paletteSize > 0) {
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for (int i = 0; i < p_paletteSize; i++) {
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m_image.palette[i].red = p_palette[i].m_red;
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m_image.palette[i].green = p_palette[i].m_green;
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m_image.palette[i].blue = p_palette[i].m_blue;
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m_image.palette[i].flags = D3DRMPALETTE_READONLY;
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}
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}
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return Success;
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}
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// Inlined only
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TextureImpl::~TextureImpl()
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{
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if (m_data) {
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m_data->Release();
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m_data = NULL;
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}
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}
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inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* p_texture)
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{
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return reinterpret_cast<TglD3DRMIMAGE*>(p_texture->GetAppData());
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}
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// OFFSET: LEGO1 0x100a3c10
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Result TextureImpl::SetTexels(int p_width, int p_height, int p_bitsPerTexel, void* p_texels)
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{
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TglD3DRMIMAGE* image = TextureGetImage(m_data);
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Result result = image->CreateBuffer(p_width, p_height, p_bitsPerTexel, p_texels, TRUE);
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if (Succeeded(result)) {
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result = ResultVal(m_data->Changed(TRUE, FALSE));
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}
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return result;
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}
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// OFFSET: LEGO1 0x100a3c60
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void TextureImpl::FillRowsOfTexture(int p_y, int p_height, void* p_buffer)
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{
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TglD3DRMIMAGE* image = TextureGetImage(m_data);
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image->FillRowsOfTexture(p_y, p_height, (char*) p_buffer);
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}
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// OFFSET: LEGO1 0x100a3c90
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Result TextureImpl::Changed(int p_texelsChanged, int p_paletteChanged)
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{
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return ResultVal(m_data->Changed(p_texelsChanged, p_paletteChanged));
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}
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// OFFSET: LEGO1 0x100a3d00
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Result TextureImpl::GetBufferAndPalette(
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int* p_width,
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int* p_height,
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int* p_depth,
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void** p_buffer,
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int* p_paletteSize,
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PaletteEntry** p_palette
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)
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{
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// Something really doesn't match here, not sure what's up.
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TglD3DRMIMAGE* image = TextureGetImage(m_data);
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*p_width = image->m_image.width;
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*p_height = image->m_image.height;
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*p_depth = image->m_image.depth;
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*p_buffer = image->m_image.buffer1;
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*p_paletteSize = image->m_image.palette_size;
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for (int i = 0; i < image->m_image.palette_size; i++) {
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p_palette[i]->m_red = image->m_image.palette[i].red;
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p_palette[i]->m_green = image->m_image.palette[i].green;
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p_palette[i]->m_blue = image->m_image.palette[i].blue;
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}
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return Success;
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}
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// OFFSET: LEGO1 0x100a3d40
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Result TextureImpl::SetPalette(int p_entryCount, PaletteEntry* p_entries)
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{
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// Not 100% confident this is supposed to directly be forwarding arguments,
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// but it probably is given FillRowsOfTexture matches doing that.
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TglD3DRMIMAGE* image = TextureGetImage(m_data);
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image->InitializePalette(p_entryCount, p_entries);
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m_data->Changed(FALSE, TRUE);
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return Success;
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}
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// OFFSET: LEGO1 0x100a3d70
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void* TextureImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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} |