#include "impl.h" using namespace TglImpl; DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40); // OFFSET: LEGO1 0x100a12a0 Result TextureImpl::SetImage(IDirect3DRMTexture* p_self, TglD3DRMIMAGE* p_image) { unsigned long appData; Result result; appData = reinterpret_cast(p_image); // This is here because in the original code they asserted // on the return value being NULL. TextureGetImage(p_self); result = ResultVal(p_self->SetAppData(appData)); if (Succeeded(result) && p_image) { result = ResultVal(p_self->AddDestroyCallback(TextureDestroyCallback, NULL)); if (!Succeeded(result)) { p_self->SetAppData(0); } } return result; } // OFFSET: LEGO1 0x100a1300 void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg) { TglD3DRMIMAGE* pImage = reinterpret_cast(pObject->GetAppData()); delete pImage; pObject->SetAppData(0); } // OFFSET: LEGO1 0x100a1330 TglD3DRMIMAGE::TglD3DRMIMAGE( int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer, int p_paletteSize, PaletteEntry* p_palette ) { m_image.aspectx = 1; m_image.aspecty = 1; m_image.width = 0; m_image.height = 0; m_image.depth = 0; m_image.rgb = 0; m_image.bytes_per_line = 0; m_image.buffer1 = NULL; m_image.buffer2 = NULL; m_image.red_mask = 0xFF; m_image.green_mask = 0xFF; m_image.blue_mask = 0xFF; m_image.alpha_mask = 0xFF; m_image.palette_size = 0; m_image.palette = NULL; m_texelsAllocatedByClient = 0; if (p_buffer != NULL) { CreateBuffer(p_width, p_height, p_depth, p_buffer, p_useBuffer); } if (p_palette != NULL) { InitializePalette(p_paletteSize, p_palette); } } // OFFSET: LEGO1 0x100a13b0 void TglD3DRMIMAGE::Destroy() { if (m_texelsAllocatedByClient == 0) { free(m_image.buffer1); } free(m_image.palette); } // OFFSET: LEGO1 0x100a13e0 STUB Result TglD3DRMIMAGE::CreateBuffer(int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer) { return Error; } // OFFSET: LEGO1 0x100a1510 void TglD3DRMIMAGE::FillRowsOfTexture(int p_y, int p_height, char* p_content) { // The purpose is clearly this but I can't get the assembly to line up. memcpy((char*) m_image.buffer1 + (p_y * m_image.bytes_per_line), p_content, p_height * m_image.bytes_per_line); } // OFFSET: LEGO1 0x100a1550 Result TglD3DRMIMAGE::InitializePalette(int p_paletteSize, PaletteEntry* p_palette) { // This function is a 100% match if the PaletteEntry class is copied // into into the TglD3DRMIMAGE class instead of being a global struct. if (m_image.palette_size != p_paletteSize) { if (m_image.palette != NULL) { free(m_image.palette); m_image.palette = NULL; m_image.palette_size = 0; } if (p_paletteSize > 0) { m_image.palette = (D3DRMPALETTEENTRY*) malloc(4 * p_paletteSize); m_image.palette_size = p_paletteSize; } } if (p_paletteSize > 0) { for (int i = 0; i < p_paletteSize; i++) { m_image.palette[i].red = p_palette[i].m_red; m_image.palette[i].green = p_palette[i].m_green; m_image.palette[i].blue = p_palette[i].m_blue; m_image.palette[i].flags = D3DRMPALETTE_READONLY; } } return Success; } // Inlined only TextureImpl::~TextureImpl() { if (m_data) { m_data->Release(); m_data = NULL; } } inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* p_texture) { return reinterpret_cast(p_texture->GetAppData()); } // OFFSET: LEGO1 0x100a3c10 Result TextureImpl::SetTexels(int p_width, int p_height, int p_bitsPerTexel, void* p_texels) { TglD3DRMIMAGE* image = TextureGetImage(m_data); Result result = image->CreateBuffer(p_width, p_height, p_bitsPerTexel, p_texels, TRUE); if (Succeeded(result)) { result = ResultVal(m_data->Changed(TRUE, FALSE)); } return result; } // OFFSET: LEGO1 0x100a3c60 void TextureImpl::FillRowsOfTexture(int p_y, int p_height, void* p_buffer) { TglD3DRMIMAGE* image = TextureGetImage(m_data); image->FillRowsOfTexture(p_y, p_height, (char*) p_buffer); } // OFFSET: LEGO1 0x100a3c90 Result TextureImpl::Changed(int p_texelsChanged, int p_paletteChanged) { return ResultVal(m_data->Changed(p_texelsChanged, p_paletteChanged)); } // OFFSET: LEGO1 0x100a3d00 Result TextureImpl::GetBufferAndPalette( int* p_width, int* p_height, int* p_depth, void** p_buffer, int* p_paletteSize, PaletteEntry** p_palette ) { // Something really doesn't match here, not sure what's up. TglD3DRMIMAGE* image = TextureGetImage(m_data); *p_width = image->m_image.width; *p_height = image->m_image.height; *p_depth = image->m_image.depth; *p_buffer = image->m_image.buffer1; *p_paletteSize = image->m_image.palette_size; for (int i = 0; i < image->m_image.palette_size; i++) { p_palette[i]->m_red = image->m_image.palette[i].red; p_palette[i]->m_green = image->m_image.palette[i].green; p_palette[i]->m_blue = image->m_image.palette[i].blue; } return Success; } // OFFSET: LEGO1 0x100a3d40 Result TextureImpl::SetPalette(int p_entryCount, PaletteEntry* p_entries) { // Not 100% confident this is supposed to directly be forwarding arguments, // but it probably is given FillRowsOfTexture matches doing that. TglD3DRMIMAGE* image = TextureGetImage(m_data); image->InitializePalette(p_entryCount, p_entries); m_data->Changed(FALSE, TRUE); return Success; } // OFFSET: LEGO1 0x100a3d70 void* TextureImpl::ImplementationDataPtr() { return reinterpret_cast(&m_data); }