isle/isle.mak
Christian Semmler c17054b13a
merge
2023-06-19 10:58:37 +02:00

1581 lines
41 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!MESSAGE No configuration specified. Defaulting to LEGO1 - Win32 Release.
!ENDIF
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"$(CFG)" != "ISLE - Win32 Release" && "$(CFG)" != "ISLE - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "isle.mak" CFG="LEGO1 - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "LEGO1 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "LEGO1 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ISLE - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ISLE - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
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<<<<<<< HEAD
-@erase "$(INTDIR)\mxatomid.obj"
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
=======
-@erase "$(INTDIR)\vc40.pdb"
>>>>>>> master
-@erase ".\Release\ISLE.EXE"
-@erase ".\Release\ISLE.PDB"
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<<<<<<< HEAD
"$(INTDIR)\mxatomid.obj" \
"$(INTDIR)\mxomnicreateparambase.obj" \
=======
>>>>>>> master
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<<<<<<< HEAD
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-@erase "$(INTDIR)\mxomnicreateparambase.obj"
=======
>>>>>>> master
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<<<<<<< HEAD
"$(INTDIR)\mxatomid.obj" \
"$(INTDIR)\mxomnicreateparambase.obj" \
=======
>>>>>>> master
".\LEGO1\Debug\LEGO1.lib"
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
################################################################################
# Begin Target
# Name "LEGO1 - Win32 Release"
# Name "LEGO1 - Win32 Debug"
!IF "$(CFG)" == "LEGO1 - Win32 Release"
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
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# End Source File
################################################################################
# Begin Source File
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoomni.cpp
DEP_CPP_LEGOO=\
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".\LEGO1\lego3dview.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxmusicmanager.h"\
".\LEGO1\mxnotificationmanager.h"\
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".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
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".\LEGO1\mxresult.h"\
".\LEGO1\mxsoundmanager.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
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".\LEGO1\viewmanager.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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".\LEGO1\mxcriticalsection.h"\
"$(INTDIR)\mxcriticalsection.obj" : $(SOURCE) $(DEP_CPP_MXCRI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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DEP_CPP_MXAUT=\
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".\LEGO1\mxautolocker.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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DEP_CPP_MXTIM=\
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".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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DEP_CPP_MXOMN=\
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".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxmusicmanager.h"\
".\LEGO1\mxnotificationmanager.h"\
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".\LEGO1\mxomni.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxstreamer.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxvideoparam.cpp
DEP_CPP_MXVID=\
<<<<<<< HEAD
=======
".\LEGO1\mxbool.h"\
>>>>>>> master
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
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################################################################################
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################################################################################
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################################################################################
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################################################################################
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# End Source File
################################################################################
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# End Source File
################################################################################
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# End Source File
# End Target
################################################################################
# Begin Target
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# Begin Source File
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# End Source File
################################################################################
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################################################################################
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DEP_CPP_MAIN_=\
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".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
<<<<<<< HEAD
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
=======
>>>>>>> master
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\
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DEP_CPP_MAIN_=\
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".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
<<<<<<< HEAD
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legomodelpresenter.h"\
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".\LEGO1\legopartpresenter.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\legoworldpresenter.h"\
=======
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
>>>>>>> master
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
<<<<<<< HEAD
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
=======
".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxmusicmanager.h"\
".\LEGO1\mxnotificationmanager.h"\
".\LEGO1\mxobjectfactory.h"\
".\LEGO1\mxomni.h"\
>>>>>>> master
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
<<<<<<< HEAD
=======
".\LEGO1\mxsoundmanager.h"\
>>>>>>> master
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
<<<<<<< HEAD
".\LEGO1\mxvideoparam.h"\
=======
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideomanager.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
>>>>>>> master
".\LEGO1\viewmanager.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
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$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "NDEBUG" $(SOURCE)
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# End Source File
################################################################################
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!ENDIF
# End Source File
################################################################################
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
# End Source File
################################################################################
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!ENDIF
# End Source File
################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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# End Source File
################################################################################
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!ENDIF
# End Source File
################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
# End Source File
################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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################################################################################
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################################################################################
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################################################################################
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################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxstreamer.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxstring.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxticklemanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxtimer.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxtransitionmanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxvariabletable.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxvideoparam.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxvideoparamflags.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Project Dependency
# Project_Dep_Name "LEGO1"
!IF "$(CFG)" == "ISLE - Win32 Release"
"LEGO1 - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
"LEGO1 - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
!ENDIF
# End Project Dependency
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxatomid.cpp
DEP_CPP_MXATO=\
".\LEGO1\mxatomid.h"\
"$(INTDIR)\mxatomid.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Target
# End Project
################################################################################