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Begin Target # Name "LEGO1 - Win32 Release" # Name "LEGO1 - Win32 Debug" !IF "$(CFG)" == "LEGO1 - Win32 Release" !ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxcore.cpp DEP_CPP_MXCOR=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ "$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\dllmain.cpp DEP_CPP_DLLMA=\ ".\LEGO1\legoinc.h"\ "$(INTDIR)\dllmain.obj" : $(SOURCE) $(DEP_CPP_DLLMA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoomni.cpp DEP_CPP_LEGOO=\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinc.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legonavcontroller.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxeventmanager.h"\ ".\LEGO1\mxmusicmanager.h"\ ".\LEGO1\mxnotificationmanager.h"\ ".\LEGO1\mxobjectfactory.h"\ ".\LEGO1\mxomni.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxsoundmanager.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideomanager.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\viewmanager.h"\ "$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # 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End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomni.cpp DEP_CPP_MXOMN=\ ".\LEGO1\legoinc.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxeventmanager.h"\ ".\LEGO1\mxmusicmanager.h"\ ".\LEGO1\mxnotificationmanager.h"\ ".\LEGO1\mxobjectfactory.h"\ ".\LEGO1\mxomni.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxsoundmanager.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideomanager.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxomni.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvideoparam.cpp DEP_CPP_MXVID=\ <<<<<<< HEAD ======= ".\LEGO1\mxbool.h"\ >>>>>>> master ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxvideoparam.obj" : $(SOURCE) $(DEP_CPP_MXVID) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvideoparamflags.cpp DEP_CPP_MXVIDE=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxvideoparamflags.obj" : $(SOURCE) $(DEP_CPP_MXVIDE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateparam.cpp DEP_CPP_MXOMNI=\ ".\LEGO1\legoinc.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxomnicreateparam.obj" : $(SOURCE) $(DEP_CPP_MXOMNI) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateparambase.cpp DEP_CPP_MXOMNIC=\ ".\LEGO1\legoinc.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ "$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMNIC)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxstring.cpp DEP_CPP_MXSTR=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxstring.h"\ "$(INTDIR)\mxstring.obj" : $(SOURCE) $(DEP_CPP_MXSTR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxomnicreateflags.cpp DEP_CPP_MXOMNICR=\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxomnicreateflags.h"\ "$(INTDIR)\mxomnicreateflags.obj" : $(SOURCE) $(DEP_CPP_MXOMNICR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legonavcontroller.cpp DEP_CPP_LEGON=\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinc.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legonavcontroller.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legoutil.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxeventmanager.h"\ ".\LEGO1\mxmusicmanager.h"\ ".\LEGO1\mxnotificationmanager.h"\ ".\LEGO1\mxobjectfactory.h"\ ".\LEGO1\mxomni.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxsoundmanager.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideomanager.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\viewmanager.h"\ "$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsobject.cpp DEP_CPP_MXDSO=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxdsobject.h"\ "$(INTDIR)\mxdsobject.obj" : $(SOURCE) $(DEP_CPP_MXDSO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxatomid.cpp DEP_CPP_MXATO=\ ".\LEGO1\mxatomid.h"\ "$(INTDIR)\mxatomid.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File # End Target ################################################################################ # Begin Target # Name "ISLE - Win32 Release" # Name "ISLE - Win32 Debug" !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\ISLE\define.cpp DEP_CPP_DEFIN=\ ".\ISLE\define.h"\ "$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=.\ISLE\isle.cpp !IF "$(CFG)" == "ISLE - Win32 Release" DEP_CPP_ISLE_=\ ".\ISLE\define.h"\ ".\ISLE\isle.h"\ ".\ISLE\res\resource.h"\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ ".\LEGO1\legoanimationmanager.h"\ ".\LEGO1\legobuildingmanager.h"\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinc.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legomodelpresenter.h"\ ".\LEGO1\legonavcontroller.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legopartpresenter.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\legoworldpresenter.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxdirectdraw.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxeventmanager.h"\ ".\LEGO1\mxmusicmanager.h"\ ".\LEGO1\mxnotificationmanager.h"\ ".\LEGO1\mxobjectfactory.h"\ ".\LEGO1\mxomni.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxsoundmanager.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideomanager.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\viewmanager.h"\ "$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" DEP_CPP_ISLE_=\ ".\ISLE\define.h"\ ".\ISLE\isle.h"\ ".\ISLE\res\resource.h"\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ ".\LEGO1\legoanimationmanager.h"\ ".\LEGO1\legobuildingmanager.h"\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legomodelpresenter.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legopartpresenter.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\legoworldpresenter.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxdirectdraw.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxomni.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\viewmanager.h"\ "$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\ISLE\main.cpp !IF "$(CFG)" == "ISLE - Win32 Release" DEP_CPP_MAIN_=\ ".\ISLE\define.h"\ ".\ISLE\isle.h"\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ <<<<<<< HEAD ".\LEGO1\legoanimationmanager.h"\ ".\LEGO1\legobuildingmanager.h"\ ======= >>>>>>> master ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinc.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legonavcontroller.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxeventmanager.h"\ ".\LEGO1\mxmusicmanager.h"\ ".\LEGO1\mxnotificationmanager.h"\ ".\LEGO1\mxobjectfactory.h"\ ".\LEGO1\mxomni.h"\ ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ ".\LEGO1\mxsoundmanager.h"\ ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideomanager.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\viewmanager.h"\ "$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" DEP_CPP_MAIN_=\ ".\ISLE\define.h"\ ".\ISLE\isle.h"\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ <<<<<<< HEAD ".\LEGO1\legoanimationmanager.h"\ ".\LEGO1\legobuildingmanager.h"\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legomodelpresenter.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legopartpresenter.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ ".\LEGO1\legoworldpresenter.h"\ ======= ".\LEGO1\legoentity.h"\ ".\LEGO1\legogamestate.h"\ ".\LEGO1\legoinc.h"\ ".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legonavcontroller.h"\ ".\LEGO1\legoomni.h"\ ".\LEGO1\legoroi.h"\ ".\LEGO1\legovideomanager.h"\ >>>>>>> master ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbool.h"\ ".\LEGO1\mxcore.h"\ <<<<<<< HEAD ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ======= ".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxeventmanager.h"\ ".\LEGO1\mxmusicmanager.h"\ ".\LEGO1\mxnotificationmanager.h"\ ".\LEGO1\mxobjectfactory.h"\ ".\LEGO1\mxomni.h"\ >>>>>>> master ".\LEGO1\mxomnicreateflags.h"\ ".\LEGO1\mxomnicreateparam.h"\ ".\LEGO1\mxomnicreateparambase.h"\ ".\LEGO1\mxpalette.h"\ ".\LEGO1\mxrect32.h"\ ".\LEGO1\mxresult.h"\ <<<<<<< HEAD ======= ".\LEGO1\mxsoundmanager.h"\ >>>>>>> master ".\LEGO1\mxstreamcontroller.h"\ ".\LEGO1\mxstreamer.h"\ ".\LEGO1\mxstring.h"\ ".\LEGO1\mxticklemanager.h"\ ".\LEGO1\mxtimer.h"\ ".\LEGO1\mxtransitionmanager.h"\ <<<<<<< HEAD ".\LEGO1\mxvideoparam.h"\ ======= ".\LEGO1\mxvariabletable.h"\ ".\LEGO1\mxvideomanager.h"\ ".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparamflags.h"\ >>>>>>> master ".\LEGO1\viewmanager.h"\ "$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF # 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Begin Source File SOURCE=.\LEGO1\legogamestate.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoinputmanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legomodelpresenter.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoomni.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legopartpresenter.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # 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Begin Source File SOURCE=.\LEGO1\mxbackgroundaudiomanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxbitmap.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxbool.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxcore.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdirectdraw.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # 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Begin Source File SOURCE=.\LEGO1\mxomnicreateparam.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxpalette.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxrect32.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxresult.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxstreamcontroller.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # 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Begin Source File SOURCE=.\LEGO1\mxtransitionmanager.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvariabletable.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvideoparam.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxvideoparamflags.h !IF "$(CFG)" == "ISLE - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Project Dependency # Project_Dep_Name "LEGO1" !IF "$(CFG)" == "ISLE - Win32 Release" "LEGO1 - Win32 Release" : $(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release" !ELSEIF "$(CFG)" == "ISLE - Win32 Debug" "LEGO1 - Win32 Debug" : $(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug" !ENDIF # 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