isle/LEGO1/lego/legoomni/include/legocharacters.h
Christian Semmler ba6633b9d1 Use MxS8
2024-03-21 20:28:50 -04:00

31 lines
624 B
C++

#ifndef LEGOCHARACTERS_H
#define LEGOCHARACTERS_H
#include "decomp.h"
#include "mxtypes.h"
class LegoActor;
// SIZE 0x108
struct LegoCharacterData {
// SIZE 0x18
struct Part {
MxS8* m_unk0x00; // 0x00
const char** m_unk0x04; // 0x04
undefined m_unk0x08; // 0x08
MxS8* m_unk0x0c; // 0x0c
const char** m_unk0x10; // 0x10
undefined m_unk0x14; // 0x14
};
char* m_name; // 0x00
void* m_unk0x04; // 0x04
LegoActor* m_actor; // 0x08
MxS32 m_unk0x0c; // 0x0c
MxS32 m_unk0x10; // 0x10
MxU8 m_unk0x14; // 0x14
Part m_parts[10]; // 0x18
};
#endif // LEGOCHARACTERS_H