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31 lines
624 B
C++
31 lines
624 B
C++
#ifndef LEGOCHARACTERS_H
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#define LEGOCHARACTERS_H
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#include "decomp.h"
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#include "mxtypes.h"
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class LegoActor;
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// SIZE 0x108
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struct LegoCharacterData {
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// SIZE 0x18
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struct Part {
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MxS8* m_unk0x00; // 0x00
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const char** m_unk0x04; // 0x04
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undefined m_unk0x08; // 0x08
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MxS8* m_unk0x0c; // 0x0c
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const char** m_unk0x10; // 0x10
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undefined m_unk0x14; // 0x14
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};
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char* m_name; // 0x00
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void* m_unk0x04; // 0x04
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LegoActor* m_actor; // 0x08
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MxS32 m_unk0x0c; // 0x0c
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MxS32 m_unk0x10; // 0x10
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MxU8 m_unk0x14; // 0x14
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Part m_parts[10]; // 0x18
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};
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#endif // LEGOCHARACTERS_H
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