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Use MxS8
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@ -10,10 +10,10 @@ class LegoActor;
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struct LegoCharacterData {
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// SIZE 0x18
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struct Part {
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undefined* m_unk0x00; // 0x00
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MxS8* m_unk0x00; // 0x00
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const char** m_unk0x04; // 0x04
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undefined m_unk0x08; // 0x08
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undefined* m_unk0x0c; // 0x0c
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MxS8* m_unk0x0c; // 0x0c
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const char** m_unk0x10; // 0x10
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undefined m_unk0x14; // 0x14
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};
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@ -4,44 +4,44 @@ DECOMP_SIZE_ASSERT(LegoCharacterData, 0x108)
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DECOMP_SIZE_ASSERT(LegoCharacterData::Part, 0x18)
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// GLOBAL: LEGO1 0x100da778
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undefined g_unk0x100da778[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, -1};
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MxS8 g_unk0x100da778[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, -1};
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// GLOBAL: LEGO1 0x100da790
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undefined g_unk0x100da790[] = {21, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, -1};
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MxS8 g_unk0x100da790[] = {21, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, -1};
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// GLOBAL: LEGO1 0x100da7a8
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undefined g_unk0x100da7a8[] = {22, -1};
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MxS8 g_unk0x100da7a8[] = {22, -1};
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// GLOBAL: LEGO1 0x100da7ac
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undefined g_unk0x100da7ac[] = {20, -1};
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MxS8 g_unk0x100da7ac[] = {20, -1};
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// GLOBAL: LEGO1 0x100da7b0
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undefined g_unk0x100da7b0[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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MxS8 g_unk0x100da7b0[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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// GLOBAL: LEGO1 0x100da7c0
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undefined g_unk0x100da7c0[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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MxS8 g_unk0x100da7c0[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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// GLOBAL: LEGO1 0x100da7d0
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undefined g_unk0x100da7d0[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, -1};
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MxS8 g_unk0x100da7d0[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, -1};
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// GLOBAL: LEGO1 0x100da7e0
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undefined g_unk0x100da7e0[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
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14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27, -1};
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MxS8 g_unk0x100da7e0[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
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14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27, -1};
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// GLOBAL: LEGO1 0x100da800
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undefined g_unk0x100da800[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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MxS8 g_unk0x100da800[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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// GLOBAL: LEGO1 0x100da810
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undefined g_unk0x100da810[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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MxS8 g_unk0x100da810[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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// GLOBAL: LEGO1 0x100da820
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undefined g_unk0x100da820[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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MxS8 g_unk0x100da820[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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// GLOBAL: LEGO1 0x100da830
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undefined g_unk0x100da830[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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MxS8 g_unk0x100da830[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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// GLOBAL: LEGO1 0x100da840
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undefined g_unk0x100da840[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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MxS8 g_unk0x100da840[] = {0, 1, 2, 3, 4, 5, 6, 7, -1};
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// GLOBAL: LEGO1 0x100f7f78
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const char* g_unk0x100f7f78[] = {"baseball", "chef", "cap", "cophat", "helmet", "ponytail", "pageboy", "shrthair",
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