isle/LEGO1/tgl/d3drm/light.cpp

39 lines
845 B
C++

#include "impl.h"
using namespace TglImpl;
DECOMP_SIZE_ASSERT(Light, 0x4);
DECOMP_SIZE_ASSERT(LightImpl, 0x8);
// Inlined only
LightImpl::~LightImpl()
{
if (m_data) {
m_data->Release();
m_data = NULL;
}
}
// OFFSET: LEGO1 0x100a3770
void* LightImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// OFFSET: LEGO1 0x100a3780
Result LightImpl::SetTransformation(const FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
}
// OFFSET: LEGO1 0x100a37e0
Result LightImpl::SetColor(float r, float g, float b)
{
IDirect3DRMLightArray* lightArray;
IDirect3DRMLight* light;
m_data->GetLights(&lightArray);
lightArray->GetElement(0, &light);
return ResultVal(light->SetColorRGB(r, g, b));
}