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https://github.com/isledecomp/isle.git
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Return paramter naming convention to what Tgl used
This commit is contained in:
parent
87a20e1557
commit
c2bb95b210
@ -21,10 +21,10 @@ void* CameraImpl::ImplementationDataPtr()
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}
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// OFFSET: LEGO1 0x100a3700
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Result CameraImpl::SetTransformation(const FloatMatrix4& p_matrix)
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Result CameraImpl::SetTransformation(const FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* pTransformation = Translate(p_matrix, helper);
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D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
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D3DVECTOR position;
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Result result;
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@ -38,24 +38,24 @@ Result DeviceImpl::SetColorModel(ColorModel)
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}
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// OFFSET: LEGO1 0x100a2c30
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Result DeviceImpl::SetShadingModel(ShadingModel p_model)
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Result DeviceImpl::SetShadingModel(ShadingModel model)
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{
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// Doesn't match well even though we know this is exactly
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// the original code thanks to the jump table.
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D3DRMRENDERQUALITY renderQuality = Translate(p_model);
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D3DRMRENDERQUALITY renderQuality = Translate(model);
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return ResultVal(m_data->SetQuality(renderQuality));
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}
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// OFFSET: LEGO1 0x100a2ca0
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Result DeviceImpl::SetShadeCount(unsigned long p_shadeCount)
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Result DeviceImpl::SetShadeCount(unsigned long shadeCount)
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{
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return ResultVal(m_data->SetShades(p_shadeCount));
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return ResultVal(m_data->SetShades(shadeCount));
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}
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// OFFSET: LEGO1 0x100a2cc0
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Result DeviceImpl::SetDither(int p_dither)
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Result DeviceImpl::SetDither(int dither)
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{
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return ResultVal(m_data->SetDither(p_dither));
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return ResultVal(m_data->SetDither(dither));
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}
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// Probably wrong, not sure what's going on in this method.
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@ -18,43 +18,43 @@ void* GroupImpl::ImplementationDataPtr()
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}
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// OFFSET: LEGO1 0x100a31e0
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Result GroupImpl::SetTransformation(const FloatMatrix4& p_matrix)
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Result GroupImpl::SetTransformation(const FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* matrix = Translate(p_matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *matrix));
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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}
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// OFFSET: LEGO1 0x100a3240
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Result GroupImpl::SetColor(float p_r, float p_g, float p_b, float p_a)
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Result GroupImpl::SetColor(float r, float g, float b, float a)
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{
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// The first instruction makes no sense here:
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// cmp dword ptr [esp + 0x10], 0
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// This compares a, which we know is a float because it immediately
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// gets passed into D3DRMCreateColorRGBA, but does the comparison
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// as though it's an int??
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if (*reinterpret_cast<int*>(&p_a) > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(p_r, p_g, p_b, p_a);
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if (*reinterpret_cast<int*>(&a) > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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return ResultVal(m_data->SetColor(color));
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}
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else {
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return ResultVal(m_data->SetColorRGB(p_r, p_a, p_b));
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return ResultVal(m_data->SetColorRGB(r, a, b));
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}
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}
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// OFFSET: LEGO1 0x100a32b0
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Result GroupImpl::SetTexture(const Texture* p_texture)
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Result GroupImpl::SetTexture(const Texture* pTexture)
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{
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IDirect3DRMTexture* texture = p_texture ? static_cast<const TextureImpl*>(p_texture)->ImplementationData() : NULL;
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return ResultVal(m_data->SetTexture(texture));
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IDirect3DRMTexture* pD3DTexture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
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return ResultVal(m_data->SetTexture(pD3DTexture));
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}
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// OFFSET: LEGO1 0x100a32e0
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Result GroupImpl::GetTexture(Texture*& p_texture)
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Result GroupImpl::GetTexture(Texture*& pTexture)
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{
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IDirect3DRMTexture* texture;
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IDirect3DRMTexture* pD3DTexture;
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TextureImpl* holder = new TextureImpl();
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Result result = ResultVal(m_data->GetTexture(&texture));
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Result result = ResultVal(m_data->GetTexture(&pD3DTexture));
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if (result) {
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// Seems to actually call the first virtual method of holder here
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// but that doesn't make any sense since it passes three arguments
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@ -63,57 +63,57 @@ Result GroupImpl::GetTexture(Texture*& p_texture)
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// This line makes the start of the function match and is what I
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// would expect to see there but it clearly isn't what's actually
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// there.
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holder->SetImplementation(texture);
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holder->SetImplementation(pD3DTexture);
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}
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p_texture = holder;
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pTexture = holder;
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return Success;
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}
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// OFFSET: LEGO1 0x100a33c0
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Result GroupImpl::SetMaterialMode(MaterialMode p_mode)
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Result GroupImpl::SetMaterialMode(MaterialMode mode)
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{
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D3DRMMATERIALMODE mode;
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switch (p_mode)
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D3DRMMATERIALMODE d3dMode;
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switch (mode)
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{
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case FromParent:
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mode = D3DRMMATERIAL_FROMPARENT;
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d3dMode = D3DRMMATERIAL_FROMPARENT;
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break;
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case FromFrame:
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mode = D3DRMMATERIAL_FROMFRAME;
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d3dMode = D3DRMMATERIAL_FROMFRAME;
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break;
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case FromMesh:
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mode = D3DRMMATERIAL_FROMMESH;
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d3dMode = D3DRMMATERIAL_FROMMESH;
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break;
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}
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return ResultVal(m_data->SetMaterialMode(mode));
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return ResultVal(m_data->SetMaterialMode(d3dMode));
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}
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// OFFSET: LEGO1 0x100a3410
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Result GroupImpl::Add(const Mesh* p_mesh)
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Result GroupImpl::Add(const Mesh* pMesh)
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{
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const MeshImpl* mesh = static_cast<const MeshImpl*>(p_mesh);
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return ResultVal(m_data->AddVisual(mesh->ImplementationData()->groupMesh));
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const MeshImpl* pMeshImpl = static_cast<const MeshImpl*>(pMesh);
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return ResultVal(m_data->AddVisual(pMeshImpl->ImplementationData()->groupMesh));
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}
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// OFFSET: LEGO1 0x100a3430
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Result GroupImpl::Add(const Group* p_group)
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Result GroupImpl::Add(const Group* pGroup)
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{
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const GroupImpl* group = static_cast<const GroupImpl*>(p_group);
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return ResultVal(m_data->AddVisual(group->m_data));
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const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
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return ResultVal(m_data->AddVisual(pGroupImpl->m_data));
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}
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// OFFSET: LEGO1 0x100a3450
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Result GroupImpl::Remove(const Group* p_group)
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Result GroupImpl::Remove(const Group* pGroup)
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{
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const GroupImpl* group = static_cast<const GroupImpl*>(p_group);
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return ResultVal(m_data->DeleteVisual(group->m_data));
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const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
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return ResultVal(m_data->DeleteVisual(pGroupImpl->m_data));
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}
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// OFFSET: LEGO1 0x100a3480
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Result GroupImpl::Remove(const Mesh* p_mesh)
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Result GroupImpl::Remove(const Mesh* pMesh)
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{
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const MeshImpl* mesh = static_cast<const MeshImpl*>(p_mesh);
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return ResultVal(m_data->DeleteVisual(mesh->ImplementationData()->groupMesh));
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const MeshImpl* pMeshImpl = static_cast<const MeshImpl*>(pMesh);
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return ResultVal(m_data->DeleteVisual(pMeshImpl->ImplementationData()->groupMesh));
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}
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// OFFSET: LEGO1 0x100a34b0 STUB
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@ -19,9 +19,9 @@ namespace TglImpl
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using namespace Tgl;
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// Utility function used by implementations
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inline Result ResultVal(HRESULT p_result)
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inline Result ResultVal(HRESULT result)
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{
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return SUCCEEDED(p_result) ? Success : Error;
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return SUCCEEDED(result) ? Success : Error;
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}
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// Forward declare implementations
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@ -51,26 +51,26 @@ class RendererImpl : public Renderer {
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virtual View* CreateView(
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const Device*,
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const Camera*,
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unsigned long p_x,
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unsigned long p_y,
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unsigned long p_width,
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unsigned long p_height
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unsigned long x,
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unsigned long y,
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unsigned long width,
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unsigned long height
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);
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virtual Camera* CreateCamera();
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virtual Light* CreateLight(LightType, float p_r, float p_g, float p_b);
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virtual Group* CreateGroup(const Group* p_parent);
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virtual Light* CreateLight(LightType, float r, float g, float b);
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virtual Group* CreateGroup(const Group* pParent);
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// vtable+0x20
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virtual Unk* CreateUnk();
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virtual Texture* CreateTexture();
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virtual Texture* CreateTexture(
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int p_width,
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int p_height,
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int p_bitsPerTexel,
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const void* p_pTexels,
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int p_pTexelsArePersistent,
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int p_paletteEntryCount,
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const PaletteEntry* p_pEntries
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int width,
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int height,
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int bitsPerTexel,
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const void* pTexels,
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int pTexelsArePersistent,
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int paletteEntryCount,
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const PaletteEntry* pEntries
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);
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virtual Result SetTextureDefaultShadeCount(unsigned long);
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@ -131,11 +131,11 @@ class ViewImpl : public View {
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// vtable+0x10
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virtual Result SetCamera(const Camera*);
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virtual Result SetProjection(ProjectionType);
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virtual Result SetFrustrum(float p_frontClippingDistance, float p_backClippingDistance, float p_degrees);
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virtual Result SetBackgroundColor(float p_r, float p_g, float p_b);
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virtual Result SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees);
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virtual Result SetBackgroundColor(float r, float g, float b);
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// vtable+0x20
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virtual Result GetBackgroundColor(float* p_r, float* p_g, float* p_b);
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virtual Result GetBackgroundColor(float* r, float* g, float* b);
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virtual Result Clear();
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virtual Result Render(const Light*);
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virtual Result ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height);
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@ -144,12 +144,12 @@ class ViewImpl : public View {
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virtual Result TransformWorldToScreen(const float world[3], float screen[4]);
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virtual Result TransformScreenToWorld(const float screen[4], float world[3]);
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virtual Result Pick(
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unsigned long p_x,
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unsigned long p_y,
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const Group** p_ppGroupsToPickFrom,
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int p_groupsToPickFromCount,
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const Group**& p_rppPickedGroups,
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int& p_rPickedGroupCount
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unsigned long x,
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unsigned long y,
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const Group** ppGroupsToPickFrom,
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int groupsToPickFromCount,
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const Group**& rppPickedGroups,
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int& rPickedGroupCount
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);
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inline IDirect3DRMViewport* ImplementationData() const { return m_data; }
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@ -191,7 +191,7 @@ class LightImpl : public Light {
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// vtable+0x08
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virtual Result SetTransformation(const FloatMatrix4&);
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virtual Result SetColor(float p_r, float p_g, float p_b);
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virtual Result SetColor(float r, float g, float b);
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inline IDirect3DRMFrame* ImplementationData() const { return m_data; }
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@ -210,7 +210,7 @@ class MeshImpl : public Mesh {
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virtual void* ImplementationDataPtr();
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// vtable+0x08
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virtual Result SetColor(float p_r, float p_g, float p_b, float p_a);
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virtual Result SetColor(float r, float g, float b, float a);
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virtual Result SetTexture(const Texture*);
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// vtable+0x10
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@ -245,7 +245,7 @@ class GroupImpl : public Group {
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// vtable+0x08
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virtual Result SetTransformation(const FloatMatrix4&);
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virtual Result SetColor(float p_r, float p_g, float p_b, float p_a);
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virtual Result SetColor(float r, float g, float b, float a);
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// vtable+0x10
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virtual Result SetTexture(const Texture*);
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@ -278,15 +278,15 @@ class UnkImpl : public Unk {
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// vtable+0x08
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virtual Result SetMeshData(
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unsigned long p_faceCount,
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unsigned long p_vertexCount,
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const float (*p_positions)[3],
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const float (*p_normals)[3],
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const float (*p_textureCoordinates)[2],
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unsigned long p_vertexPerFaceCount,
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unsigned long* p_faceData
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unsigned long faceCount,
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unsigned long vertexCount,
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const float (*pPositions)[3],
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const float (*pNormals)[3],
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const float (*pTextureCoordinates)[2],
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unsigned long vertexPerFaceCount,
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unsigned long* pFaceData
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);
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virtual Result GetBoundingBox(float p_min[3], float p_max[3]);
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virtual Result GetBoundingBox(float min[3], float max[3]);
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// vtable+0x10
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virtual Unk* Clone();
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@ -303,20 +303,20 @@ class UnkImpl : public Unk {
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class TglD3DRMIMAGE {
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public:
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TglD3DRMIMAGE(
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int p_width,
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int p_height,
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int p_depth,
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void* p_buffer,
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int p_useBuffer,
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int p_paletteSize,
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PaletteEntry* p_palette
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int width,
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int height,
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int depth,
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void* pBuffer,
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int useBuffer,
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int paletteSize,
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PaletteEntry* pEntries
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);
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~TglD3DRMIMAGE() { Destroy(); }
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Result CreateBuffer(int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer);
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Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer);
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void Destroy();
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void FillRowsOfTexture(int p_y, int p_height, char* p_content);
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Result InitializePalette(int p_paletteSize, PaletteEntry* p_palette);
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void FillRowsOfTexture(int y, int height, char* content);
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Result InitializePalette(int paletteSize, PaletteEntry* pEntries);
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D3DRMIMAGE m_image;
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int m_texelsAllocatedByClient;
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@ -331,38 +331,38 @@ class TextureImpl : public Texture {
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virtual void* ImplementationDataPtr();
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// vtable+0x08
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virtual Result SetTexels(int p_width, int p_height, int p_bitsPerTexel, void* p_texels);
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virtual void FillRowsOfTexture(int p_y, int p_height, void* p_buffer);
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virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels);
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virtual void FillRowsOfTexture(int y, int height, void* pBuffer);
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// vtable+0x10
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virtual Result Changed(int p_texelsChanged, int p_paletteChanged);
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virtual Result Changed(int texelsChanged, int paletteChanged);
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virtual Result GetBufferAndPalette(
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int* p_width,
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int* p_height,
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int* p_depth,
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void** p_buffer,
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int* p_paletteSize,
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PaletteEntry** p_palette
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int* pWidth,
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int* pHeight,
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int* pDepth,
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void** ppBuffer,
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int* ppPaletteSize,
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PaletteEntry** ppPalette
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);
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virtual Result SetPalette(int p_entryCount, PaletteEntry* p_entries);
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virtual Result SetPalette(int entryCount, PaletteEntry* entries);
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inline IDirect3DRMTexture* ImplementationData() const { return m_data; }
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inline void SetImplementation(IDirect3DRMTexture* data) { m_data = data; }
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inline void SetImplementation(IDirect3DRMTexture* pData) { m_data = pData; }
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friend class RendererImpl;
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static Result SetImage(IDirect3DRMTexture* p_self, TglD3DRMIMAGE* p_image);
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static Result SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage);
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private:
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IDirect3DRMTexture* m_data;
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};
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// Translation helpers
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inline D3DRMRENDERQUALITY Translate(ShadingModel p_tglShadingModel)
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inline D3DRMRENDERQUALITY Translate(ShadingModel tglShadingModel)
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{
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D3DRMRENDERQUALITY renderQuality;
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switch (p_tglShadingModel) {
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switch (tglShadingModel) {
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case Wireframe:
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renderQuality = D3DRMRENDER_WIREFRAME;
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break;
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@ -386,10 +386,10 @@ inline D3DRMRENDERQUALITY Translate(ShadingModel p_tglShadingModel)
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return renderQuality;
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}
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inline D3DRMPROJECTIONTYPE Translate(ProjectionType p_tglProjectionType)
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inline D3DRMPROJECTIONTYPE Translate(ProjectionType tglProjectionType)
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{
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D3DRMPROJECTIONTYPE projectionType;
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switch (p_tglProjectionType) {
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switch (tglProjectionType) {
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case Perspective:
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projectionType = D3DRMPROJECT_PERSPECTIVE;
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break;
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@ -21,19 +21,19 @@ void* LightImpl::ImplementationDataPtr()
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}
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// OFFSET: LEGO1 0x100a3780
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Result LightImpl::SetTransformation(const FloatMatrix4& p_matrix)
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Result LightImpl::SetTransformation(const FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* matrix = Translate(p_matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *matrix));
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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}
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// OFFSET: LEGO1 0x100a37e0
|
||||
Result LightImpl::SetColor(float p_r, float p_g, float p_b)
|
||||
Result LightImpl::SetColor(float r, float g, float b)
|
||||
{
|
||||
IDirect3DRMLightArray* lightArray;
|
||||
IDirect3DRMLight* light;
|
||||
m_data->GetLights(&lightArray);
|
||||
lightArray->GetElement(0, &light);
|
||||
return ResultVal(light->SetColorRGB(p_r, p_g, p_b));
|
||||
return ResultVal(light->SetColorRGB(r, g, b));
|
||||
}
|
||||
@ -23,33 +23,33 @@ void* MeshImpl::ImplementationDataPtr()
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3ee0
|
||||
Result MeshImpl::SetColor(float p_r, float p_g, float p_b, float p_a)
|
||||
Result MeshImpl::SetColor(float r, float g, float b, float a)
|
||||
{
|
||||
// The first instruction makes no sense here:
|
||||
// cmp dword ptr [esp + 0x10], 0
|
||||
// This compares a, which we know is a float because it immediately
|
||||
// gets passed into D3DRMCreateColorRGBA, but does the comparison
|
||||
// as though it's an int??
|
||||
if (*reinterpret_cast<int*>(&p_a) > 0) {
|
||||
D3DCOLOR color = D3DRMCreateColorRGBA(p_r, p_g, p_b, p_a);
|
||||
if (*reinterpret_cast<int*>(&a) > 0) {
|
||||
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
|
||||
return ResultVal(m_data->groupMesh->SetGroupColor(m_data->groupIndex, color));
|
||||
}
|
||||
else {
|
||||
return ResultVal(m_data->groupMesh->SetGroupColorRGB(m_data->groupIndex, p_r, p_g, p_b));
|
||||
return ResultVal(m_data->groupMesh->SetGroupColorRGB(m_data->groupIndex, r, g, b));
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3f50
|
||||
Result MeshImpl::SetTexture(const Texture* p_texture)
|
||||
Result MeshImpl::SetTexture(const Texture* pTexture)
|
||||
{
|
||||
IDirect3DRMTexture* texture = p_texture ? static_cast<const TextureImpl*>(p_texture)->ImplementationData() : NULL;
|
||||
IDirect3DRMTexture* texture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
|
||||
return ResultVal(m_data->groupMesh->SetGroupTexture(m_data->groupIndex, texture));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3f80
|
||||
Result MeshImpl::SetTextureMappingMode(ProjectionType p_projType)
|
||||
Result MeshImpl::SetTextureMappingMode(ProjectionType projType)
|
||||
{
|
||||
if (p_projType == Perspective) {
|
||||
if (projType == Perspective) {
|
||||
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, D3DRMMAP_PERSPCORRECT));
|
||||
}
|
||||
else {
|
||||
@ -58,10 +58,10 @@ Result MeshImpl::SetTextureMappingMode(ProjectionType p_projType)
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3fc0
|
||||
Result MeshImpl::SetShadingModel(ShadingModel p_model)
|
||||
Result MeshImpl::SetShadingModel(ShadingModel model)
|
||||
{
|
||||
D3DRMRENDERQUALITY mode;
|
||||
switch (p_model) {
|
||||
switch (model) {
|
||||
case Wireframe:
|
||||
mode = D3DRMRENDER_WIREFRAME;
|
||||
break;
|
||||
@ -82,7 +82,7 @@ Result MeshImpl::SetShadingModel(ShadingModel p_model)
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a4030
|
||||
Mesh* MeshImpl::DeepClone(Unk* p_mesh)
|
||||
Mesh* MeshImpl::DeepClone(Unk* pUnk)
|
||||
{
|
||||
// Create group
|
||||
MeshImpl* newMesh = new MeshImpl();
|
||||
@ -105,7 +105,7 @@ Mesh* MeshImpl::DeepClone(Unk* p_mesh)
|
||||
D3DCOLOR color = m_data->groupMesh->GetGroupColor(m_data->groupIndex);
|
||||
|
||||
// Push information to new group
|
||||
UnkImpl* target = static_cast<UnkImpl*>(p_mesh);
|
||||
UnkImpl* target = static_cast<UnkImpl*>(pUnk);
|
||||
D3DRMGROUPINDEX index;
|
||||
target->ImplementationData()->AddGroup(vcount, fcount, vperface, faceBuffer, &index);
|
||||
newMesh->m_data->groupIndex = index;
|
||||
@ -127,14 +127,14 @@ Mesh* MeshImpl::DeepClone(Unk* p_mesh)
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a4240
|
||||
Mesh* MeshImpl::ShallowClone(Unk* p_mesh)
|
||||
Mesh* MeshImpl::ShallowClone(Unk* pUnk)
|
||||
{
|
||||
MeshImpl* newGroup = new MeshImpl();
|
||||
MeshData* newData = new MeshData();
|
||||
newGroup->m_data = newData;
|
||||
if (newData) {
|
||||
newData->groupIndex = m_data->groupIndex;
|
||||
newData->groupMesh = static_cast<UnkImpl*>(p_mesh)->ImplementationData();
|
||||
newData->groupMesh = static_cast<UnkImpl*>(pUnk)->ImplementationData();
|
||||
}
|
||||
else {
|
||||
delete newGroup;
|
||||
@ -144,7 +144,7 @@ Mesh* MeshImpl::ShallowClone(Unk* p_mesh)
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a4330
|
||||
Result MeshImpl::GetTexture(Texture*& p_texture)
|
||||
Result MeshImpl::GetTexture(Texture*& rpTexture)
|
||||
{
|
||||
IDirect3DRMTexture* texture;
|
||||
TextureImpl* holder = new TextureImpl();
|
||||
@ -159,6 +159,6 @@ Result MeshImpl::GetTexture(Texture*& p_texture)
|
||||
// there.
|
||||
holder->SetImplementation(texture);
|
||||
}
|
||||
p_texture = holder;
|
||||
rpTexture = holder;
|
||||
return Success;
|
||||
}
|
||||
|
||||
@ -42,10 +42,10 @@ void RendererImpl::Destroy()
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1894
|
||||
Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& p_data)
|
||||
Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& data)
|
||||
{
|
||||
DeviceImpl* device = new DeviceImpl();
|
||||
HRESULT result = m_data->CreateDeviceFromD3D(p_data.m_pDirect3D, p_data.m_pDirect3DDevice, &device->m_data);
|
||||
HRESULT result = m_data->CreateDeviceFromD3D(data.m_pDirect3D, data.m_pDirect3DDevice, &device->m_data);
|
||||
if (!SUCCEEDED(result)) {
|
||||
delete device;
|
||||
device = NULL;
|
||||
@ -57,16 +57,16 @@ Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& p_data)
|
||||
static int gSetBufferCount = 1;
|
||||
|
||||
// OFFSET: LEGO1 0x100a1900
|
||||
Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& p_data)
|
||||
Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& data)
|
||||
{
|
||||
DeviceImpl* device = new DeviceImpl();
|
||||
HRESULT result = m_data->CreateDeviceFromSurface(
|
||||
const_cast<LPGUID>(p_data.m_driverGUID),
|
||||
p_data.m_pDirectDraw,
|
||||
p_data.m_pBackBuffer,
|
||||
const_cast<LPGUID>(data.m_driverGUID),
|
||||
data.m_pDirectDraw,
|
||||
data.m_pBackBuffer,
|
||||
&device->m_data
|
||||
);
|
||||
if (SUCCEEDED(result) && p_data.m_pBackBuffer && gSetBufferCount) {
|
||||
if (SUCCEEDED(result) && data.m_pBackBuffer && gSetBufferCount) {
|
||||
device->m_data->SetBufferCount(2);
|
||||
}
|
||||
if (!SUCCEEDED(result)) {
|
||||
@ -77,22 +77,22 @@ Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& p_data)
|
||||
}
|
||||
|
||||
inline Result RendererCreateView(
|
||||
IDirect3DRM* p_renderer,
|
||||
IDirect3DRMDevice* p_device,
|
||||
IDirect3DRMFrame* p_camera,
|
||||
IDirect3DRMViewport*& p_view,
|
||||
unsigned long p_x,
|
||||
unsigned long p_y,
|
||||
unsigned long p_width,
|
||||
unsigned long p_height
|
||||
IDirect3DRM* pRenderer,
|
||||
IDirect3DRMDevice* pDevice,
|
||||
IDirect3DRMFrame* pCamera,
|
||||
IDirect3DRMViewport*& rpView,
|
||||
unsigned long x,
|
||||
unsigned long y,
|
||||
unsigned long width,
|
||||
unsigned long height
|
||||
)
|
||||
{
|
||||
Result result = ResultVal(p_renderer->CreateViewport(p_device, p_camera, p_x, p_y, p_width, p_height, &p_view));
|
||||
Result result = ResultVal(pRenderer->CreateViewport(pDevice, pCamera, x, y, width, height, &rpView));
|
||||
if (Succeeded(result)) {
|
||||
result = ViewImpl::ViewportCreateAppData(p_renderer, p_view, p_camera);
|
||||
result = ViewImpl::ViewportCreateAppData(pRenderer, rpView, pCamera);
|
||||
if (!Succeeded(result)) {
|
||||
p_view->Release();
|
||||
p_view = NULL;
|
||||
rpView->Release();
|
||||
rpView = NULL;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
@ -100,24 +100,24 @@ inline Result RendererCreateView(
|
||||
|
||||
// OFFSET: LEGO1 0x100a1a00
|
||||
View* RendererImpl::CreateView(
|
||||
const Device* p_device,
|
||||
const Camera* p_camera,
|
||||
unsigned long p_x,
|
||||
unsigned long p_y,
|
||||
unsigned long p_width,
|
||||
unsigned long p_height
|
||||
const Device* pDevice,
|
||||
const Camera* pCamera,
|
||||
unsigned long x,
|
||||
unsigned long y,
|
||||
unsigned long width,
|
||||
unsigned long height
|
||||
)
|
||||
{
|
||||
ViewImpl* view = new ViewImpl();
|
||||
Result result = RendererCreateView(
|
||||
m_data,
|
||||
static_cast<const DeviceImpl*>(p_device)->m_data,
|
||||
static_cast<const CameraImpl*>(p_camera)->m_data,
|
||||
static_cast<const DeviceImpl*>(pDevice)->m_data,
|
||||
static_cast<const CameraImpl*>(pCamera)->m_data,
|
||||
view->m_data,
|
||||
p_x,
|
||||
p_y,
|
||||
p_width,
|
||||
p_height
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height
|
||||
);
|
||||
if (!result) {
|
||||
delete view;
|
||||
@ -126,25 +126,25 @@ View* RendererImpl::CreateView(
|
||||
return view;
|
||||
}
|
||||
|
||||
inline Result RendererCreateGroup(IDirect3DRM* p_renderer, IDirect3DRMFrame* p_parent, IDirect3DRMFrame*& p_group)
|
||||
inline Result RendererCreateGroup(IDirect3DRM* pRenderer, IDirect3DRMFrame* pParent, IDirect3DRMFrame*& rpGroup)
|
||||
{
|
||||
Result result = ResultVal(p_renderer->CreateFrame(NULL, &p_group));
|
||||
if (Succeeded(result) && p_parent) {
|
||||
result = ResultVal(p_parent->AddVisual(p_group));
|
||||
Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
|
||||
if (Succeeded(result) && pParent) {
|
||||
result = ResultVal(pParent->AddVisual(rpGroup));
|
||||
if (!Succeeded(result)) {
|
||||
p_group->Release();
|
||||
p_group = NULL;
|
||||
rpGroup->Release();
|
||||
rpGroup = NULL;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1b20
|
||||
Group* RendererImpl::CreateGroup(const Group* p_parent)
|
||||
Group* RendererImpl::CreateGroup(const Group* pParent)
|
||||
{
|
||||
GroupImpl* group = new GroupImpl();
|
||||
Result result =
|
||||
RendererCreateGroup(m_data, p_parent ? static_cast<const GroupImpl*>(p_parent)->m_data : NULL, group->m_data);
|
||||
RendererCreateGroup(m_data, pParent ? static_cast<const GroupImpl*>(pParent)->m_data : NULL, group->m_data);
|
||||
if (!result) {
|
||||
delete group;
|
||||
group = NULL;
|
||||
@ -164,11 +164,11 @@ Camera* RendererImpl::CreateCamera()
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1cf0
|
||||
Light* RendererImpl::CreateLight(LightType p_type, float p_r, float p_g, float p_b)
|
||||
Light* RendererImpl::CreateLight(LightType type, float r, float g, float b)
|
||||
{
|
||||
LightImpl* newLight = new LightImpl();
|
||||
D3DRMLIGHTTYPE translatedType;
|
||||
switch (p_type) {
|
||||
switch (type) {
|
||||
case Ambient:
|
||||
translatedType = D3DRMLIGHT_AMBIENT;
|
||||
break;
|
||||
@ -192,7 +192,7 @@ Light* RendererImpl::CreateLight(LightType p_type, float p_r, float p_g, float p
|
||||
Result result = ResultVal(m_data->CreateFrame(NULL, &frame));
|
||||
if (Succeeded(result)) {
|
||||
LPDIRECT3DRMLIGHT d3dLight;
|
||||
result = ResultVal(m_data->CreateLightRGB(translatedType, p_r, p_g, p_b, &d3dLight));
|
||||
result = ResultVal(m_data->CreateLightRGB(translatedType, r, g, b, &d3dLight));
|
||||
if (!Succeeded(result)) {
|
||||
frame->Release();
|
||||
}
|
||||
@ -233,27 +233,27 @@ Unk* RendererImpl::CreateUnk()
|
||||
}
|
||||
|
||||
inline Result RendererCreateTexture(
|
||||
IDirect3DRM* p_renderer,
|
||||
IDirect3DRMTexture*& p_texture,
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_bytesPerPixel,
|
||||
void* p_buffer,
|
||||
int p_useBuffer,
|
||||
int p_paletteSize,
|
||||
PaletteEntry* p_palette
|
||||
IDirect3DRM* renderer,
|
||||
IDirect3DRMTexture*& texture,
|
||||
int width,
|
||||
int height,
|
||||
int bytesPerPixel,
|
||||
void* pBuffer,
|
||||
int useBuffer,
|
||||
int paletteSize,
|
||||
PaletteEntry* pEntries
|
||||
)
|
||||
{
|
||||
TglD3DRMIMAGE* image;
|
||||
Result result;
|
||||
|
||||
image = new TglD3DRMIMAGE(p_width, p_height, p_bytesPerPixel, p_buffer, p_useBuffer, p_paletteSize, p_palette);
|
||||
result = ResultVal(p_renderer->CreateTexture(&image->m_image, &p_texture));
|
||||
image = new TglD3DRMIMAGE(width, height, bytesPerPixel, pBuffer, useBuffer, paletteSize, pEntries);
|
||||
result = ResultVal(renderer->CreateTexture(&image->m_image, &texture));
|
||||
if (Succeeded(result)) {
|
||||
result = TextureImpl::SetImage(p_texture, image);
|
||||
result = TextureImpl::SetImage(texture, image);
|
||||
if (!Succeeded(result)) {
|
||||
p_texture->Release();
|
||||
p_texture = NULL;
|
||||
texture->Release();
|
||||
texture = NULL;
|
||||
delete image;
|
||||
}
|
||||
}
|
||||
@ -265,26 +265,26 @@ inline Result RendererCreateTexture(
|
||||
|
||||
// OFFSET: LEGO1 0x100a1f50
|
||||
Texture* RendererImpl::CreateTexture(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_bitsPerTexel,
|
||||
const void* p_pTexels,
|
||||
int p_texelsArePersistent,
|
||||
int p_paletteEntryCount,
|
||||
const PaletteEntry* p_pEntries
|
||||
int width,
|
||||
int height,
|
||||
int bitsPerTexel,
|
||||
const void* pTexels,
|
||||
int texelsArePersistent,
|
||||
int paletteEntryCount,
|
||||
const PaletteEntry* pEntries
|
||||
)
|
||||
{
|
||||
TextureImpl* texture = new TextureImpl();
|
||||
if (!Succeeded(RendererCreateTexture(
|
||||
m_data,
|
||||
texture->m_data,
|
||||
p_width,
|
||||
p_height,
|
||||
p_bitsPerTexel,
|
||||
const_cast<void*>(p_pTexels),
|
||||
p_texelsArePersistent,
|
||||
p_paletteEntryCount,
|
||||
const_cast<PaletteEntry*>(p_pEntries)
|
||||
width,
|
||||
height,
|
||||
bitsPerTexel,
|
||||
const_cast<void*>(pTexels),
|
||||
texelsArePersistent,
|
||||
paletteEntryCount,
|
||||
const_cast<PaletteEntry*>(pEntries)
|
||||
))) {
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
@ -305,15 +305,15 @@ Texture* RendererImpl::CreateTexture()
|
||||
|
||||
|
||||
// OFFSET: LEGO1 0x100a2270
|
||||
Result RendererImpl::SetTextureDefaultShadeCount(unsigned long p_shadeCount)
|
||||
Result RendererImpl::SetTextureDefaultShadeCount(unsigned long shadeCount)
|
||||
{
|
||||
return ResultVal(m_data->SetDefaultTextureShades(p_shadeCount));
|
||||
return ResultVal(m_data->SetDefaultTextureShades(shadeCount));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2290
|
||||
Result RendererImpl::SetTextureDefaultColorCount(unsigned long p_colorCount)
|
||||
Result RendererImpl::SetTextureDefaultColorCount(unsigned long colorCount)
|
||||
{
|
||||
return ResultVal(m_data->SetDefaultTextureColors(p_colorCount));
|
||||
return ResultVal(m_data->SetDefaultTextureColors(colorCount));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a22b0
|
||||
|
||||
@ -4,31 +4,31 @@ using namespace TglImpl;
|
||||
|
||||
DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40);
|
||||
|
||||
inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* p_texture)
|
||||
inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* pTexture)
|
||||
{
|
||||
return reinterpret_cast<TglD3DRMIMAGE*>(p_texture->GetAppData());
|
||||
return reinterpret_cast<TglD3DRMIMAGE*>(pTexture->GetAppData());
|
||||
}
|
||||
|
||||
// Forward declare to satisfy order check
|
||||
void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg);
|
||||
|
||||
// OFFSET: LEGO1 0x100a12a0
|
||||
Result TextureImpl::SetImage(IDirect3DRMTexture* p_self, TglD3DRMIMAGE* p_image)
|
||||
Result TextureImpl::SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage)
|
||||
{
|
||||
unsigned long appData;
|
||||
Result result;
|
||||
|
||||
appData = reinterpret_cast<unsigned long>(p_image);
|
||||
appData = reinterpret_cast<unsigned long>(pImage);
|
||||
|
||||
// This is here because in the original code they asserted
|
||||
// on the return value being NULL.
|
||||
TextureGetImage(p_self);
|
||||
TextureGetImage(pSelf);
|
||||
|
||||
result = ResultVal(p_self->SetAppData(appData));
|
||||
if (Succeeded(result) && p_image) {
|
||||
result = ResultVal(p_self->AddDestroyCallback(TextureDestroyCallback, NULL));
|
||||
result = ResultVal(pSelf->SetAppData(appData));
|
||||
if (Succeeded(result) && pImage) {
|
||||
result = ResultVal(pSelf->AddDestroyCallback(TextureDestroyCallback, NULL));
|
||||
if (!Succeeded(result)) {
|
||||
p_self->SetAppData(0);
|
||||
pSelf->SetAppData(0);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
@ -44,13 +44,13 @@ void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
|
||||
|
||||
// OFFSET: LEGO1 0x100a1330
|
||||
TglD3DRMIMAGE::TglD3DRMIMAGE(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_depth,
|
||||
void* p_buffer,
|
||||
int p_useBuffer,
|
||||
int p_paletteSize,
|
||||
PaletteEntry* p_palette
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
void* pBuffer,
|
||||
int useBuffer,
|
||||
int paletteSize,
|
||||
PaletteEntry* pEntries
|
||||
)
|
||||
{
|
||||
m_image.aspectx = 1;
|
||||
@ -69,11 +69,11 @@ TglD3DRMIMAGE::TglD3DRMIMAGE(
|
||||
m_image.palette_size = 0;
|
||||
m_image.palette = NULL;
|
||||
m_texelsAllocatedByClient = 0;
|
||||
if (p_buffer != NULL) {
|
||||
CreateBuffer(p_width, p_height, p_depth, p_buffer, p_useBuffer);
|
||||
if (pBuffer != NULL) {
|
||||
CreateBuffer(width, height, depth, pBuffer, useBuffer);
|
||||
}
|
||||
if (p_palette != NULL) {
|
||||
InitializePalette(p_paletteSize, p_palette);
|
||||
if (pEntries != NULL) {
|
||||
InitializePalette(paletteSize, pEntries);
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,39 +87,39 @@ void TglD3DRMIMAGE::Destroy()
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a13e0 STUB
|
||||
Result TglD3DRMIMAGE::CreateBuffer(int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer)
|
||||
Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer)
|
||||
{
|
||||
return Error;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1510
|
||||
void TglD3DRMIMAGE::FillRowsOfTexture(int p_y, int p_height, char* p_content)
|
||||
void TglD3DRMIMAGE::FillRowsOfTexture(int y, int height, char* pContent)
|
||||
{
|
||||
// The purpose is clearly this but I can't get the assembly to line up.
|
||||
memcpy((char*) m_image.buffer1 + (p_y * m_image.bytes_per_line), p_content, p_height * m_image.bytes_per_line);
|
||||
memcpy((char*) m_image.buffer1 + (y * m_image.bytes_per_line), pContent, height * m_image.bytes_per_line);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1550
|
||||
Result TglD3DRMIMAGE::InitializePalette(int p_paletteSize, PaletteEntry* p_palette)
|
||||
Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
|
||||
{
|
||||
// This function is a 100% match if the PaletteEntry class is copied
|
||||
// into into the TglD3DRMIMAGE class instead of being a global struct.
|
||||
if (m_image.palette_size != p_paletteSize) {
|
||||
if (m_image.palette_size != paletteSize) {
|
||||
if (m_image.palette != NULL) {
|
||||
free(m_image.palette);
|
||||
m_image.palette = NULL;
|
||||
m_image.palette_size = 0;
|
||||
}
|
||||
if (p_paletteSize > 0) {
|
||||
m_image.palette = (D3DRMPALETTEENTRY*) malloc(4 * p_paletteSize);
|
||||
m_image.palette_size = p_paletteSize;
|
||||
if (paletteSize > 0) {
|
||||
m_image.palette = (D3DRMPALETTEENTRY*) malloc(4 * paletteSize);
|
||||
m_image.palette_size = paletteSize;
|
||||
}
|
||||
}
|
||||
if (p_paletteSize > 0) {
|
||||
for (int i = 0; i < p_paletteSize; i++) {
|
||||
m_image.palette[i].red = p_palette[i].m_red;
|
||||
m_image.palette[i].green = p_palette[i].m_green;
|
||||
m_image.palette[i].blue = p_palette[i].m_blue;
|
||||
if (paletteSize > 0) {
|
||||
for (int i = 0; i < paletteSize; i++) {
|
||||
m_image.palette[i].red = pEntries[i].m_red;
|
||||
m_image.palette[i].green = pEntries[i].m_green;
|
||||
m_image.palette[i].blue = pEntries[i].m_blue;
|
||||
m_image.palette[i].flags = D3DRMPALETTE_READONLY;
|
||||
}
|
||||
}
|
||||
@ -136,10 +136,10 @@ TextureImpl::~TextureImpl()
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c10
|
||||
Result TextureImpl::SetTexels(int p_width, int p_height, int p_bitsPerTexel, void* p_texels)
|
||||
Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels)
|
||||
{
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
Result result = image->CreateBuffer(p_width, p_height, p_bitsPerTexel, p_texels, TRUE);
|
||||
Result result = image->CreateBuffer(width, height, bitsPerTexel, pTexels, TRUE);
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(m_data->Changed(TRUE, FALSE));
|
||||
}
|
||||
@ -147,50 +147,50 @@ Result TextureImpl::SetTexels(int p_width, int p_height, int p_bitsPerTexel, voi
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c60
|
||||
void TextureImpl::FillRowsOfTexture(int p_y, int p_height, void* p_buffer)
|
||||
void TextureImpl::FillRowsOfTexture(int y, int height, void* pBuffer)
|
||||
{
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
image->FillRowsOfTexture(p_y, p_height, (char*) p_buffer);
|
||||
image->FillRowsOfTexture(y, height, (char*) pBuffer);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c90
|
||||
Result TextureImpl::Changed(int p_texelsChanged, int p_paletteChanged)
|
||||
Result TextureImpl::Changed(int texelsChanged, int paletteChanged)
|
||||
{
|
||||
return ResultVal(m_data->Changed(p_texelsChanged, p_paletteChanged));
|
||||
return ResultVal(m_data->Changed(texelsChanged, paletteChanged));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3d00
|
||||
Result TextureImpl::GetBufferAndPalette(
|
||||
int* p_width,
|
||||
int* p_height,
|
||||
int* p_depth,
|
||||
void** p_buffer,
|
||||
int* p_paletteSize,
|
||||
PaletteEntry** p_palette
|
||||
int* width,
|
||||
int* height,
|
||||
int* depth,
|
||||
void** pBuffer,
|
||||
int* paletteSize,
|
||||
PaletteEntry** pEntries
|
||||
)
|
||||
{
|
||||
// Something really doesn't match here, not sure what's up.
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
*p_width = image->m_image.width;
|
||||
*p_height = image->m_image.height;
|
||||
*p_depth = image->m_image.depth;
|
||||
*p_buffer = image->m_image.buffer1;
|
||||
*p_paletteSize = image->m_image.palette_size;
|
||||
*width = image->m_image.width;
|
||||
*height = image->m_image.height;
|
||||
*depth = image->m_image.depth;
|
||||
*pBuffer = image->m_image.buffer1;
|
||||
*paletteSize = image->m_image.palette_size;
|
||||
for (int i = 0; i < image->m_image.palette_size; i++) {
|
||||
p_palette[i]->m_red = image->m_image.palette[i].red;
|
||||
p_palette[i]->m_green = image->m_image.palette[i].green;
|
||||
p_palette[i]->m_blue = image->m_image.palette[i].blue;
|
||||
pEntries[i]->m_red = image->m_image.palette[i].red;
|
||||
pEntries[i]->m_green = image->m_image.palette[i].green;
|
||||
pEntries[i]->m_blue = image->m_image.palette[i].blue;
|
||||
}
|
||||
return Success;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3d40
|
||||
Result TextureImpl::SetPalette(int p_entryCount, PaletteEntry* p_entries)
|
||||
Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries)
|
||||
{
|
||||
// Not 100% confident this is supposed to directly be forwarding arguments,
|
||||
// but it probably is given FillRowsOfTexture matches doing that.
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
image->InitializePalette(p_entryCount, p_entries);
|
||||
image->InitializePalette(entryCount, pEntries);
|
||||
m_data->Changed(FALSE, TRUE);
|
||||
return Success;
|
||||
}
|
||||
|
||||
@ -22,30 +22,30 @@ void* UnkImpl::ImplementationDataPtr()
|
||||
|
||||
// OFFSET: LEGO1 0x100a3840 STUB
|
||||
Result UnkImpl::SetMeshData(
|
||||
unsigned long p_faceCount,
|
||||
unsigned long p_vertexCount,
|
||||
const float (*p_positions)[3],
|
||||
const float (*p_normals)[3],
|
||||
const float (*p_textureCoordinates)[2],
|
||||
unsigned long p_vertexPerFaceCount,
|
||||
unsigned long* p_faceData
|
||||
unsigned long faceCount,
|
||||
unsigned long vertexCount,
|
||||
const float (*pPositions)[3],
|
||||
const float (*pNormals)[3],
|
||||
const float (*pTextureCoordinates)[2],
|
||||
unsigned long vertexPerFaceCount,
|
||||
unsigned long* pFaceData
|
||||
)
|
||||
{
|
||||
return Error;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3ae0
|
||||
Result UnkImpl::GetBoundingBox(float p_min[3], float p_max[3])
|
||||
Result UnkImpl::GetBoundingBox(float min[3], float max[3])
|
||||
{
|
||||
D3DRMBOX box;
|
||||
Result result = ResultVal(m_data->GetBox(&box));
|
||||
if (result == Success) {
|
||||
p_min[0] = box.min.x;
|
||||
p_min[1] = box.min.y;
|
||||
p_min[2] = box.min.z;
|
||||
p_max[0] = box.max.x;
|
||||
p_max[1] = box.max.y;
|
||||
p_max[2] = box.max.z;
|
||||
min[0] = box.min.x;
|
||||
min[1] = box.min.y;
|
||||
min[2] = box.min.z;
|
||||
max[0] = box.max.x;
|
||||
max[1] = box.max.y;
|
||||
max[2] = box.max.z;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
using namespace TglImpl;
|
||||
|
||||
struct ViewportAppData {
|
||||
ViewportAppData(IDirect3DRM* p_renderer);
|
||||
ViewportAppData(IDirect3DRM* pRenderer);
|
||||
~ViewportAppData();
|
||||
|
||||
IDirect3DRMFrame* m_pLightFrame;
|
||||
@ -17,9 +17,9 @@ struct ViewportAppData {
|
||||
DECOMP_SIZE_ASSERT(ViewportAppData, 0x18);
|
||||
|
||||
// OFFSET: LEGO1 0x100a10b0
|
||||
ViewportAppData::ViewportAppData(IDirect3DRM* p_renderer)
|
||||
ViewportAppData::ViewportAppData(IDirect3DRM* pRenderer)
|
||||
{
|
||||
p_renderer->CreateFrame(NULL, &m_pLightFrame);
|
||||
pRenderer->CreateFrame(NULL, &m_pLightFrame);
|
||||
m_pCamera = NULL;
|
||||
m_pLastRenderedFrame = NULL;
|
||||
m_backgroundColorRed = 0.0f;
|
||||
@ -43,20 +43,20 @@ ViewportAppData::~ViewportAppData()
|
||||
}
|
||||
|
||||
// Forward declare to satisfy order check
|
||||
void ViewportDestroyCallback(IDirect3DRMObject* p_object, void* p_arg);
|
||||
void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg);
|
||||
|
||||
// OFFSET: LEGO1 0x100a1160
|
||||
Result ViewImpl::ViewportCreateAppData(IDirect3DRM* p_device, IDirect3DRMViewport* p_view, IDirect3DRMFrame* p_camera)
|
||||
Result ViewImpl::ViewportCreateAppData(IDirect3DRM* pDevice, IDirect3DRMViewport* pView, IDirect3DRMFrame* pCamera)
|
||||
{
|
||||
ViewportAppData* data = new ViewportAppData(p_device);
|
||||
data->m_pCamera = p_camera;
|
||||
Result result = ResultVal(p_view->SetAppData(reinterpret_cast<unsigned long>(data)));
|
||||
ViewportAppData* data = new ViewportAppData(pDevice);
|
||||
data->m_pCamera = pCamera;
|
||||
Result result = ResultVal(pView->SetAppData(reinterpret_cast<unsigned long>(data)));
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(p_view->AddDestroyCallback(ViewportDestroyCallback, data));
|
||||
result = ResultVal(pView->AddDestroyCallback(ViewportDestroyCallback, data));
|
||||
}
|
||||
if (!Succeeded(result)) {
|
||||
delete data;
|
||||
p_view->SetAppData(0);
|
||||
pView->SetAppData(0);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -81,9 +81,9 @@ inline Result ViewRestoreFrameAfterRender(
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1240
|
||||
void ViewportDestroyCallback(IDirect3DRMObject* p_object, void* p_arg)
|
||||
void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
|
||||
{
|
||||
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(p_arg);
|
||||
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(pArg);
|
||||
|
||||
ViewRestoreFrameAfterRender(
|
||||
pViewportAppData->m_pLastRenderedFrame,
|
||||
@ -96,7 +96,7 @@ void ViewportDestroyCallback(IDirect3DRMObject* p_object, void* p_arg)
|
||||
|
||||
// OFFSET: LEGO1 0x100a1290
|
||||
Result ViewportPickImpl(
|
||||
IDirect3DRMViewport* p_viewport,
|
||||
IDirect3DRMViewport* pViewport,
|
||||
int x,
|
||||
int y,
|
||||
const Group** ppGroupsToPickFrom,
|
||||
@ -109,14 +109,14 @@ Result ViewportPickImpl(
|
||||
return Error;
|
||||
}
|
||||
|
||||
inline ViewportAppData* ViewportGetData(IDirect3DRMViewport* p_viewport)
|
||||
inline ViewportAppData* ViewportGetData(IDirect3DRMViewport* pViewport)
|
||||
{
|
||||
return reinterpret_cast<ViewportAppData*>(p_viewport->GetAppData());
|
||||
return reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
|
||||
}
|
||||
|
||||
inline IDirect3DRMFrame* ViewportGetLightFrame(IDirect3DRMViewport* p_viewport)
|
||||
inline IDirect3DRMFrame* ViewportGetLightFrame(IDirect3DRMViewport* pViewport)
|
||||
{
|
||||
return ViewportGetData(p_viewport)->m_pLightFrame;
|
||||
return ViewportGetData(pViewport)->m_pLightFrame;
|
||||
}
|
||||
|
||||
// Inlined only
|
||||
@ -135,25 +135,25 @@ void* ViewImpl::ImplementationDataPtr()
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2d90
|
||||
Result ViewImpl::Add(const Light* p_light)
|
||||
Result ViewImpl::Add(const Light* pLight)
|
||||
{
|
||||
const LightImpl* light = static_cast<const LightImpl*>(p_light);
|
||||
const LightImpl* light = static_cast<const LightImpl*>(pLight);
|
||||
IDirect3DRMFrame* frame = light->ImplementationData();
|
||||
return ResultVal(ViewportGetLightFrame(m_data)->AddChild(frame));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2dc0
|
||||
Result ViewImpl::Remove(const Light* p_light)
|
||||
Result ViewImpl::Remove(const Light* pLight)
|
||||
{
|
||||
const LightImpl* light = static_cast<const LightImpl*>(p_light);
|
||||
const LightImpl* light = static_cast<const LightImpl*>(pLight);
|
||||
IDirect3DRMFrame* frame = light->ImplementationData();
|
||||
return ResultVal(ViewportGetLightFrame(m_data)->DeleteChild(frame));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2df0
|
||||
Result ViewImpl::SetCamera(const Camera* p_camera)
|
||||
Result ViewImpl::SetCamera(const Camera* pCamera)
|
||||
{
|
||||
const CameraImpl* camera = static_cast<const CameraImpl*>(p_camera);
|
||||
const CameraImpl* camera = static_cast<const CameraImpl*>(pCamera);
|
||||
IDirect3DRMFrame* frame = camera->ImplementationData();
|
||||
|
||||
ViewportAppData* pViewportAppData;
|
||||
@ -172,19 +172,19 @@ Result ViewImpl::SetCamera(const Camera* p_camera)
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2e70
|
||||
Result ViewImpl::SetProjection(ProjectionType p_type)
|
||||
Result ViewImpl::SetProjection(ProjectionType type)
|
||||
{
|
||||
return ResultVal(m_data->SetProjection(Translate(p_type)));
|
||||
return ResultVal(m_data->SetProjection(Translate(type)));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2eb0
|
||||
Result ViewImpl::SetFrustrum(float p_frontClippingDistance, float p_backClippingDistance, float p_degrees)
|
||||
Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees)
|
||||
{
|
||||
float field = p_frontClippingDistance * tan(DegreesToRadians(p_degrees / 2));
|
||||
float field = frontClippingDistance * tan(DegreesToRadians(degrees / 2));
|
||||
Result result;
|
||||
result = ResultVal(m_data->SetFront(p_frontClippingDistance));
|
||||
result = ResultVal(m_data->SetFront(frontClippingDistance));
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(m_data->SetBack(p_backClippingDistance));
|
||||
result = ResultVal(m_data->SetBack(backClippingDistance));
|
||||
}
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(m_data->SetField(field));
|
||||
@ -194,28 +194,28 @@ Result ViewImpl::SetFrustrum(float p_frontClippingDistance, float p_backClipping
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2f30
|
||||
Result ViewImpl::SetBackgroundColor(float p_r, float p_g, float p_b)
|
||||
Result ViewImpl::SetBackgroundColor(float r, float g, float b)
|
||||
{
|
||||
Result ret = Success;
|
||||
// Note, this method in the shipped game is very diverged from
|
||||
// the Tgl leak code.
|
||||
ViewportAppData* data = ViewportGetData(m_data);
|
||||
data->m_backgroundColorRed = p_r;
|
||||
data->m_backgroundColorGreen = p_g;
|
||||
data->m_backgroundColorBlue = p_b;
|
||||
data->m_backgroundColorRed = r;
|
||||
data->m_backgroundColorGreen = g;
|
||||
data->m_backgroundColorBlue = b;
|
||||
if (data->m_pLastRenderedFrame) {
|
||||
ret = ResultVal(data->m_pLastRenderedFrame->SetSceneBackgroundRGB(p_r, p_g, p_b));
|
||||
ret = ResultVal(data->m_pLastRenderedFrame->SetSceneBackgroundRGB(r, g, b));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2f80
|
||||
Result ViewImpl::GetBackgroundColor(float* p_r, float* p_g, float* p_b)
|
||||
Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b)
|
||||
{
|
||||
ViewportAppData* data = ViewportGetData(m_data);
|
||||
*p_r = data->m_backgroundColorRed;
|
||||
*p_g = data->m_backgroundColorGreen;
|
||||
*p_b = data->m_backgroundColorBlue;
|
||||
*r = data->m_backgroundColorRed;
|
||||
*g = data->m_backgroundColorGreen;
|
||||
*b = data->m_backgroundColorBlue;
|
||||
return Success;
|
||||
}
|
||||
|
||||
@ -254,11 +254,11 @@ inline Result ViewPrepareFrameForRender(
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2fd0
|
||||
Result ViewImpl::Render(const Light* p_camera)
|
||||
Result ViewImpl::Render(const Light* pCamera)
|
||||
{
|
||||
ViewportAppData* appdata = ViewportGetData(m_data);
|
||||
|
||||
IDirect3DRMFrame* light = static_cast<const LightImpl*>(p_camera)->ImplementationData();
|
||||
IDirect3DRMFrame* light = static_cast<const LightImpl*>(pCamera)->ImplementationData();
|
||||
|
||||
IDirect3DRMFrame* lastRendered = appdata->m_pLastRenderedFrame;
|
||||
if (light != lastRendered) {
|
||||
@ -332,23 +332,23 @@ Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4])
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3160
|
||||
Result ViewImpl::TransformScreenToWorld(const float p_screen[4], float p_world[3])
|
||||
Result ViewImpl::TransformScreenToWorld(const float screen[4], float world[3])
|
||||
{
|
||||
// 100% match minus instruction reordering.
|
||||
D3DVECTOR d3dRMWorld;
|
||||
D3DRMVECTOR4D d3dScreen;
|
||||
d3dScreen.x = p_screen[0];
|
||||
d3dScreen.y = p_screen[1];
|
||||
d3dScreen.z = p_screen[2];
|
||||
d3dScreen.w = p_screen[3];
|
||||
d3dScreen.x = screen[0];
|
||||
d3dScreen.y = screen[1];
|
||||
d3dScreen.z = screen[2];
|
||||
d3dScreen.w = screen[3];
|
||||
Result result;
|
||||
|
||||
result = ResultVal(m_data->InverseTransform(&d3dRMWorld, &d3dScreen));
|
||||
|
||||
if (Succeeded(result)) {
|
||||
p_world[0] = d3dRMWorld.x;
|
||||
p_world[1] = d3dRMWorld.y;
|
||||
p_world[2] = d3dRMWorld.z;
|
||||
world[0] = d3dRMWorld.x;
|
||||
world[1] = d3dRMWorld.y;
|
||||
world[2] = d3dRMWorld.z;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
@ -123,20 +123,20 @@ class Renderer : public Object {
|
||||
unsigned long height
|
||||
) = 0;
|
||||
virtual Camera* CreateCamera() = 0;
|
||||
virtual Light* CreateLight(LightType, float p_r, float p_g, float p_b) = 0;
|
||||
virtual Group* CreateGroup(const Group* p_parent = 0) = 0;
|
||||
virtual Light* CreateLight(LightType, float r, float g, float b) = 0;
|
||||
virtual Group* CreateGroup(const Group* pParent = 0) = 0;
|
||||
|
||||
// vtable+0x20
|
||||
virtual Unk* CreateUnk() = 0;
|
||||
virtual Texture* CreateTexture() = 0;
|
||||
virtual Texture* CreateTexture(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_bitsPerTexel,
|
||||
const void* p_pTexels,
|
||||
int p_pTexelsArePersistent,
|
||||
int p_paletteEntryCount,
|
||||
const PaletteEntry* p_pEntries
|
||||
int width,
|
||||
int height,
|
||||
int bitsPerTexel,
|
||||
const void* pTexels,
|
||||
int pTexelsArePersistent,
|
||||
int paletteEntryCount,
|
||||
const PaletteEntry* pEntries
|
||||
) = 0;
|
||||
virtual Result SetTextureDefaultShadeCount(unsigned long) = 0;
|
||||
|
||||
@ -174,11 +174,11 @@ class View : public Object {
|
||||
// vtable+0x10
|
||||
virtual Result SetCamera(const Camera*) = 0;
|
||||
virtual Result SetProjection(ProjectionType) = 0;
|
||||
virtual Result SetFrustrum(float p_frontClippingDistance, float p_backClippingDistance, float p_degrees) = 0;
|
||||
virtual Result SetBackgroundColor(float p_r, float p_g, float p_b) = 0;
|
||||
virtual Result SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees) = 0;
|
||||
virtual Result SetBackgroundColor(float r, float g, float b) = 0;
|
||||
|
||||
// vtable+0x20
|
||||
virtual Result GetBackgroundColor(float* p_r, float* p_g, float* p_b) = 0;
|
||||
virtual Result GetBackgroundColor(float* r, float* g, float* b) = 0;
|
||||
virtual Result Clear() = 0;
|
||||
virtual Result Render(const Light*) = 0;
|
||||
virtual Result ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height) = 0;
|
||||
@ -229,13 +229,13 @@ class Camera : public Object {
|
||||
class Light : public Object {
|
||||
public:
|
||||
virtual Result SetTransformation(const FloatMatrix4&) = 0;
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b) = 0;
|
||||
virtual Result SetColor(float r, float g, float b) = 0;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbbb0
|
||||
class Mesh : public Object {
|
||||
public:
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b, float p_a) = 0;
|
||||
virtual Result SetColor(float r, float g, float b, float a) = 0;
|
||||
virtual Result SetTexture(const Texture*) = 0;
|
||||
virtual Result GetTexture(Texture*&) = 0;
|
||||
|
||||
@ -253,7 +253,7 @@ class Mesh : public Object {
|
||||
class Group : public Object {
|
||||
public:
|
||||
virtual Result SetTransformation(const FloatMatrix4&) = 0;
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b, float p_a) = 0;
|
||||
virtual Result SetColor(float r, float g, float b, float a) = 0;
|
||||
virtual Result SetTexture(const Texture*) = 0;
|
||||
virtual Result GetTexture(Texture*&) = 0;
|
||||
virtual Result SetMaterialMode(MaterialMode) = 0;
|
||||
@ -275,15 +275,15 @@ class Group : public Object {
|
||||
class Unk : public Object {
|
||||
public:
|
||||
virtual Result SetMeshData(
|
||||
unsigned long p_faceCount,
|
||||
unsigned long p_vertexCount,
|
||||
const float (*p_positions)[3],
|
||||
const float (*p_normals)[3],
|
||||
const float (*p_textureCoordinates)[2],
|
||||
unsigned long p_vertexPerFaceCount,
|
||||
unsigned long* p_faceData
|
||||
unsigned long faceCount,
|
||||
unsigned long vertexCount,
|
||||
const float (*pPositions)[3],
|
||||
const float (*pNormals)[3],
|
||||
const float (*pTextureCoordinates)[2],
|
||||
unsigned long vertexPerFaceCount,
|
||||
unsigned long* pFaceData
|
||||
) = 0;
|
||||
virtual Result GetBoundingBox(float p_min[3], float p_max[3]) = 0;
|
||||
virtual Result GetBoundingBox(float min[3], float max[3]) = 0;
|
||||
virtual Unk* Clone() = 0;
|
||||
};
|
||||
|
||||
@ -291,20 +291,20 @@ class Unk : public Object {
|
||||
class Texture : public Object {
|
||||
public:
|
||||
// vtable+0x08
|
||||
virtual Result SetTexels(int p_width, int p_height, int p_bitsPerTexel, void* p_texels) = 0;
|
||||
virtual void FillRowsOfTexture(int p_y, int p_height, void* p_buffer) = 0;
|
||||
virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) = 0;
|
||||
virtual void FillRowsOfTexture(int y, int height, void* pBuffer) = 0;
|
||||
|
||||
// vtable+0x10
|
||||
virtual Result Changed(int p_texelsChanged, int p_paletteChanged) = 0;
|
||||
virtual Result Changed(int texelsChanged, int paletteChanged) = 0;
|
||||
virtual Result GetBufferAndPalette(
|
||||
int* p_width,
|
||||
int* p_height,
|
||||
int* p_depth,
|
||||
void** p_buffer,
|
||||
int* p_paletteSize,
|
||||
PaletteEntry** p_palette
|
||||
int* pWidth,
|
||||
int* pHeight,
|
||||
int* pDepth,
|
||||
void** ppBuffer,
|
||||
int* pPaletteSize,
|
||||
PaletteEntry** ppPalette
|
||||
) = 0;
|
||||
virtual Result SetPalette(int p_entryCount, PaletteEntry* p_entries) = 0;
|
||||
virtual Result SetPalette(int entryCount, PaletteEntry* pEntries) = 0;
|
||||
};
|
||||
|
||||
} // namespace Tgl
|
||||
|
||||
Loading…
Reference in New Issue
Block a user