isle/util/decomp.h
jonschz af2418e61f
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Beta match LegoLOD and related classes (#1704)
* beta match LegoLOD, part 1

* Fix name collision for Ghidra

* More LegoLOD matches

* LegoMesh and LegoColor matches

* Various matches

* 73 % beta match on LegoLOD::Read

* Fix LEGO1 regressions, improve match

* 70.93 % on LEGO1

* 72.85 %, stack too small now

* Cleanup

* Cleanup

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-01-05 23:45:36 +01:00

37 lines
1.2 KiB
C

#ifndef DECOMP_H
#define DECOMP_H
#ifndef NDEBUG
// Disable size assertions for debug builds because the sizes differ between debug and release builds.
// The release LEGO1.DLL is what we ultimately want to decompile, so this is what we assert against.
#undef ENABLE_DECOMP_ASSERTS
#endif
#if defined(ENABLE_DECOMP_ASSERTS)
#define DECOMP_STATIC_ASSERT(V) \
namespace \
{ \
typedef int foo[(V) ? 1 : -1]; \
}
#define DECOMP_SIZE_ASSERT(T, S) DECOMP_STATIC_ASSERT(sizeof(T) == S)
#else
#define DECOMP_STATIC_ASSERT(V)
#define DECOMP_SIZE_ASSERT(T, S)
#endif
#ifndef sizeOfArray
#define sizeOfArray(arr) (sizeof(arr) / sizeof(arr[0]))
#endif
#ifdef BETA10
#define assertIfBeta10(A) assert(A)
#else
#define assertIfBeta10(A)
#endif
typedef unsigned char undefined;
typedef unsigned short undefined2;
typedef unsigned int undefined4;
#endif // DECOMP_H