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* beta match LegoLOD, part 1 * Fix name collision for Ghidra * More LegoLOD matches * LegoMesh and LegoColor matches * Various matches * 73 % beta match on LegoLOD::Read * Fix LEGO1 regressions, improve match * 70.93 % on LEGO1 * 72.85 %, stack too small now * Cleanup * Cleanup --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
102 lines
2.2 KiB
C++
102 lines
2.2 KiB
C++
#ifndef __LEGOMESH_H
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#define __LEGOMESH_H
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#include "decomp.h"
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#include "legocolor.h"
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#include "misc/legotypes.h"
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class LegoStorage;
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// SIZE 0x1c
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struct LegoMeshUnkComponent {
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// FUNCTION: BETA10 0x101905b0
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~LegoMeshUnkComponent()
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{
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if (m_unk0x08) {
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delete m_unk0x08;
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}
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if (m_unk0x0c) {
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delete m_unk0x0c;
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}
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if (m_unk0x10) {
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delete m_unk0x10;
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}
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if (m_unk0x14) {
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delete m_unk0x14;
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}
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if (m_unk0x18) {
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delete m_unk0x18;
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}
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}
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undefined m_unk0x00[8]; // 0x00
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undefined* m_unk0x08; // 0x08
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undefined* m_unk0x0c; // 0x0c
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undefined* m_unk0x10; // 0x10
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undefined* m_unk0x14; // 0x14
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undefined* m_unk0x18; // 0x18
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};
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// SYNTHETIC: BETA10 0x10190530
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// LegoMeshUnkComponent::`scalar deleting destructor'
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// VTABLE: LEGO1 0x100dd228
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// VTABLE: BETA10 0x101c39c4
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// SIZE 0x24
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class LegoMesh {
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public:
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enum {
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e_flat,
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e_gouraud,
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e_wireframe
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};
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LegoMesh();
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virtual ~LegoMesh();
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// FUNCTION: BETA10 0x1018e6f0
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LegoColor GetColor() { return m_color; }
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void SetColor(LegoColor p_color) { m_color = p_color; }
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// FUNCTION: BETA10 0x1018e720
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LegoFloat GetAlpha() { return m_alpha; }
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// FUNCTION: BETA10 0x1018e740
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LegoU8 GetShading() { return m_shading; }
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void SetShading(LegoU8 p_shading) { m_shading = p_shading; }
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// FUNCTION: BETA10 0x1018e760
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LegoU8 GetUnknown0x0d() { return m_unk0x0d; }
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// FUNCTION: BETA10 0x1018e780
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const LegoChar* GetTextureName() { return m_textureName; }
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// FUNCTION: BETA10 0x1018e7a0
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const LegoChar* GetMaterialName() { return m_materialName; }
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// FUNCTION: BETA10 0x1018e7c0
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LegoBool GetUseAlias() { return m_useAlias; }
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LegoResult Read(LegoStorage* p_storage);
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// SYNTHETIC: LEGO1 0x100d3840
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// SYNTHETIC: BETA10 0x101904f0
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// LegoMesh::`scalar deleting destructor'
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protected:
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LegoColor m_color; // 0x04
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LegoFloat m_alpha; // 0x08
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LegoU8 m_shading; // 0x0c
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LegoU8 m_unk0x0d; // 0x0d
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LegoMeshUnkComponent* m_unk0x10; // 0x10 - unused, except in destructor
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undefined4 m_unk0x14; // 0x14 - unused
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LegoChar* m_textureName; // 0x18
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LegoChar* m_materialName; // 0x1c
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undefined m_unk0x20; // 0x20 - unused
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LegoBool m_useAlias; // 0x21
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};
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#endif // __LEGOMESH_H
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