isle/LEGO1/lego/sources/roi/legolod.cpp
jonschz af2418e61f
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Beta match LegoLOD and related classes (#1704)
* beta match LegoLOD, part 1

* Fix name collision for Ghidra

* More LegoLOD matches

* LegoMesh and LegoColor matches

* Various matches

* 73 % beta match on LegoLOD::Read

* Fix LEGO1 regressions, improve match

* 70.93 % on LEGO1

* 72.85 %, stack too small now

* Cleanup

* Cleanup

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-01-05 23:45:36 +01:00

563 lines
13 KiB
C++

#include "legolod.h"
#include "legoroi.h"
#include "misc/legocontainer.h"
#include "misc/legostorage.h"
#include "shape/legomesh.h"
#include "tgl/d3drm/impl.h"
DECOMP_SIZE_ASSERT(LODObject, 0x04)
DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
DECOMP_SIZE_ASSERT(LegoLOD::Mesh, 0x08)
// GLOBAL: LEGO1 0x101013d4
// GLOBAL: BETA10 0x10207230
LPDIRECT3DRMMATERIAL g_lodMaterial = NULL;
// GLOBAL: LEGO1 0x101013dc
// GLOBAL: BETA10 0x10207238
const char* g_InhPrefix = "inh";
#ifdef BETA10
inline BOOL GetD3DRM_legolod(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer);
#else
inline IDirect3DRM2* GetD3DRM_legolod(Tgl::Renderer* pRenderer);
#endif
inline BOOL GetMeshData(IDirect3DRMMesh** mesh, D3DRMGROUPINDEX* index, Tgl::Mesh* pMesh);
// FUNCTION: LEGO1 0x100aa380
// FUNCTION: BETA10 0x1018ce90
LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
{
if (g_lodMaterial == NULL) {
#ifdef BETA10
IDirect3DRM2* d3drm = NULL;
assert((p_renderer != NULL));
GetD3DRM_legolod(d3drm, p_renderer);
if (d3drm->CreateMaterial(10.0, &g_lodMaterial)) {
assert(0);
}
#else
GetD3DRM_legolod(p_renderer)->CreateMaterial(10.0, &g_lodMaterial);
#endif
}
m_melems = NULL;
m_numMeshes = 0;
m_numVertices = 0;
m_numPolys = 0;
m_meshOffset = 0;
}
// FUNCTION: LEGO1 0x100aa450
// FUNCTION: BETA10 0x1018d017
LegoLOD::~LegoLOD()
{
if (m_numMeshes && m_melems != NULL) {
for (LegoU32 i = 0; i < m_numMeshes; i++) {
if (m_melems[i].m_tglMesh != NULL) {
delete m_melems[i].m_tglMesh;
m_melems[i].m_tglMesh = NULL;
}
}
}
if (m_melems) {
delete[] m_melems;
}
}
#ifdef BETA10
/// This class does not exist in LEGO1.
class UnknownBeta0x1018e7e0 {
public:
// FUNCTION: BETA10 0x1018e7e0
UnknownBeta0x1018e7e0()
{
m_unk0x00 = 0;
m_unk0x04 = 0;
m_unk0x08 = 0;
m_unk0x0c = 0;
m_unk0x10 = 0;
m_unk0x14 = 0;
m_unk0x18 = 0;
}
// STUB: BETA10 0x1018e840
undefined4 BETA10_1018e840(LegoStorage* p_storage) { return 0; }
undefined4 m_unk0x00;
undefined4 m_unk0x04;
undefined4 m_unk0x08;
undefined4 m_unk0x0c;
undefined4 m_unk0x10;
undefined4 m_unk0x14;
undefined4 m_unk0x18;
undefined4 m_unk0x1c;
};
#endif
// FUNCTION: LEGO1 0x100aa510
// FUNCTION: BETA10 0x1018d15d
LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
{
using Tgl::Succeeded;
float(*normals)[3] = NULL;
float(*vertices)[3] = NULL;
float(*textureVertices)[2] = NULL;
LegoS32 numVerts = 0;
LegoS32 numNormals = 0;
LegoS32 numTextureVertices = 0;
LegoMesh* legoMesh = NULL;
LegoU32(*polyIndices)[3] = NULL;
LegoU32(*textureIndices)[3] = NULL;
LegoTextureInfo* textureInfo = NULL;
LegoU8 local4c = 0; // BETA10 only, only written, never read
LegoU32 numPolys, numVertices, numTextureIndices, meshIndex;
LegoU32 i, indexBackwards, indexForwards, tempNumVertsAndNormals;
LegoFloat red, green, blue, alpha;
IDirect3DRMMesh* d3dmesh;
D3DRMGROUPINDEX index;
unsigned char paletteEntries[256];
if (p_storage->Read(&m_flags, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
if (SkipReadingData()) {
#ifdef BETA10
// There was an additional field of the correct type here in BETA10
m_flags = (unsigned int) new UnknownBeta0x1018e7e0();
if (((UnknownBeta0x1018e7e0*) m_flags)->BETA10_1018e840(p_storage)) {
assert(0);
return FAILURE;
}
#endif
return SUCCESS;
}
m_meshBuilder = p_renderer->CreateMeshBuilder();
if (p_storage->Read(&m_numMeshes, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
if (m_numMeshes == 0) {
#ifndef BETA10
ClearFlag(c_hasMesh);
#endif
return SUCCESS;
}
#ifndef BETA10
SetFlag(c_hasMesh);
#endif
m_melems = new Mesh[m_numMeshes];
memset(m_melems, 0, sizeof(*m_melems) * m_numMeshes);
indexBackwards = m_numMeshes - 1;
indexForwards = 0;
if (p_storage->Read(&tempNumVertsAndNormals, sizeof(LegoU32)) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
// TODO: Can't get this one right
numVerts = *((LegoU16*) &tempNumVertsAndNormals) & MAXSHORT;
numNormals = (*((LegoU16*) &tempNumVertsAndNormals + 1) >> 1) & MAXSHORT;
if (p_storage->Read(&numTextureVertices, sizeof(LegoS32)) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
if (numVerts > 0) {
vertices = new float[numVerts][sizeOfArray(*vertices)];
if (p_storage->Read(vertices, numVerts * 3 * sizeof(float)) != SUCCESS) {
// LINE: BETA10 0x1018d443
assertIfBeta10(0);
goto done;
}
}
if (numNormals > 0) {
normals = new float[numNormals][sizeOfArray(*normals)];
if (p_storage->Read(normals, numNormals * 3 * sizeof(float)) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
}
if (numTextureVertices > 0) {
textureVertices = new float[numTextureVertices][sizeOfArray(*textureVertices)];
if (p_storage->Read(textureVertices, numTextureVertices * 2 * sizeof(float)) != SUCCESS) {
// LINE: BETA10 0x1018d513
assertIfBeta10(0);
goto done;
}
}
for (i = 0; i < m_numMeshes; i++) {
local4c = 0;
const LegoChar *textureName, *materialName;
Tgl::ShadingModel shadingModel;
if (p_storage->Read(&numPolys, 2) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
m_numPolys += numPolys & USHRT_MAX;
if (p_storage->Read(&numVertices, 2) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
polyIndices = new LegoU32[numPolys & USHRT_MAX][sizeOfArray(*polyIndices)];
if (p_storage->Read(polyIndices, (numPolys & USHRT_MAX) * 3 * sizeof(LegoU32)) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
if (p_storage->Read(&numTextureIndices, sizeof(numTextureIndices)) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
if (numTextureIndices > 0) {
textureIndices = new LegoU32[numPolys & USHRT_MAX][sizeOfArray(*textureIndices)];
if (p_storage->Read(textureIndices, (numPolys & USHRT_MAX) * 3 * sizeof(LegoU32)) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
}
else {
textureIndices = NULL;
}
legoMesh = new LegoMesh();
if (legoMesh->Read(p_storage) != SUCCESS) {
assertIfBeta10(0);
goto done;
}
switch (legoMesh->GetShading()) {
case LegoMesh::e_flat:
shadingModel = Tgl::Flat;
break;
case LegoMesh::e_wireframe:
shadingModel = Tgl::Wireframe;
break;
default:
shadingModel = Tgl::Gouraud;
}
m_numVertices += numVertices & USHRT_MAX;
textureName = legoMesh->GetTextureName();
materialName = legoMesh->GetMaterialName();
if (HasInhPrefix(textureName) || HasInhPrefix(materialName)) {
meshIndex = indexBackwards;
indexBackwards--;
}
else {
local4c = 1;
meshIndex = indexForwards;
indexForwards++;
}
Tgl::MeshBuilder* locMesh = m_meshBuilder;
assert(locMesh);
m_melems[meshIndex].m_tglMesh = locMesh->CreateMesh(
numPolys & USHRT_MAX,
numVertices & USHRT_MAX,
vertices,
normals,
textureVertices,
polyIndices,
textureIndices,
shadingModel
// LINE: LEGO1 0x100aa885
);
if (m_melems[meshIndex].m_tglMesh == NULL) {
assertIfBeta10(0);
goto done;
}
Tgl::Result tglResult = m_melems[meshIndex].m_tglMesh->SetShadingModel(shadingModel);
// clang-format off
assert(Succeeded( tglResult ));
// clang-format on
if (textureName != NULL) {
if (legoMesh->GetUseAlias() &&
LegoROI::GetPaletteEntries(textureName, paletteEntries, sizeOfArray(paletteEntries))) {
#ifdef BETA10
textureName = (const LegoChar*) paletteEntries;
#endif
}
textureInfo = p_textureContainer->Get(legoMesh->GetTextureName());
if (textureInfo == NULL) {
assertIfBeta10(0);
goto done;
}
tglResult = m_melems[meshIndex].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
// clang-format off
assert(Succeeded( tglResult ));
// clang-format on
#ifdef BETA10
// This typecast is invalid, `textureInfo` had a different type in BETA10
tglResult = m_melems[meshIndex].m_tglMesh->SetTexture((TglImpl::TextureImpl*) textureInfo);
// clang-format off
assert(Succeeded( tglResult ));
// clang-format on
#else
LegoTextureInfo::SetGroupTexture(m_melems[meshIndex].m_tglMesh, textureInfo);
#endif
m_melems[meshIndex].m_textured = TRUE;
}
else {
red = 1.0F;
// LINE: BETA10 0x1018db2d
green = 0.0F;
blue = 1.0F;
alpha = 0.0F;
if (legoMesh->GetUseAlias()) {
LegoROI::GetRGBAColor(materialName, red, green, blue, alpha);
}
else {
red = legoMesh->GetColor().GetRed() / 255.0;
green = legoMesh->GetColor().GetGreen() / 255.0;
blue = legoMesh->GetColor().GetBlue() / 255.0;
alpha = legoMesh->GetAlpha();
}
tglResult = m_melems[meshIndex].m_tglMesh->SetColor(red, green, blue, alpha);
// clang-format off
// LINE: BETA10 0x1018dc72
assert(Succeeded( tglResult ));
// clang-format on
}
if (legoMesh->GetUnknown0x0d() > 0) {
GetMeshData(&d3dmesh, &index, m_melems[meshIndex].m_tglMesh);
d3dmesh->SetGroupMaterial(index, g_lodMaterial);
}
if (legoMesh != NULL) {
delete legoMesh;
legoMesh = NULL;
}
if (polyIndices != NULL) {
delete[] polyIndices;
polyIndices = NULL;
}
if (textureIndices != NULL) {
delete[] textureIndices;
textureIndices = NULL;
}
}
// LINE: LEGO1 0x100aab45
m_meshOffset = indexForwards;
if (textureVertices != NULL) {
delete[] textureVertices;
}
if (normals != NULL) {
delete[] normals;
}
if (vertices != NULL) {
delete[] vertices;
}
return SUCCESS;
done:
if (normals != NULL) {
delete[] normals;
}
if (vertices != NULL) {
delete[] vertices;
}
if (textureVertices != NULL) {
delete[] textureVertices;
}
if (legoMesh != NULL) {
delete legoMesh;
}
if (polyIndices != NULL) {
delete[] polyIndices;
}
if (textureIndices != NULL) {
delete[] textureIndices;
}
return FAILURE;
}
// FUNCTION: LEGO1 0x100aabb0
// FUNCTION: BETA10 0x1018e02a
LegoLOD* LegoLOD::Clone(Tgl::Renderer* p_renderer)
{
LegoLOD* dupLod = new LegoLOD(p_renderer);
dupLod->m_meshBuilder = m_meshBuilder->Clone();
dupLod->m_melems = new Mesh[m_numMeshes];
assert(dupLod->m_melems);
for (LegoU32 i = 0; i < m_numMeshes; i++) {
dupLod->m_melems[i].m_tglMesh = m_melems[i].m_tglMesh->ShallowClone(dupLod->m_meshBuilder);
dupLod->m_melems[i].m_textured = m_melems[i].m_textured;
}
dupLod->m_flags = m_flags;
dupLod->m_numMeshes = m_numMeshes;
dupLod->m_numVertices = m_numVertices;
dupLod->m_numPolys = m_numPolys;
dupLod->m_meshOffset = m_meshOffset;
return dupLod;
}
// FUNCTION: LEGO1 0x100aacb0
LegoResult LegoLOD::SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
{
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
if (!m_melems[i].m_textured) {
m_melems[i].m_tglMesh->SetColor(p_red, p_green, p_blue, p_alpha);
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100aad00
// FUNCTION: BETA10 0x1018e241
LegoResult LegoLOD::SetTextureInfo(LegoTextureInfo* p_textureInfo)
{
using Tgl::Succeeded;
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
if (m_melems[i].m_textured) {
#ifdef BETA10
// This function likely had a different signature in BETA10
Tgl::Result tglResult = m_melems[i].m_tglMesh->SetTexture((const Tgl::Texture*) p_textureInfo);
// clang-format off
assert(Succeeded( tglResult ));
// clang-format on
#else
LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
#endif
m_melems[i].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
m_melems[i].m_textured = TRUE;
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100aad70
// FUNCTION: BETA10 0x1018e32c
LegoResult LegoLOD::UpdateTextureInfo(LegoTextureInfo* p_textureInfo)
{
using Tgl::Succeeded;
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
if (m_melems[i].m_textured) {
#ifdef BETA10
// This function likely had a different signature in BETA10
Tgl::Result tglResult = m_melems[i].m_tglMesh->SetTexture((const Tgl::Texture*) p_textureInfo);
// clang-format off
assert(Succeeded( tglResult ));
// clang-format on
#else
LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
#endif
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100aadc0
LegoResult LegoLOD::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
{
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
if (m_melems[i].m_textured) {
if (LegoTextureInfo::GetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo) == TRUE) {
return SUCCESS;
}
}
}
return FAILURE;
}
// FUNCTION: LEGO1 0x100aae20
// FUNCTION: BETA10 0x1018e46d
LegoBool LegoLOD::HasInhPrefix(const LegoChar* p_name)
{
if (p_name != NULL && !strnicmp(p_name, g_InhPrefix, strlen(g_InhPrefix))) {
return TRUE;
}
else {
return FALSE;
}
}
// FUNCTION: LEGO1 0x100aae60
// FUNCTION: BETA10 0x1018e50f
void LegoLOD::ClearMeshOffset()
{
m_meshOffset = 0;
}
// FUNCTION: BETA10 0x1018dfc4
inline BOOL GetMeshData(IDirect3DRMMesh** mesh, D3DRMGROUPINDEX* index, Tgl::Mesh* p_tglElem)
{
assert(p_tglElem);
TglImpl::MeshImpl* meshImpl = (TglImpl::MeshImpl*) p_tglElem;
// Note: Diff in BETA10 (thunked in recompile but not in orig)
*mesh = meshImpl->ImplementationData()->groupMesh;
*index = meshImpl->ImplementationData()->groupIndex;
return FALSE;
}
#ifdef BETA10
// FUNCTION: BETA10 0x1018cfc5
inline BOOL GetD3DRM_legolod(IDirect3DRM2*& d3drm, Tgl::Renderer* p_tglRenderer)
{
// Note: Code duplication with viewmanager.cpp:GetD3DRM()
assert(p_tglRenderer);
TglImpl::RendererImpl* renderer = (TglImpl::RendererImpl*) p_tglRenderer;
// Note: Diff in BETA10 (thunked in recompile but not in orig)
d3drm = renderer->ImplementationData();
return 0;
}
#else
inline IDirect3DRM2* GetD3DRM_legolod(Tgl::Renderer* pRenderer)
{
return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
}
#endif