isle/LEGO1/lego/legoomni/include/act3ammo.h
2024-12-08 10:55:32 -07:00

38 lines
901 B
C++

#ifndef ACT3AMMO_H
#define ACT3AMMO_H
#include "legopathactor.h"
#include "mxgeometry/mxgeometry3d.h"
// VTABLE: LEGO1 0x100d8460
// SIZE 0x1a0
class Act3Ammo : public LegoPathActor {
public:
enum {
c_bit4 = 0x04
};
Act3Ammo();
~Act3Ammo() override;
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void VTable0x70(float p_time) override; // vtable+0x70
MxBool TestBit4() { return m_flags & c_bit4; }
// This inline function is speculation; it might have been structured differently.
void AddToUnknown0x158(MxFloat p_delta) { m_unk0x158 += p_delta; }
// SYNTHETIC: LEGO1 0x10053880
// Act3Ammo::`scalar deleting destructor'
private:
MxU16 m_flags; // 0x154
MxFloat m_unk0x158; // 0x158
undefined4 m_unk0x15c; // 0x15c
Mx3DPointFloat m_unk0x160[3]; // 0x160
undefined4 m_unk0x19c; // 0x19c
};
#endif // ACT3AMMO_H