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38 lines
901 B
C++
38 lines
901 B
C++
#ifndef ACT3AMMO_H
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#define ACT3AMMO_H
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#include "legopathactor.h"
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#include "mxgeometry/mxgeometry3d.h"
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// VTABLE: LEGO1 0x100d8460
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// SIZE 0x1a0
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class Act3Ammo : public LegoPathActor {
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public:
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enum {
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c_bit4 = 0x04
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};
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Act3Ammo();
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~Act3Ammo() override;
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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void VTable0x70(float p_time) override; // vtable+0x70
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MxBool TestBit4() { return m_flags & c_bit4; }
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// This inline function is speculation; it might have been structured differently.
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void AddToUnknown0x158(MxFloat p_delta) { m_unk0x158 += p_delta; }
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// SYNTHETIC: LEGO1 0x10053880
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// Act3Ammo::`scalar deleting destructor'
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private:
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MxU16 m_flags; // 0x154
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MxFloat m_unk0x158; // 0x158
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undefined4 m_unk0x15c; // 0x15c
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Mx3DPointFloat m_unk0x160[3]; // 0x160
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undefined4 m_unk0x19c; // 0x19c
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};
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#endif // ACT3AMMO_H
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