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Implement Act3::Enable
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@ -117,7 +117,7 @@ class Act3 : public LegoWorld {
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Act3Brickster* m_brickster; // 0x4208
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Helicopter* m_copter; // 0x420c
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Act3Shark* m_shark; // 0x4210
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MxFloat m_unk0x4214; // 0x4214
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MxFloat m_time; // 0x4214
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undefined4 m_unk0x4218; // 0x4218
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undefined m_unk0x421c; // 0x421c
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undefined m_unk0x421d; // 0x421d
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@ -23,13 +23,16 @@ class Act3Actor : public LegoAnimActor {
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MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// This inline function is speculation; it might have been structured differently.
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void AddToUnknown0x1c(MxFloat p_delta) { m_unk0x1c += p_delta; }
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// SYNTHETIC: LEGO1 0x10043330
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// Act3Actor::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x10040fa0
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// Act3Actor::~Act3Actor
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private:
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protected:
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MxFloat m_unk0x1c; // 0x1c
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static Mx3DPointFloat g_unk0x10104ef0;
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@ -8,18 +8,27 @@
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// SIZE 0x1a0
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class Act3Ammo : public LegoPathActor {
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public:
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enum {
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c_bit4 = 0x04
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};
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Act3Ammo();
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~Act3Ammo() override;
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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void VTable0x70(float p_time) override; // vtable+0x70
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MxBool TestBit4() { return m_flags & c_bit4; }
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// This inline function is speculation; it might have been structured differently.
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void AddToUnknown0x158(MxFloat p_delta) { m_unk0x158 += p_delta; }
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// SYNTHETIC: LEGO1 0x10053880
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// Act3Ammo::`scalar deleting destructor'
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private:
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undefined2 m_unk0x154; // 0x154
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undefined4 m_unk0x158; // 0x158
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MxU16 m_flags; // 0x154
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MxFloat m_unk0x158; // 0x158
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undefined4 m_unk0x15c; // 0x15c
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Mx3DPointFloat m_unk0x160[3]; // 0x160
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undefined4 m_unk0x19c; // 0x19c
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@ -21,11 +21,21 @@ class Act3Brickster : public Act3Actor {
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) override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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// These inline functions are speculation; it might have been structured differently.
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void AddToUnknown0x20(MxFloat p_delta) { m_unk0x20 += p_delta; }
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void AddToUnknown0x24(MxFloat p_delta) { m_unk0x24 += p_delta; }
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void AddToUnknown0x50(MxFloat p_delta) { m_unk0x50 += p_delta; }
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// SYNTHETIC: LEGO1 0x10043250
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// Act3Brickster::`scalar deleting destructor'
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private:
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undefined4 m_unk0x20[15]; // 0x20
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MxFloat m_unk0x20; // 0x20
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MxFloat m_unk0x24; // 0x24
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undefined4 m_unk0x28[10]; // 0x28
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MxFloat m_unk0x50; // 0x50
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undefined4 m_unk0x54; // 0x54
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undefined4 m_unk0x58; // 0x58
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};
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#endif // ACT3BRICKSTER_H
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@ -15,11 +15,15 @@ class Act3Cop : public Act3Actor {
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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// This inline function is speculation; it might have been structured differently.
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void AddToUnknown0x20(MxFloat p_delta) { m_unk0x20 += p_delta; }
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// SYNTHETIC: LEGO1 0x10043120
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// Act3Cop::`scalar deleting destructor'
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private:
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undefined4 m_unk0x20[4]; // 0x20
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MxFloat m_unk0x20; // 0x20
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undefined4 m_unk0x24[3]; // 0x24
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};
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#endif // ACT3COP_H
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@ -23,13 +23,16 @@ class Act3Shark : public LegoAnimActor {
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// LegoAnimActor vtable
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virtual MxResult FUN_10042ce0(void*); // vtable+0x10
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// This inline function is speculation; it might have been structured differently.
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void AddToUnknown0x2c(MxFloat p_delta) { m_unk0x2c += p_delta; }
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// SYNTHETIC: LEGO1 0x10043030
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// Act3Shark::`scalar deleting destructor'
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private:
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list<void*> m_unk0x1c; // 0x1c
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undefined4 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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MxFloat m_unk0x2c; // 0x2c
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undefined m_unk0x30[0x0c]; // 0x30
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Mx3DPointFloat m_unk0x3c; // 0x3c
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};
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@ -73,11 +73,19 @@ class Helicopter : public IslePathActor {
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MxLong HandleEndAnim(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8
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void Exit() override; // vtable+0xe4
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void CreateState();
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// This inline function is speculation; it might have been structured differently.
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// See the other ApplyTimeDelta functions
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void ApplyTimeDelta(MxFloat p_delta)
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{
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m_lastTime += p_delta;
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m_actorTime += p_delta;
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}
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// SYNTHETIC: LEGO1 0x10003210
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// Helicopter::`scalar deleting destructor'
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void CreateState();
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protected:
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x1a8; // 0x1a8
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@ -145,6 +145,13 @@ class LegoPathActor : public LegoActor {
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void SetController(LegoPathController* p_controller) { m_controller = p_controller; }
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// This inline function is speculation; it might have been structured differently.
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void ApplyTimeDelta(MxFloat p_delta)
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{
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m_lastTime += p_delta;
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m_actorTime += p_delta;
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}
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void UpdatePlane(LegoNamedPlane& p_namedPlane);
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void PlaceActor(LegoNamedPlane& p_namedPlane);
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@ -12,7 +12,7 @@ DECOMP_SIZE_ASSERT(Act3Ammo, 0x1a0)
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// FUNCTION: BETA10 0x1001d648
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Act3Ammo::Act3Ammo()
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{
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m_unk0x154 = 0;
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m_flags = 0;
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m_unk0x15c = 0;
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}
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@ -2,19 +2,25 @@
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#include "3dmanager/lego3dmanager.h"
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#include "act3_actions.h"
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#include "act3brickster.h"
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#include "act3cop.h"
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#include "act3shark.h"
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#include "helicopter.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legocontrolmanager.h"
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#include "legomain.h"
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#include "legonavcontroller.h"
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#include "legoplantmanager.h"
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#include "legoutils.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(Act3, 0x4274)
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@ -37,7 +43,7 @@ Act3::Act3()
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m_brickster = NULL;
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m_copter = NULL;
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m_shark = NULL;
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m_unk0x4214 = -1;
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m_time = -1;
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m_unk0x421e = 0;
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memset(m_unk0x4230, 0, sizeof(m_unk0x4230));
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@ -204,10 +210,78 @@ void Act3::FUN_10073430()
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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// STUB: LEGO1 0x10073a90
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// FUNCTION: LEGO1 0x10073a90
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void Act3::Enable(MxBool p_enable)
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{
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// TODO
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if ((MxBool) m_set0xd0.empty() == p_enable) {
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return;
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}
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LegoWorld::Enable(p_enable);
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if (p_enable) {
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if (GameState()->m_previousArea == LegoGameState::e_infomain) {
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GameState()->StopArea(LegoGameState::e_infomain);
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}
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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PlayMusic(JukeboxScript::c_Act3Music);
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GameState()->SetDirty(TRUE);
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if (m_time > 0) {
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MxFloat delta = Timer()->GetTime() - m_time - 100.0f;
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m_time = -1.0f;
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m_cop1->ApplyTimeDelta(delta);
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m_cop1->AddToUnknown0x20(delta);
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m_cop1->AddToUnknown0x1c(delta);
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m_cop2->ApplyTimeDelta(delta);
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m_cop2->AddToUnknown0x20(delta);
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m_cop2->AddToUnknown0x1c(delta);
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m_brickster->ApplyTimeDelta(delta);
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m_brickster->AddToUnknown0x20(delta);
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m_brickster->AddToUnknown0x24(delta);
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m_brickster->AddToUnknown0x50(delta);
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m_brickster->AddToUnknown0x1c(delta);
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m_copter->ApplyTimeDelta(delta);
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m_shark->ApplyTimeDelta(delta);
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m_shark->AddToUnknown0x2c(delta);
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MxS32 i;
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for (i = 0; i < (MxS32) sizeOfArray(m_pizzas); i++) {
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if (m_pizzas[i].TestBit4()) {
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m_pizzas[i].ApplyTimeDelta(delta);
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m_pizzas[i].AddToUnknown0x158(delta);
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}
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}
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for (i = 0; i < (MxS32) sizeOfArray(m_donuts); i++) {
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if (m_donuts[i].TestBit4()) {
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m_donuts[i].ApplyTimeDelta(delta);
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m_donuts[i].AddToUnknown0x158(delta);
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}
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}
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PlaceActor(m_copter);
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m_copter->GetBoundary()->AddActor(m_copter);
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InputManager()->SetWorld(this);
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InputManager()->Register(this);
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SetUserActor(m_copter);
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m_copter->VTable0xa8();
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SetAppCursor(e_cursorArrow);
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}
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}
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else {
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SetUserActor(NULL);
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BackgroundAudioManager()->Stop();
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m_time = Timer()->GetTime();
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TickleManager()->UnregisterClient(this);
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}
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}
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// FUNCTION: LEGO1 0x10073e40
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