isle/LEGO1/mxdschunk.cpp
2023-11-09 08:15:41 -05:00

22 lines
298 B
C++

#include "mxdschunk.h"
DECOMP_SIZE_ASSERT(MxDSChunk, 0x1c);
// OFFSET: LEGO1 0x100be050
MxDSChunk::MxDSChunk()
{
m_flags = 0;
m_unk18 = NULL;
m_unk0c = -1;
m_time = 0;
m_unk14 = 0;
}
// OFFSET: LEGO1 0x100be170
MxDSChunk::~MxDSChunk()
{
if (m_flags & Flag_Bit1) {
delete[] m_unk18;
}
}