#include "mxdschunk.h" DECOMP_SIZE_ASSERT(MxDSChunk, 0x1c); // OFFSET: LEGO1 0x100be050 MxDSChunk::MxDSChunk() { m_flags = 0; m_unk18 = NULL; m_unk0c = -1; m_time = 0; m_unk14 = 0; } // OFFSET: LEGO1 0x100be170 MxDSChunk::~MxDSChunk() { if (m_flags & Flag_Bit1) { delete[] m_unk18; } }