isle/LEGO1/hospitalstate.h
2023-12-27 13:26:57 -05:00

38 lines
793 B
C++

#ifndef HOSPITALSTATE_H
#define HOSPITALSTATE_H
#include "decomp.h"
#include "legostate.h"
// VTABLE: LEGO1 0x100d97a0
// SIZE 0x18
class HospitalState : public LegoState {
public:
HospitalState();
// FUNCTION: LEGO1 0x10076400
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0480
return "HospitalState";
}
// FUNCTION: LEGO1 0x10076410
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
}
private:
// TODO: Figure out unused type
undefined m_unk0x8[4];
undefined2 m_unk0xc;
undefined2 m_unk0xe;
undefined2 m_unk0x10;
undefined2 m_unk0x12;
undefined2 m_unk0x14;
undefined2 m_unk0x16;
};
#endif // HOSPITALSTATE_H