#ifndef HOSPITALSTATE_H #define HOSPITALSTATE_H #include "decomp.h" #include "legostate.h" // VTABLE: LEGO1 0x100d97a0 // SIZE 0x18 class HospitalState : public LegoState { public: HospitalState(); // FUNCTION: LEGO1 0x10076400 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0480 return "HospitalState"; } // FUNCTION: LEGO1 0x10076410 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name); } private: // TODO: Figure out unused type undefined m_unk0x8[4]; undefined2 m_unk0xc; undefined2 m_unk0xe; undefined2 m_unk0x10; undefined2 m_unk0x12; undefined2 m_unk0x14; undefined2 m_unk0x16; }; #endif // HOSPITALSTATE_H