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59 lines
866 B
C++
59 lines
866 B
C++
#include "legogamestate.h"
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#include "legoomni.h"
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// OFFSET: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039720
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LegoGameState::~LegoGameState()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039c60
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003cdd0
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void LegoGameState::SerializeScoreHistory(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039f00
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void LegoGameState::SetSavePath(char *p_SavePath)
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{
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if (m_SavePath != NULL)
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{
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delete[] m_SavePath;
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}
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if (p_SavePath)
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{
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m_SavePath = new char[strlen(p_SavePath) + 1];
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strcpy(m_SavePath, p_SavePath);
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}
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else
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{
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m_SavePath = NULL;
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}
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}
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